Gwent Deck Builder

Power Totals

20
Melee
20
Ranged
12
Siege
4
Multiple
56
Total

Cards

Search

Rarity

Strength

Loyalty

Position

Type

Group

Ownership

You must be Registered and Logged In to save a deck!
Adrenaline Rush
Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
Aeromancy
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
Alzur's Double Cross
Play the strongest non-Gold unit from your deck (ties are resolved randomly) and add 3 to its strength.
Alzur's Thunder
Remove 7 strength from a non-Gold unit.
Ballista
Remove 3 strength from an opposing non-Gold unit.
Bekker's Twisted Mirror
Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.
Biting Frost
Spawn a Frost effect on both Melee rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Frost when Frost is removed or they move out of it.
Blizzard Potion
Toggle the Weather Immunity of all instances of a non-Gold unit on its side.
x1
Bloody Baron
Spawn a Botchling or a Lubberkin.
Blue Stripes Commando
Add 2 strength to all your other Blue Stripes Commandos in your hand, deck or on your side of the battlefield.
Blue Stripes Scout
Add 4 strength to a non-Gold unit on your side of the battlefield.
Ciri
Return to your hand if you lose the round.
Ciri: Dash
When moved to the graveyard, move to your deck and gain 3 base strength.
Cleaver
Lock a non-Gold unit on the battlefield. A locked unit loses all tokens (Resilience, Quen, etc.) and its ability does not trigger while it remains on the battlefield.
Commander's Horn
Add 5 strength to all non-Gold units on a row.
Cyprian Wiley
Remove 2 base strength from all opposing non-Gold units. When removed, add 2 strength to all non-Gold units on the battlefield.
Dandelion
Add 2 strength to each non-Gold unit played on your side. Does not affect spawned units.
x1
Decoy
Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
Dethmold
Banish a non-Gold card in the opposing graveyard.
Dijkstra
Convert all other Gold units to Silver (or Bronze, if that was their original color). Gain 2 strength for each unit converted.
Dimeritium Bomb
Reset all units on the battlefield to their base strength. Convert Gold units on that row to Silver (or Bronze, if that was their original color).
Dimeritium Shackles
Reset any unit on the battlefield to its base strength. If Gold, convert it to Silver (or Bronze, if that was its original color).
Dudu
Set strength to that of an opposing non-Gold unit.
Dun Banner Heavy Cavalry
After 2 turns, convert to Gold until removed from the battlefield or the round ends.
Dun Banner Light Cavalry
Immune to Weather.
Epidemic
Destroy the weakest non-Gold unit(s) on the battlefield.
Eskel
Play Vesemir and Lambert from your deck.
x3
Field Medic
Resurrect a random Bronze non-Permadeath unit.
x2
First Light
Spawn either a Clear Skies or a Rally effect.
Geralt
No ability.
Geralt: Aard
Move 3 non-Gold units on the opposite row one row back. Remove 1 strength from all moved units.
x1
Geralt: Igni
Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
Impenetrable Fog
Spawn a Fog effect on both Ranged rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Fog when Fog is removed or they move out of it.
Iris
When destroyed, add 3 strength to all opposing non-Gold units.
John Natalis
Add 3 strength to 3 non-Gold units on your side of the battlefield.
Johnny
Move a card in your hand to the bottom of your deck. Create in your hand a base copy of another card of the same color randomly chosen from both players' cars (all locations). Banish when moved to the graveyard.
x2
Kaedweni Sergeant
Convert a Gold unit to Silver (or Bronze, if that was its original color).
Kaedweni Siege Expert
Lose 1 strength whenever a non-Gold Machine is played on your side. Then add 3 to that unit's strength.
Kaedweni Siege Support
Add 3 strength to 2 non-Gold units on your side of the battlefield.
Keira Metz
Give a shield to all non-Gold units on the row. Repeat every 2 turns. The shield protects its bearer from one strength-removing effect.
King of Beggars
Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
Lacerate
Remove 3 strength from all non-Gold units on a row.
Lambert
Play Eskel and Vesemir from your deck.
Manticore Venom
Remove 4 strength from all instances of a non-Gold unit on its side.
x3
Mardroeme
Spawn either a Mutagen or a Spores effect.
Margarita Laux–Antille
Spawn a Ban Ard Adept whenever a Gold card appears on your side.
Merigold's Hailstorm
Spawn Frost and Rain effects.
Myrgtabrakke
Remove 2 strength from a non-Gold unit, then 2 from a non-Gold unit, then 1 from a non-Gold unit.
x1
Nenneke
Resurrect a non-Gold, non-Permadeath unit.
Ocvist
After 4 turns, remove 1 strength from all opposing non-Gold units. Then return Ocvist to your hand, set its base strength to 6 and remove its ability.
Odrin
Move to a random row on the same side at the start of your turn and add 1 strength to all other non-Gold units on the row.
Olgierd
Resurrect at the start of the round and remove 2 base strength.
Operator
Choose a non-Gold unit in your hand (other than the Operator). Create an exact copy in both players' hands. Banish when destroyed moved to the graveyard.
Pavetta
Destroy the weakest non-Gold unit(s) twice in a row.
Philippa Eilhart
Set the strength of all other non-Gold units on the row to 1.
x2
Poor Infantry
Spawn 2 base copies of this unit on the same row.
x1
Prince Stennis
Immune to Weather. Draw 1 card face up and 1 card face down. Keep 1 and randomly place the other in your deck.
x1
Priscilla
Draw 2 non-Gold cards. Play 1 and randomly place the other in your deck.
Prize Winning Cow
When removed from the battlfield, spawn a Chort on the row where this unit was.
x1
Promote
Convert all instances of a non-Gold unit on your side of the battlefield to Gold until removed from the battlefield or the round ends.
Quen Sign
Choose a non-Gold unit in your hand and give all instances of it in your hand and deck a shield. The shield protects its bearer from one strength-removing effect.
Ragh Nar Roog
Spawn Frost, Fog and Rain effects.
x3
Reaver Hunter
After 2 turns, play a Reaver Hunter from your deck.
x1
Reaver Scout
Choose a Bronze unit (other than a Reaver Scout) on your side of the battlefield. Play an instance of it from your deck.
Redanian Elite
If 3 or more Redanian Elites are on your side of the battlefield, convert them to Gold until removed from the battlefield or the round ends.
Redanian Knight
No ability.
Regis
When removed from the battlefield, transform into Regis: Higher Vampire and play.
Reinforced Ballista
Remove 1 strength from a random opposing non-Gold unit whenever a Gold card appears on your side.
Reinforced Siege Tower
Gain 2 strength whenever a Gold card appears on your side.
Reinforced Trebuchet
Every 3 turns, remove 2 strength from a random opposing non-Gold unit.
Reinforcement
Play all instances from your deck of a Bronze unit on your side of the battlefield.
x1
Renew
Resurrect a Gold unit (can be Permadeath).
Roach
Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
Sabrina Glevissig
When destroyed, remove 3 strength from all non-Gold units on its side.
Sarah
Immune to Weather. Gain 3 strength each time a Weather effect appears.
Scorch
Destroy the strongest non-Gold unit(s) on the battlefield.
x1
Shani
Resurrect a non-Gold, non-Permadeath unit and convert it to Gold until removed from the battlefield or the round ends.
Sile de Tansarville
Remove 4 strength from an opposing non-Gold unit.
Skellige Storm
Spawn Fog and Rain effects.
Stammelford's Tremors
Remove 2 strength from all opposing non-Gold units and 1 strength from all non-Gold units on your side of the battlefield.
Swallow Potion
Add 8 strength to a non-Gold unit. If it's a Witcher, add 12 strength instead.
Temerian Foot Soldier
Play all Temerian Foot Soldiers from your deck.
Thaler
Redraw up to 1 card.
The Last Wish
Draw 2 cards. Discard 2 cards.
Thunderbolt Potion
Add 4 strength to all instances of a non-Gold unit on its side. If it's a Witcher, add 6 strength instead.
Torrential Rain
Spawn a Rain effect on both Siege rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Rain when Rain is removed or they move out of it.
Trebuchet
Remove 2 strength from 2 opposing non-Gold units.
Triss: Butterfly Spell
Add 4 to all non-Gold units in your hand. When removed, remove 4 from all non-Gold units in your hand with strength greater than base.
Triss Merigold
Remove 4 strength from an opposing unit.
Trololo
Remove 1 strength from all non-Gold units on the opposite row. Gain 2 strength for each.
Vernon Roche
Remove 5 strength from an opposing unit.
Ves
Play a Blue Stripes Commando from your deck whenever a Gold card appears on your side.
Vesemir
Play Eskel and Lambert from your deck.
Villentretenmerth
After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
Warcry
Double the strength of all weakened non-Gold units on your side of the battlefield.
White Frost
Spawn Frost and Fog effects.
Yennefer
Spawn either a Unicorn or a Chironex.
Yennefer: The Conjurer
At the start of your turn, remove 1 strength from the strongest opposing non-Gold unit(s).
Zoltan: Animal Tamer
Spawn one of the two Field Marshal Duda units.

Deck Title

Deck Description

Learn How-to Better Format Your Deck Guide!

Featured Image

This is the graphic that is at the top of your deck. If you don't choose one a default graphic will be chosen from your Faction.

Deck Style

Choose the style of your deck.

Deck Visibility

Private decks are only viewable by you.

Leader

  • -Foltest1Choose a Bronze unit on your side of the battlefield. Spawn an exact copy on the same row.

Deck (25 - 40)

25
  • Bronze: 17
  • Silver: 4
  • Gold: 4

Melee 7

  • 2Field Medic3Resurrect a random Bronze non-Permadeath unit.
  • 2Poor Infantry2Spawn 2 base copies of this unit on the same row.
  • 5Kaedweni Sergeant2Convert a Gold unit to Silver (or Bronze, if that was its original color).

Ranged 5

  • 2Reaver Scout1Choose a Bronze unit (other than a Reaver Scout) on your side of the battlefield. Play an instance of it from your deck.
  • 3Shani1Resurrect a non-Gold, non-Permadeath unit and convert it to Gold until removed from the battlefield or the round ends.
  • 5Reaver Hunter3After 2 turns, play a Reaver Hunter from your deck.

Siege 3

  • 2Priscilla1Draw 2 non-Gold cards. Play 1 and randomly place the other in your deck.
  • 4Nenneke1Resurrect a non-Gold, non-Permadeath unit.
  • 6Bloody Baron1Spawn a Botchling or a Lubberkin.

Multiple 1

  • 4Geralt: Igni1Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.

Event/Disloyal 9

  • -Decoy1Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
  • -First Light2Spawn either a Clear Skies or a Rally effect.
  • -Mardroeme3Spawn either a Mutagen or a Spores effect.
  • 12Prince Stennis1Immune to Weather. Draw 1 card face up and 1 card face down. Keep 1 and randomly place the other in your deck.
  • -Promote1Convert all instances of a non-Gold unit on your side of the battlefield to Gold until removed from the battlefield or the round ends.
  • -Renew1Resurrect a Gold unit (can be Permadeath).

4740