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- 5Radovid1Spawn Radovid Deploy: Toggle 2 Units' Lock. If Enemies, Damage them by 4 as well.
Deck (25 - 40)
- Bronze: 15
- Silver: 5
- Gold: 5
- 6Sile de Tansarville1Deploy: You may play a Bronze Special card from your Hand. If you do, draw the top card from your Deck.
- 7Johnny1Deploy: Discard a card from your Hand (can be Gold), then create a copy in your Hand of a card of the same color in your opponent's Deck.
- 1Philippa Eilhart1Deploy: Damage an Enemy by 5, then Damage random Enemies by 4, 3, 2 and 1. The same Enemy cannot be Damaged twice in a row.
- 6Yennefer1Deploy: Spawn a Unicorn or a Chironex.
- 4Priscilla1Every turn, at the end of your turn, Boost a random Ally (but never self) by 3. Ability discontinues after the Unit Boosts Allies 4 times without leaving the Board.
- 8Trollololo1Counts as part of any Northern Realms Trio on the row. Deploy: Gain 5 Armor.
- 7Prince Stennis1Every 2 turns, at the start of your turn, Boost this Unit by the number of Machine Allies. Crewmen 1. Deploy: Gain 2 Armor.
- 6Blue Stripes Scout3Deploy: Gain 2 Armor. Deploy: Clear Weather from the row on your side. Crewmen 1.
- 4Kaedweni Siege Support3Whenever an Ally appears, Boost it by 1. If it's a Machine, Boost it by 1 and add 1 Armor. Crewmen 1.
- 3Blue Stripes Commando2Whenever a different Ally with the same Power as this Unit is played, play this Unit from your Deck (1 copy max) and place it on that Ally's row. Whenever you complete a Blue Stripes Commando Trio, create 1 base copy of a Blue Stripes Commando on the bottom of your Deck.
- -Lacerate2Damage all Units on a row by 3.
- 7Zoltan: Animal Tamer1Deploy: Spawn Field Marshal Duda Companion or Field Marshal Duda Agitator.
- -Alzur's Thunder1Damage a Unit by 7.
- -Decoy1Return an Ally to your Hand, Boost it by 3 and play it.
- 3Dijkstra1Deploy: Play the top 2 cards in your Deck.
- -First Light2Spawn Clear Skies or Rally.
- -Mardroeme1Spawn Spores or Mutagen.