Gwent Deck Builder

Power Totals

81
Melee
36
Ranged
24
Siege
7
Multiple
148
Total

Cards

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Rarity

Strength

Loyalty

Position

Type

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Adrenaline Rush
Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
Aeromancy
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
Alzur's Double Cross
Play the strongest non-Gold unit from your deck (ties are resolved randomly) and add 3 to its strength.
Alzur's Thunder
Remove 7 strength from a non-Gold unit.
x3
Ancient Foglet
Immune to Weather. Gain 1 strength at the start of your turn if on a row affected by Fog.
Arachas
Play all Arachasae from your deck.
Arachas Behemoth
Spawn an Arachas whenever a unit on your side absorbs strength.
Archgriffin
Remove Weather from its row.
Avallac'h
Draw 2 cards. The opposing player draws 1 card.
Bekker's Twisted Mirror
Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.
Biting Frost
Spawn a Frost effect on both Melee rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Frost when Frost is removed or they move out of it.
Blizzard Potion
Toggle the Weather Immunity of all instances of a non-Gold unit on its side.
x1
Caranthir
Immune to Weather. Spawn a Frost effect and 2 Wild Hunt Hounds.
Caretaker
Resurrect a non-Gold, non-Permadeath unit from the opposing graveyard.
Celaeno Harpy
Transform all non-Gold Harpy Eggs on your side into Harpies and add 2 to their strength. Gain 1 strength for each Harpy Egg this unit transformed.
Ciri
Return to your hand if you lose the round.
Ciri: Dash
When moved to the graveyard, move to your deck and gain 3 base strength.
Cleaver
Lock a non-Gold unit on the battlefield. A locked unit loses all tokens (Resilience, Quen, etc.) and its ability does not trigger while it remains on the battlefield.
x1
Commander's Horn
Add 5 strength to all non-Gold units on a row.
x1
Crone: Brewess
Play all Crone units from your deck.
x1
Crone: Weavess
Play all Crone units from your deck.
x1
Crone: Whispess
Play all Crone units from your deck.
Cyprian Wiley
Remove 2 base strength from all opposing non-Gold units. When removed, add 2 strength to all non-Gold units on the battlefield.
Decoy
Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
Dimeritium Bomb
Reset all units on the battlefield to their base strength. Convert Gold units on that row to Silver (or Bronze, if that was their original color).
Dimeritium Shackles
Reset any unit on the battlefield to its base strength. If Gold, convert it to Silver (or Bronze, if that was its original color).
Draug
Destroy all opposing non-Gold units with 3 strength or lower.
Drowner
Immune to Weather. Move an opposing non-Gold unit to that side's Siege row.
Dudu
Set strength to that of an opposing non-Gold unit.
x1
Earth Elemental
When removed from the battlefield, spawn 3 Lesser Earth Elementals on the row where this unit was.
Ekimmara
Destroy a non-Gold unit on your side and absorb its strength.
Epidemic
Destroy the weakest non-Gold unit(s) on the battlefield.
Eskel
Play Vesemir and Lambert from your deck.
x3
Fiend
No ability.
x1
Fire Elemental
Spawn a Lesser Fire Elemental on this unit's row at the start of your turn.
First Light
Spawn either a Clear Skies or a Rally effect.
x3
Foglet
Immune to Weather. Play from your deck or graveyard whenever Fog is spawned. Destroy when moved outside of Fog or Fog is removed.
Frightener
Every 2 turns, if possible, banish a random non-Gold Special Card in your graveyard and absorb 3 strength.
Gaunter O'Dimm
Spawn 3 Shadows.
x1
Geralt
No ability.
x1
Geralt: Aard
Move 3 non-Gold units on the opposite row one row back. Remove 1 strength from all moved units.
Geralt: Igni
Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
x1
Ghoul
Banish a random non-Gold unit in either graveyard from the game and absorb its strength.
Giant Toad
If possible, discard a non-Gold unit, absorb its strength and draw a card.
x3
Golem
When removed from the battlefield, spawn 2 Lesser Golem on the row where this unit was.
Grave Hag
After 1 turn, banish all non-Gold units in your graveyard and absorb 1 strength for each.
Griffin
Move a non-Gold unit from your opponent's graveyard to your own.
Harpy
Spawn 2 Harpy Eggs on random rows on your side.
Ice Giant
Immune to Weather. Gain 5 strength each time a Frost effect is spawned on this unit's row.
Imlerith
Immune to Weather. Remove 3 strength from an opposing unit and 1 strength from all other units on its row.
x2
Impenetrable Fog
Spawn a Fog effect on both Ranged rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Fog when Fog is removed or they move out of it.
Iris
When destroyed, add 3 strength to all opposing non-Gold units.
Johnny
Move a card in your hand to the bottom of your deck. Create in your hand a base copy of another card of the same color randomly chosen from both players' cars (all locations). Banish when moved to the graveyard.
Katakan
Banish a non-gold unit in either graveyard and absorb its strength.
Kayran
Destroy 3 loyal non-Gold units on your side and absorb their strength as base. When removed, set base strength to 8.
King of Beggars
Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
Lacerate
Remove 3 strength from all non-Gold units on a row.
Lambert
Play Eskel and Vesemir from your deck.
Manticore
No ability.
Manticore Venom
Remove 4 strength from all instances of a non-Gold unit on its side.
Mardroeme
Spawn either a Mutagen or a Spores effect.
Merigold's Hailstorm
Spawn Frost and Rain effects.
Monster Nest
Spawn 3 base copies of a Breedable unit on your side of the battlefield.
Myrgtabrakke
Remove 2 strength from a non-Gold unit, then 2 from a non-Gold unit, then 1 from a non-Gold unit.
Nekker
While in your hand, deck or on the battlefield, gain 1 strength whenever a Monsters unit on your side absorbs strength. When removed from the battlefield, play a Nekker from your deck.
Nekker Warrior
Create on the bottom of your deck 2 base copies of a Bronze unit on your side of the battlefield.
Nithral
Immune to Weather. Remove 2 strength from a random opposing non-Gold unit whenever a Wild Hunt unit appears on your side.
Ocvist
After 4 turns, remove 1 strength from all opposing non-Gold units. Then return Ocvist to your hand, set its base strength to 6 and remove its ability.
Old Speartip: Asleep
Add 1 strength to all other non-Gold units on the row. Whenever there are 3 or more units on the opposite row at the end of a turn, transform into Old Speartip: Awake.
Olgierd
Resurrect at the start of the round and remove 2 base strength.
Operator
Choose a non-Gold unit in your hand (other than the Operator). Create an exact copy in both players' hands. Banish when destroyed moved to the graveyard.
Prize Winning Cow
When removed from the battlfield, spawn a Chort on the row where this unit was.
Quen Sign
Choose a non-Gold unit in your hand and give all instances of it in your hand and deck a shield. The shield protects its bearer from one strength-removing effect.
Ragh Nar Roog
Spawn Frost, Fog and Rain effects.
Regis
When removed from the battlefield, transform into Regis: Higher Vampire and play.
Renew
Resurrect a Gold unit (can be Permadeath).
Roach
Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
Sarah
Immune to Weather. Gain 3 strength each time a Weather effect appears.
Scorch
Destroy the strongest non-Gold unit(s) on the battlefield.
Skellige Storm
Spawn Fog and Rain effects.
Stammelford's Tremors
Remove 2 strength from all opposing non-Gold units and 1 strength from all non-Gold units on your side of the battlefield.
Succubus
After 2 turns, move the strongest other non-Gold unit on the row to the other side (ties are resolved randomly).
Swallow Potion
Add 8 strength to a non-Gold unit. If it's a Witcher, add 12 strength instead.
The Last Wish
Draw 2 cards. Discard 2 cards.
x2
Thunderbolt Potion
Add 4 strength to all instances of a non-Gold unit on its side. If it's a Witcher, add 6 strength instead.
Torrential Rain
Spawn a Rain effect on both Siege rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Rain when Rain is removed or they move out of it.
Triss Merigold
Remove 4 strength from an opposing unit.
Vesemir
Play Eskel and Lambert from your deck.
Villentretenmerth
After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
Vran Warrior
When played and at the end of every 2 turns, destroy the weakest non-Gold unit on the row (except self) and absorb its strength.
Warcry
Double the strength of all weakened non-Gold units on your side of the battlefield.
Water Hag
Immune to Weather. Spawn a Rain effect.
White Frost
Spawn Frost and Fog effects.
x3
Wild Hunt Rider
Immune to Weather. Play all Wild Hunt Riders from your deck.
Wild Hunt Warrior
Immune to Weather. Remove 1 strength from an opposing non-Gold unit and gain 2 strength if that unit is destroyed.
x1
Woodland Spirit
Immune to Weather. Spawn 3 Rabid Wolves and a Fog effect.
Wyvern
Remove 3 strength from an opposing unit non-Gold unit.
Yennefer
Spawn either a Unicorn or a Chironex.
Yennefer: The Conjurer
At the start of your turn, remove 1 strength from the strongest opposing non-Gold unit(s).
Zoltan: Animal Tamer
Spawn one of the two Field Marshal Duda units.

Deck Title

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Leader

  • -Eredin1Play Eredin.

Deck (25 - 40)

30
  • Bronze: 20
  • Silver: 6
  • Gold: 4

Melee 13

  • 3Wild Hunt Rider3Immune to Weather. Play all Wild Hunt Riders from your deck.
  • 4Ghoul1Banish a random non-Gold unit in either graveyard from the game and absorb its strength.
  • 6Caranthir1Immune to Weather. Spawn a Frost effect and 2 Wild Hunt Hounds.
  • 6Golem3When removed from the battlefield, spawn 2 Lesser Golem on the row where this unit was.
  • 8Earth Elemental1When removed from the battlefield, spawn 3 Lesser Earth Elementals on the row where this unit was.
  • 8Fiend3No ability.
  • 12Geralt1No ability.

Ranged 8

  • 2Foglet3Immune to Weather. Play from your deck or graveyard whenever Fog is spawned. Destroy when moved outside of Fog or Fog is removed.
  • 5Fire Elemental1Spawn a Lesser Fire Elemental on this unit's row at the start of your turn.
  • 6Ancient Foglet3Immune to Weather. Gain 1 strength at the start of your turn if on a row affected by Fog.
  • 7Woodland Spirit1Immune to Weather. Spawn 3 Rabid Wolves and a Fog effect.

Siege 3

  • 7Crone: Whispess1Play all Crone units from your deck.
  • 8Crone: Brewess1Play all Crone units from your deck.
  • 9Crone: Weavess1Play all Crone units from your deck.

Multiple 1

  • 7Geralt: Aard1Move 3 non-Gold units on the opposite row one row back. Remove 1 strength from all moved units.

Event/Disloyal 5

  • -Commander's Horn1Add 5 strength to all non-Gold units on a row.
  • -Impenetrable Fog2Spawn a Fog effect on both Ranged rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Fog when Fog is removed or they move out of it.
  • -Thunderbolt Potion2Add 4 strength to all instances of a non-Gold unit on its side. If it's a Witcher, add 6 strength instead.

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