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- 5Eredin1Spawn: Eredin. Deploy: Spawn a Bronze Wild Hunt Unit.
Deck (25 - 40)
- Bronze: 13
- Silver: 8
- Gold: 4
- 2Nekker3Boost self by 1 while in your Hand, Deck or on your side of the Board whenever an Ally Consumes a card. Deathwish: Summon a Nekker.
- 4Ghoul2Deploy: Consume a random unit from either Graveyard.
- 5Eskel1Deploy: Summon Vesemir & Lambert.
- 5Fiend2Deploy: Toggle a Unit's Lock. If it's an Enemy, Damage it by half its Power (rounding down and ignoring Armor).
- 5Lambert1Deploy: Summon Eskel & Vesemir.
- 5Nekker Warrior2Deploy: Choose a Bronze ally and create 2 base copies of it on the bottom of your Deck.
- 7Vesemir1Play Eskel and Lambert from your deck.
- 5King of Beggars1Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
- 6Griffin1Deploy: Move a card from one Graveyard to the other. Brave: Strengthen self by 2.
- 10Avallac'h1Deploy, Clash: Both players Draw 2 cards (including Golds).
- 4Caretaker1Deploy: Resurrect a unit from your opponent's Graveyard.
- 5Giant Toad1Deploy: Consume a card from your Hand, then Draw a card (including Golds).
- 3Ekimmara2Resilient. Deploy: Consume an Ally.
- -Commander's Horn1Boost 5 adjacent Units by 4.
- -First Light2Spawn Clear Skies or Rally.
- -Mardroeme1Reset a Unit and Strengthen it by 3; or Reset a Unit and Weaken it by 3.
- -Renew1Resurrect a Gold non-Permadeath unit.