Gwent Deck Builder

Power Totals

51
Melee
5
Ranged
6
Siege
25
Multiple
87
Total

Cards

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Strength

Loyalty

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Adrenaline Rush
Toggle a Unit's Resilience.
Aeromancy
Play a Weather card from your Deck or Graveyard. Shuffle the others from your Deck back.
Alzur's Double Cross
Strengthen the Highest Unit in your Deck by 2, then play it.
Alzur's Thunder
Damage a Unit by 7.
Ancient Foglet
Turn Start: Boost self by 1 if Fog is anywhere on the Board.
Arachas
Deploy: Summon all copies of this Unit.
Arachas Behemoth
Armor 2 Whenever an Ally Consumes a card, Spawn an Arachas. Effort: Damage self by 1 (ignoring Armor).
Arachas Venom
Damage 3 adjacent Units by 4.
Archgriffin
Deploy: Remove Weather from the row.
x1
Avallac'h
Deploy, Clash: Both players Draw 2 cards (including Golds).
Bekker's Twisted Mirror
Swap the Power of the Highest and Lowest Unit on the Board.
Biting Frost
Apply Frost to a row. Frost: Turn Start: Damage Units on the row by 1.
Bloodcurdling Roar
Destroy an Ally. Spawn a Bear.
Caranthir
Deploy: Move 5 Enemies to this unit's row on your opponent's side and apply Frost to that row on that side only.
x1
Caretaker
Deploy: Resurrect a unit from your opponent's Graveyard.
Celaeno Harpy
Deploy: Spawn 2 Harpy Eggs to the left of this Unit.
Chort
Deploy, Brave: Strengthen self by 4.
Ciri
Round End, Brave: If this Unit is on the Board, return it to your Hand.
Ciri: Dash
When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.
Cleaver
Deploy: Toggle a Unit's Lock.
x1
Commander's Horn
Boost 5 adjacent Units by 4.
Crone: Brewess
Deploy: Summon Whispess & Weavess.
Crone: Weavess
Deploy: Summon Brewess & Whispess.
Crone: Whispess
Deploy: Summon Brewess & Weavess.
Cyprian Wiley
Deploy: Weaken a Unit by 3 or Destroy an Ambush Unit.
Decoy
Return an Ally to your Hand, Strengthen it by 3, then play it.
Dimeritium Bomb
Demote and Reset 3 adjacent Units.
Dimeritium Shackles
Toggle a Unit's Lock. If it is Gold, Demote it.
Draug
Deploy: Damage a random Enemy by 1. Repeat 6 times.
Drought
Apply Drought to all rows on your opponent's side. Drought: Turn Start: Damage the Lowest Unit on the row by 3.
Drowner
Deploy: Move a Unit to this row on its side.
Dudu
Deploy: Choose an Enemy and copy its Power.
Earth Elemental
Deploy: Give this Unit a Shield. Deathwish: Spawn 2 Lesser Earth Elementals at the end of the row.
x2
Ekimmara
Resilient. Deploy: Consume an Ally.
Epidemic
Destroy the Lowest Unit(s).
x1
Eskel
Deploy: Summon Vesemir & Lambert.
x2
Fiend
Deploy: Toggle a Unit's Lock. If it's an Enemy, Damage it by half its Power (rounding down and ignoring Armor).
Fire Elemental
Deploy: Spawn 3 Lesser Fire Elementals. Brave: Strengthen self by 2.
x2
First Light
Spawn Clear Skies or Rally.
Foglet
Summon or Resurrect this unit whenever you apply Fog to an opposing row and place it on that row on your side. Destroy this Unit when there is no Fog on its row on your opponent's side.
Frightener
Deploy: Draw a card (including Golds). Move adjacent Units to a random row on the same side.
Gaunter O'Dimm
Deploy: Gamble with the Man of Glass. Success: Play a card from your Deck (including Golds). Shuffle the others back. Failure: Your opponent Draws a card (including Golds). Tie: Both players Draw a card (including Golds).
Ge'els
Deploy: Draw a Gold card and a Silver card. Play one and return the other to the top of your Deck.
Geralt
Deploy, Brave: Strengthen self by 3.
Geralt: Aard
Deploy: Push 5 adjacent Enemies to the row above them and Damage them by 2.
Geralt: Igni
Deploy: Destroy the Highest Unit(s) on the opposite row if that row totals 20 or more Power.
x2
Ghoul
Deploy: Consume a random unit from either Graveyard.
x1
Giant Toad
Deploy: Consume a card from your Hand, then Draw a card (including Golds).
Golem
When removed from the battlefield, spawn 2 Lesser Golems on the row where this unit was.
Grave Hag
Timer 1, Turn Start: Consume all Units in your Graveyard, but only Boost this Unit by 1 for each.
x1
Griffin
Deploy: Move a card from one Graveyard to the other. Brave: Strengthen self by 2.
Harpy
Deploy: Trigger the Deathwish of adjacent Units.
Ice Giant
Boost self by 5 if Frost is anywhere on the Board. Damage self by 5 when the last Frost is removed from the Board.
Imlerith
Deploy: Damage an Enemy by 4. If the Enemy is under Frost, Damage it by 8 instead.
Immune Boost
Boost 3 adjacent Units by 3 and add 3 Armor to them.
Impenetrable Fog
Apply Fog to a row. Fog: Turn Start: Damage the Highest Unit(s) on the row by 2.
Iris
Deathwish: Boost all Units on the other side of the Board by 3.
Johnny
Deploy: Discard a card in your Hand (including Golds), then create in your Hand a card of the same color from your opponent's Deck.
Jotunn
Deploy: Move 2 adjacent Enemies to this Unit's row on your opponent's side and Damage them by 2.
Katakan
Deploy: Consume a Unit from either Graveyard.
x1
Kayran
Deploy: Consume a Unit from your Hand, then Boost self by an additional 8.
x1
King of Beggars
Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
Lacerate
Damage all Units on a row by 3.
x1
Lambert
Deploy: Summon Eskel & Vesemir.
Manticore
Deploy, Brave: Strengthen self by 4.
Manticore Venom
Damage 5 adjacent Units by 4.
Marching Orders
Strengthen the Lowest Unit in your Deck by 2, then play it.
x1
Mardroeme
Reset a Unit and Strengthen it by 3; or Reset a Unit and Weaken it by 3.
Merigold's Hailstorm
Damage all Units on a row by half their Power (rounding down and ignoring Armor).
Monster Nest
Spawn a Bronze Necrophage or Insectoid Unit and Boost it by 2.
Myrgtabrakke
Deploy: Damage Units by 2, 2 and then 1.
Necromancy
Banish a Unit from either Graveyard and Boost your Highest Ally by its Power.
x3
Nekker
Boost self by 1 while in your Hand, Deck or on your side of the Board whenever an Ally Consumes a card. Deathwish: Summon a Nekker.
x2
Nekker Warrior
Deploy: Choose a Bronze ally and create 2 base copies of it on the bottom of your Deck.
Nithral
Armor 3 Biting Frost Damage increased to 2.
Ocvist
Timer 4, Turn Start: Damage all Enemies by 1, then return this Unit to your Hand and Transform it into Exhausted Ocvist.
Old Speartip: Asleep
Turn Start: If there are 3 or more Units on the opposite row, wake up. Deploy: Boost adjacent Units by 1.
Olgierd
Veteran: Resurrect this Unit and Weaken it by 2.
Operator
Deploy: Choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
Overdose
Damage 3 adjacent Units by 3 and remove 3 Armor from them.
Prize Winning Cow
Retaliation: Spawn a Chort on the row. Deathwish: Spawn a Chort on the row.
Quen Sign
Choose a Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.
Ragh Nar Roog
Apply Ragh Nar Roog to all rows on your opponent's side. Ragh Nar Roog: Turn Start: Damage the Highest Unit on the row by 3.
Regis
Timer 2, Turn Start: Boost self by 7 if you are winning the Round.
Regis: Higher Vampire
Deploy: Look at 3 random Bronze Units from your opponent's Deck. Consume 1 and shuffle the others back.
x1
Renew
Resurrect a Gold non-Permadeath unit.
Roach
Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
Sarah
Gain Weather Immunity. Gain 3 strength each time a Weather effect appears.
Scorch
Destroy the strongest non-Gold unit(s) on the battlefield.
Skellige Storm
Spawn an Impenetrable Fog or Torrential Rain card, then banish self.
Stammelford's Tremors
Remove 2 strength from 6 random opposing non-Gold units.
Succubus
After 2 turns, move the strongest other non-Gold unit on the row to the other side (ties are resolved randomly).
Swallow Potion
Add 8 strength to a non-Gold unit.
The Last Wish
Draw 2 cards. Discard 2 cards.
Thunderbolt Potion
Choose 3 adjacent units. Add 4 strength to all non-Gold units among them.
Torrential Rain
Spawn a Rain effect on both Siege rows that that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Rain when Rain is removed or they move out of it.
Triss Merigold
Remove 4 strength from a non-Gold unit.
x1
Vesemir
Play Eskel and Lambert from your deck.
Villentretenmerth
After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
Vran Warrior
Every 2 turns, at the end of the turn, destroy the unit on the right (if non-Gold) and absorb its strength.
Warcry
Double the strength of all weakened non-Gold units on your side of the battlefield.
Water Hag
Gain Weather Immunity. Spawn a Rain effect.
White Frost
Spawn a Biting Frost or Impenetrable Fog card, then banish self.
Wild Hunt Rider
Gain Weather Immunity. Play all Wild Hunt Riders from your deck.
Wild Hunt Warrior
Gain Weather Immunity. Remove 1 strength from an opposing non-Gold unit and gain 2 strength if that unit is destroyed.
Woodland Spirit
Gain Weather Immunity. Spawn 3 Rabid Wolves and a Fog effect on your side only.
Wyvern
Remove 3 strength from an opposing unit non-Gold unit.
Yennefer
Spawn either a Unicorn or a Chironex.
Yennefer: The Conjurer
At the start of your turn, remove 1 strength from the strongest opposing non-Gold unit(s).
Zoltan: Animal Tamer
Spawn one of the two Field Marshal Duda units.

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Leader

  • 5Eredin1Spawn: Eredin. Deploy: Spawn a Bronze Wild Hunt Unit.

Deck (25 - 40)

24
  • Bronze: 13
  • Silver: 8
  • Gold: 4

Melee 12

  • 2Nekker3Boost self by 1 while in your Hand, Deck or on your side of the Board whenever an Ally Consumes a card. Deathwish: Summon a Nekker.
  • 4Ghoul2Deploy: Consume a random unit from either Graveyard.
  • 5Eskel1Deploy: Summon Vesemir & Lambert.
  • 5Fiend2Deploy: Toggle a Unit's Lock. If it's an Enemy, Damage it by half its Power (rounding down and ignoring Armor).
  • 5Lambert1Deploy: Summon Eskel & Vesemir.
  • 5Nekker Warrior2Deploy: Choose a Bronze ally and create 2 base copies of it on the bottom of your Deck.
  • 7Vesemir1Play Eskel and Lambert from your deck.

Ranged 1

  • 5King of Beggars1Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.

Siege 1

  • 6Griffin1Deploy: Move a card from one Graveyard to the other. Brave: Strengthen self by 2.

Multiple 5

  • 10Avallac'h1Deploy, Clash: Both players Draw 2 cards (including Golds).
  • 4Caretaker1Deploy: Resurrect a unit from your opponent's Graveyard.
  • 5Giant Toad1Deploy: Consume a card from your Hand, then Draw a card (including Golds).
  • 3Ekimmara2Resilient. Deploy: Consume an Ally.

Event/Disloyal 5

  • -Commander's Horn1Boost 5 adjacent Units by 4.
  • -First Light2Spawn Clear Skies or Rally.
  • -Mardroeme1Reset a Unit and Strengthen it by 3; or Reset a Unit and Weaken it by 3.
  • -Renew1Resurrect a Gold non-Permadeath unit.

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