Gwent Deck Builder

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Adrenaline Rush
Toggle a Unit's Resilience.
Aeromancy
Play a Bronze or Silver Weather card from your Deck. Shuffle the others back.
Alzur's Double Cross
Boost the Highest Bronze or Silver Unit in your Deck by 2 and play it.
Alzur's Thunder
Damage a Unit by 7.
Arachas Venom
Damage 3 adjacent Units by 4.
Artefact Compression
Transform a Bronze or Silver Unit into a Jade Figurine.
Avallac'h
Deploy: If neither player has passed, both players draw the top 2 cards from their Decks.
Bekker's Twisted Mirror
Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.
Biting Frost
Apply Frost to a row on your opponent's side. Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
Bloodcurdling Roar
Destroy an Ally. Spawn a Bear.
Ciri
At the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
Ciri: Dash
When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.
Cleaver
Deploy: Toggle a Unit's Lock.
Commander's Horn
Boost 5 adjacent Units by 4.
Cyprian Wiley
Deploy: Weaken a Unit by 3 or Destroy a face-down Ambush Unit.
Decoy
Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
Dimeritium Bomb
Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first.
Dimeritium Shackles
Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.
Dorregaray
Deploy: Spawn a Savage Bear, Wyvern, Ekimmara or Drowner.
Drought
Apply Drought to all rows on your opponent's side. Drought: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
Dudu
Deploy: Choose an Enemy and copy its Power.
Epidemic
Destroy all the Lowest Units.
Eskel
Deploy: Destroy a Bronze or Silver Enemy that is not Boosted.
First Light
Spawn Clear Skies or Rally.
Full Moon Potion
Boost up to 6 random Allies by 2.
Gaunter O'Dimm
Deploy: Guess whether a random Unit from your opponent's Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.
Geralt
No ability.
Geralt: Aard
Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.
Geralt: Igni
Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.
Impenetrable Fog
Apply Fog to a row on your opponent's side. Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Iris
Deathwish: Boost 5 random Units on the other side of the Board by 5.
Johnny
Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck (if there are any - if not, keep your card).
King of Beggars
Regressing. Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
Lacerate
Damage all Units on a row by 3.
Lambert
Deploy: Damage an Enemy by 5 and Damage up to 4 copies of it on its side by 4.
Manticore Venom
Damage a Unit by 12.
Marching Orders
Boost the Lowest Bronze or Silver Unit in your Deck by 2 and play it.
Mardroeme
Spawn Spores or Mutagen.
Merigold's Hailstorm
Damage all Units on a row by half their Power (rounding up and ignoring Armor).
Myrgtabrakke
Deploy: Damage Units by 2, 2 and then 1.
Necromancy
Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power.
Ocvist
After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and transform it into Exhausted Ocvist.
Olgierd
When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.
Operator
Doomed, Stubborn. Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
Overdose
Damage up to 6 random Enemies by 2.
Prize-Winning Cow
Doomed. Retaliation: Spawn a Chort on the row. Deathwish: Spawn a Chort on the row.
Quen Sign
Choose a Bronze or Silver Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.
Ragh Nar Roog
Apply Ragh Nar Roog to all rows on your opponent's side. Ragh Nar Roog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Regis
Deploy: Weaken a Unit by half its base Power (rounding up) and Boost self by half its base Power (rounding down).
Regis: Higher Vampire
Deploy: Look at 3 Bronze Units from your opponent's Deck. Consume 1, but Boost self by its base Power instead.
Renew
Resurrect a Gold Unit.
Roach
Whenever you play a Gold card from your Hand (note: does not include Leaders), play Roach from your Deck on a random row before that card resolves.
Royal Decree
Play a Gold card from your Deck. If it is a Unit, Boost it by 2. Shuffle the others back.
Sarah
Deploy: You may Mulligan a card, but draw a card of the same color to replace it.
School of the Wolf: Eskel
Deploy: Play all other School of the Wolf Witchers from your Deck.
School of the Wolf: Lambert
Deploy: Play all other School of the Wolf Witchers from your Deck.
School of the Wolf: Vesemir
Deploy: Play all other School of the Wolf Witchers from your Deck.
Scorch
Destroy all the Highest Units.
Skellige Storm
Apply Skellige Storm to a row on your opponent's side. Skellige Storm: Every turn, at the start of your turn, Damage the leftmost units on the row by 2, 1 and 1, respectively.
Stammelford's Tremors
Damage all Units by 1. If any were Destroyed, Spawn a Lesser Guardian on your side.
Summoning Circle
Doomed. Spawn a base copy of the last Bronze or Silver Unit any player placed on the Board. Leaders cannot be copied.
Swallow Potion
Boost a Unit by 8.
The Last Wish
Draw your top 2 cards. Play 1 and shuffle the other back.
Thunderbolt Potion
Add 2 Armor to 3 adjacent Units and Boost them by 3.
Torrential Rain
Apply Rain to a row on your opponent's side. Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.
Triss: Butterfly Spell
Every turn, at the start of your turn, Boost all other Lowest Allies by 1. Deathwish: If Destroyed during your opponent's turn, Boost all other Lowest Allies by 2.
Triss Merigold
Deploy: Damage a Unit by 5.
Vesemir
Deploy: Play a Bronze or Silver Alchemy card from your Deck. Shuffle the others back.
Villentretenmerth
After 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board. Deploy: Gain 3 Armor.
White Frost
Apply Frost to a row on your opponent's side and the row above it. Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
Yennefer
Deploy: Spawn a Unicorn or a Chironex.
Yennefer: The Conjurer
Every turn, at the start of your turn, Damage all the Highest Enemies by 1. Deathwish: If Destroyed during your opponent's turn, Damage all the Highest Enemies by 2.
Zoltan: Animal Tamer
Deploy: Spawn Field Marshal Duda Companion or Field Marshal Duda Agitator.

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Deck (25 - 40)

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