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- -Eredin1Play Eredin.
Deck (25 - 40)
- Bronze: 15
- Silver: 6
- Gold: 4
- 3Nekker3While in your hand or deck, gain 1 strength whenever a unit on your side absorbs another's strength. When removed from the battlefield, play a Nekker from your deck.
- 4Ghoul2Banish a random non-Gold unit in either graveyard from the game and absorb its strength.
- 5Nekker Warrior2Create in your deck 2 base copies of a Bronze unit on your side of the battlefield.
- 6Ekimmara2Destroy a non-Gold unit on your side and absorb its strength.
- 6Eskel1Play Vesemir and Lambert from your deck.
- 6Lambert1Play Eskel and Vesemir from your deck.
- 7Vesemir1Play Eskel and Lambert from your deck.
- 8Fiend2No ability.
- 4King of Beggars1Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
- 5Giant Toad1If possible, discard a non-Gold unit, absorb its strength and draw a card.
- 6Caretaker1Resurrect a non-Gold unit (can be Permadeath) from your opponent's graveyard.
- 6Griffin1Move a non-Gold unit from your opponent's graveyard to your own.
- 8Kayran1Destroy 3 loyal non-Gold units and add their strength to this unit's base strength. When removed, set base strength to 8.
- 6Avallac'h1Draw 2 cards. Your opponent draws 1 card.
- -Commander's Horn1Double the strength of all non-Gold units on a row on your side, then banish.
- -First Light2Spawn either a Clear Skies or a Rally effect.
- -Mardroeme1Spawn either a Mutagen or a Spores effect.
- -Renew1Resurrect a Gold unit.