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- -Brouver Hoog1Look at all Silver cards in your deck. Play one and place the others back randomly in your deck.
Deck (25 - 40)
- Bronze: 17
- Silver: 6
- Gold: 2
- 4Mahakam Defender3Gain Resilience when played and at the start of each round. A Resilient unit stays on the battlefield for the next round.
- 4Mahakam Guard3Immune to Weather. Add 3 strength to a non-Gold unit on your side of the battlefield. If it's a Dwarf, add 5 strength instead.
- 5Eskel1Play Vesemir and Lambert from your deck.
- 5Zoltan Chivay1Gain Resilience when played and at the start of each round. A Resilient unit stays on the battlefield for the next round.
- 6Lambert1Play Eskel and Vesemir from your deck.
- 7Vesemir1Play Eskel and Lambert from your deck.
- 6Zoltan: Animal Tamer1Spawn one of the two Field Marshal Duda units.
- 6Toruviel1Ambush: When the player on the opposing side passes, add 2 strength to all other non-Gold units on the row.
- 2Hawker Healer1Add 3 strength to all other non-Gold units on the row.
- -Adrenaline Rush3Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
- -Commander's Horn1Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
- -First Light1Spawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard.
- -Nature's Gift1Spawn a base copy of the last non-Gold Special Card played, then banish self.
- -Swallow Potion3Add 8 strength to a non-Gold unit. If it's a Witcher, add 12 strength instead.
- -Thunderbolt Potion3Add 4 strength to all instances of a non-Gold unit on its side. If it's a Witcher, add 6 strength instead.