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- 6Radovid1Doomed, Stubborn. Deploy: Toggle 2 Units' Lock. If Enemies, Damage them by 4 as well. Crewmen 1.
Deck (25 - 40)
- Bronze: 15
- Silver: 5
- Gold: 5
- 7Sile de Tansarville1Deploy: You may play a Bronze Special card from your Hand and draw the top card from your Deck.
- 8Johnny1Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck (if there are any - if not, keep your card).
- 1Philippa Eilhart1Deploy: Damage an Enemy by 5, then Damage random Enemies by 4, 3, 2 and 1. The same Enemy cannot be Damaged twice in a row.
- 6Yennefer1Deploy: Spawn a Unicorn or a Chironex.
- 6Priscilla1Counter 4: Until the Counter reaches 0, at the end of your turn, Boost a random other Ally by 3 and decrease the Counter. Deploy: Gain 3 Armor.
- 11Trollololo1Every turn, at the start of your turn, gain 2 Armor. Deploy: Gain 4 Armor.
- 3Prince Stennis1Deploy: Play the top Loyal Bronze or Silver Unit in your Deck and give it 5 Armor. Deploy: Gain 5 Armor.
- 3Blue Stripes Scout3Deploy: Boost by 1 this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck or on your side of the Board. Crewmen 1.
- 6Kaedweni Siege Support3Whenever an Ally appears, Boost it by 1. If it's a Machine, Boost it by 1 and add 1 Armor. Crewmen 1.
- 3Blue Stripes Commando2Whenever a different Ally with the same Power as this Unit is played, play this Unit from your Deck (1 copy max) and place it on that Ally's row.
- -Lacerate2Damage all Units on a row by 3.
- 8Zoltan: Animal Tamer1Deploy: Spawn Field Marshal Duda Companion or Field Marshal Duda Agitator.
- -Alzur's Thunder1Damage a Unit by 7.
- -Decoy1Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
- 3Dijkstra1Deploy: Play the top 2 cards in your Deck.
- -First Light2Spawn Clear Skies or Rally.
- -Mardroeme1Spawn Spores or Mutagen.