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- -Eredin1Play Eredin.
Deck (25 - 40)
- Bronze: 16
- Silver: 6
- Gold: 4
- 3Nekker3While in your hand, deck or on the battlefield, gain 1 strength whenever a Monsters unit on your side absorbs strength. When removed from the battlefield, play a Nekker from your deck.
- 4Ghoul3Banish a random non-Gold unit in either graveyard from the game and absorb its strength.
- 8Fiend3No ability.
- 1Dudu1Set strength to that of an opposing non-Gold unit.
- 3King of Beggars1Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
- 5Giant Toad1If possible, discard a non-Gold unit, absorb its strength and draw a card.
- 6Caretaker1Resurrect a non-Gold, non-Permadeath unit from the opposing graveyard.
- 7Crone: Whispess1Play all Crone units from your deck.
- 8Crone: Brewess1Play all Crone units from your deck.
- 8Kayran1Destroy 3 loyal non-Gold units on your side and absorb their strength as base. When removed, set base strength to 8.
- 9Crone: Weavess1Play all Crone units from your deck.
- 6Ekimmara2Destroy a non-Gold unit on your side and absorb its strength.
- 4Geralt: Igni1Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
- -First Light3Spawn either a Clear Skies or a Rally effect.
- -Mardroeme2Spawn either a Mutagen or a Spores effect.
- -Renew1Resurrect a Gold unit (can be Permadeath).