Gwent Deck Builder

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Adrenaline Rush
Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
Aeromancy
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
Alzur's Double Cross
Play the strongest non-Gold unit from your deck (ties are resolved randomly) and add 3 to its strength.
Alzur's Thunder
Remove 7 strength from a non-Gold unit.
Bekker's Twisted Mirror
Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.
Biting Frost
Spawn a Frost effect on both Melee rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Frost when Frost is removed or they move out of it.
Blizzard Potion
Toggle the Weather Immunity of all instances of a non-Gold unit on its side.
Ciri
Return to your hand if you lose the round.
Ciri: Dash
When moved to the graveyard, move to your deck and gain 3 base strength.
Cleaver
Lock a non-Gold unit on the battlefield. A locked unit loses all tokens (Resilience, Quen, etc.) and its ability does not trigger while it remains on the battlefield.
Commander's Horn
Add 5 strength to all non-Gold units on a row.
Cyprian Wiley
Remove 2 base strength from all opposing non-Gold units. When removed, add 2 strength to all non-Gold units on the battlefield.
Decoy
Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
Dimeritium Bomb
Reset all units on the battlefield to their base strength. Convert Gold units on that row to Silver (or Bronze, if that was their original color).
Dimeritium Shackles
Reset any unit on the battlefield to its base strength. If Gold, convert it to Silver (or Bronze, if that was its original color).
Dudu
Set strength to that of an opposing non-Gold unit.
Epidemic
Destroy the weakest non-Gold unit(s) on the battlefield.
Eskel
Play Vesemir and Lambert from your deck.
First Light
Spawn either a Clear Skies or a Rally effect.
Geralt
No ability.
Geralt: Aard
Move 3 non-Gold units on the opposite row one row back. Remove 1 strength from all moved units.
Geralt: Igni
Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
Impenetrable Fog
Spawn a Fog effect on both Ranged rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Fog when Fog is removed or they move out of it.
Iris
When destroyed, add 3 strength to all opposing non-Gold units.
Johnny
Move a card in your hand to the bottom of your deck. Create in your hand a base copy of another card of the same color randomly chosen from both players' cars (all locations). Banish when moved to the graveyard.
King of Beggars
Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
Lacerate
Remove 3 strength from all non-Gold units on a row.
Lambert
Play Eskel and Vesemir from your deck.
Manticore Venom
Remove 4 strength from all instances of a non-Gold unit on its side.
Mardroeme
Spawn either a Mutagen or a Spores effect.
Merigold's Hailstorm
Spawn Frost and Rain effects.
Myrgtabrakke
Remove 2 strength from a non-Gold unit, then 2 from a non-Gold unit, then 1 from a non-Gold unit.
Ocvist
After 4 turns, remove 1 strength from all opposing non-Gold units. Then return Ocvist to your hand, set its base strength to 6 and remove its ability.
Olgierd
Resurrect at the start of the round and remove 2 base strength.
Operator
Choose a non-Gold unit in your hand (other than the Operator). Create an exact copy in both players' hands. Banish when destroyed moved to the graveyard.
Prize Winning Cow
When removed from the battlfield, spawn a Chort on the row where this unit was.
Quen Sign
Choose a non-Gold unit in your hand and give all instances of it in your hand and deck a shield. The shield protects its bearer from one strength-removing effect.
Ragh Nar Roog
Spawn Frost, Fog and Rain effects.
Regis
When removed from the battlefield, transform into Regis: Higher Vampire and play.
Renew
Resurrect a Gold unit (can be Permadeath).
Roach
Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
Sarah
Immune to Weather. Gain 3 strength each time a Weather effect appears.
Scorch
Destroy the strongest non-Gold unit(s) on the battlefield.
Skellige Storm
Spawn Fog and Rain effects.
Stammelford's Tremors
Remove 2 strength from all opposing non-Gold units and 1 strength from all non-Gold units on your side of the battlefield.
Swallow Potion
Add 8 strength to a non-Gold unit. If it's a Witcher, add 12 strength instead.
The Last Wish
Draw 2 cards. Discard 2 cards.
Thunderbolt Potion
Add 4 strength to all instances of a non-Gold unit on its side. If it's a Witcher, add 6 strength instead.
Torrential Rain
Spawn a Rain effect on both Siege rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Rain when Rain is removed or they move out of it.
Triss Merigold
Remove 4 strength from an opposing unit.
Vesemir
Play Eskel and Lambert from your deck.
Villentretenmerth
After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
Warcry
Double the strength of all weakened non-Gold units on your side of the battlefield.
White Frost
Spawn Frost and Fog effects.
Yennefer
Spawn either a Unicorn or a Chironex.
Yennefer: The Conjurer
At the start of your turn, remove 1 strength from the strongest opposing non-Gold unit(s).
Zoltan: Animal Tamer
Spawn one of the two Field Marshal Duda units.

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Deck (25 - 40)

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