Gwent Deck Builder

Power Totals

21
Melee
0
Ranged
33
Siege
28
Multiple
82
Total

Cards

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Rarity

Strength

Loyalty

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Type

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Adrenaline Rush
Toggle a Unit's Resilience.
Aeromancy
Play a Bronze or Silver Weather card from your Deck. Shuffle the others back into your Deck.
x1
Alzur's Double Cross
Boost one of the Highest Bronze or Silver Units in your Deck by 2 and play it.
Alzur's Thunder
Damage a Unit by 7.
Arachas Venom
Damage 3 adjacent Units by 4.
Avallac'h
Deploy: If neither player has passed, both players draw the top 2 cards from their Deck.
Bekker's Twisted Mirror
Swap the Power of the Highest and Lowest Unit.
Berserker Marauder
Deploy: Strengthen self by 1 for each Damaged Ally (including Golds), then Damage self by 1.
Birna Bran
Deploy: Move a Unit from your opponent's Graveyard to yours. Every turn, at the start of your turn, Damage self by 1 and Units adjacent to this Unit by 2.
Biting Frost
Apply Frost to a row on your opponent's side. Frost: Every turn, at the start of your turn, Damage one of the Lowest Units on the row by 2.
Bloodcurdling Roar
Destroy an Ally. Spawn a Bear.
Blueboy Lugos
Veteran 1. Deploy: Spawn a Spectral Whale on your opponent's side.
Cerys
After 4 Units are Resurrected on your side while this Unit is in the Graveyard, Resurrect it.
x1
Champion of Champions
Every turn, at the start of your turn, Strengthen this Unit by 2 if it is the only Unit on the row.
x1
Ciri
At the end of the Round, return this Unit to your Hand if you lost.
Ciri: Dash
When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.
Clan an Craite Raider
Veteran 1. Whenever this Unit is Discarded, Resurrect it immediately.
Clan An Craite Warcrier
Veteran 1. Deploy: Boost 3 Damaged Units to the left by half their Power (rounding down).
Clan An Craite Warrior
Veteran 1. Deploy: Damage self by 1.
Clan Brokvar Archer
Veteran 1. Deploy: Damage 3 Units by 1.
Clan Brokvar Hunter
Whenever a Unit adjacent to this Unit is Damaged, Strengthen self by 1. Deploy: Damage a Unit by 3.
Clan Dimun Pirate
Veteran 1. Deploy: Discard all copies of this Unit from your Deck.
Clan Dimun Pirate Captain
Veteran 1. Whenever a Unit is Discarded to your Graveyard, Boost self by 1 while in your Hand, Deck or on your side of the Board.
Clan Drummond Shieldmaiden
Deploy: Damage a Unit by 2. If it was already Damaged, play a Clan Drummond Shieldmaiden from your Deck.
Clan Heymaey Skald
Veteran 1. Deploy: Boost 3 Units to the left by 3, 2 and 1 respectively.
Clan Tordarroch Armorsmith
Veteran 1. Deploy: Heal 3 Units to the left.
x3
Clan Tordarroch Shieldsmith
Veteran 1. Deploy: Strengthen an Ally by 2.
Clan Tuirseach Axeman
Whenever an Enemy is Damaged, Boost self by 1. Deploy: Gain 2 Armor.
x2
Clan Tuirseach Skirmishers
Veteran 1. Whenever this Unit enters the Graveyard, Strengthen it by 3.
Cleaver
Deploy: Toggle a Unit's Lock.
Commander's Horn
Boost 5 adjacent Units by 4.
Coral
Deploy: Pick a Unit and Damage all Units on its row by half their Power (rounding up and ignoring Armor).
Cyprian Wiley
Deploy: Weaken a Unit by 3 or Destroy an Ambush Unit.
Decoy
Return an Ally to your Hand, Boost it by 3 and play it.
x1
Dimeritium Bomb
Choose 3 adjacent Units (can be Golds) and Reset them. If any are Gold, Demote them first.
Dimeritium Shackles
Choose a Unit (can be Gold) and toggle its Lock. If it is Gold, Demote it first.
Djenge Frett
Veteran 1. Deploy: Damage 3 Allies by 1 and Strengthen self by 1 for each.
Donar an Hindar
Veteran 1. Deploy: Toggle a Unit's Lock. Discard a random Bronze card from your opponent's Deck to your Graveyard.
Draig Bon–Dhu
Deploy: Strengthen up to 2 Units in your Graveyard by 3.
Drought
Apply Drought to all rows on your opponent's side. Drought: Every turn, at the start of your turn, Damage one of the Lowest Units on the row by 2.
Dudu
Deploy: Choose an Enemy and copy its Power.
Epidemic
Destroy all the Lowest Units.
x1
Ermion
Deploy: Draw the top 2 cards from your Deck, then Discard 2 cards (can be Golds) from your Hand.
Eskel
Deploy: Play Vesemir and Lambert from your Deck.
x2
First Light
Spawn Clear Skies or Rally.
Gaunter O'Dimm
Deploy: Guess whether a random Bronze or Silver Unit from your opponent's Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top Bronze or Silver card from their Deck. Tie: Both players draw the top Bronze or Silver card from their Deck.
Geralt
Deploy, Brave: Strengthen self by 3.
Geralt: Aard
Deploy: Push 5 adjacent Enemies to the row above them and Damage them by 2.
x1
Geralt: Igni
Deploy: Destroy all the Highest Units on the opposite row if that row totals 20 or more Power.
Gremist
Deploy: Spawn Impenetrable Fog, Clear Skies or Bloodcurdling Roar.
Hjalmar
Deploy: Spawn the Lord of Undvik on the leftmost side of the opposite row.
Holger Blackhand
Veteran 1. Deploy: Damage a Unit by 5. If it was Destroyed, Strengthen one of the Highest Units in your Graveyard by 3.
Immune Boost
Add 3 Armor to 3 adjacent Units and Boost them by 3.
Impenetrable Fog
Apply Fog to a row on your opponent's side. Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Iris
Deathwish: Boost all Units on the other side of the Board by 3.
Johnny
Deploy: Discard a card from your Hand (can be Gold), then create a copy in your Hand of a card of the same color in your opponent's Deck.
Jutta an Dimun
Veteran 1. Deploy: Damage self by 1.
Kambi
After 3 turns, at the start of your turn, Spawn Hemdall.
King of Beggars
Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
Lacerate
Damage all Units on a row by 3.
Lambert
Deploy: Play Eskel and Vesemir from your Deck.
Light Longship
Every turn, at the start of your turn, Damage the Unit to the right by 1, then Strengthen self by 2.
x1
Madman Lugos
Deploy: Discard a Bronze Unit from your Deck and Damage a Unit by the Discarded Unit's base Power.
Manticore Venom
Damage 5 adjacent Units by 4.
Marching Orders
Boost one of the Lowest Bronze or Silver Units in your Deck by 2 and play it.
x3
Mardroeme
Spawn Spores or Mutagen.
Merigold's Hailstorm
Damage all Units on a row by half their Power (rounding up and ignoring Armor).
x1
Morkvarg
Whenever this Unit is Discarded or Destroyed, Resurrect it and Weaken it by half its Power (rounding up).
Myrgtabrakke
Deploy: Damage Units by 2, 2 and then 1.
Necromancy
Banish a Unit from either Graveyard and Boost an Ally by its Power.
Ocvist
After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and Transform it into Exhausted Ocvist.
Olgierd
When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.
Operator
Deploy: Choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
Overdose
Boost up to 6 random Allies by 2.
x3
Priestess of Freya
Deploy: Resurrect a Bronze Unit.
Prize-Winning Cow
Retaliation: Spawn a Chort on the row. Deathwish: Spawn a Chort on the row.
Queensguard
Deploy: Resurrect all your Queensguards.
Quen Sign
Choose a Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.
Ragh Nar Roog
Apply Ragh Nar Roog to all rows on your opponent's side. Ragh Nar Roog: Every turn, at the start of your turn, Damage one of the Highest Units on the row by 2.
Raging Berserker
Retaliation: Transform into a Raging Bear.
Regis
After 2 turns, at the start of your turn, Boost self by 7 if you are winning the Round.
Regis: Higher Vampire
Deploy: Look at 3 random Bronze Units from your opponent's Deck. Consume 1, Boost self by base Power of the consumed Unit, then shuffle the others back.
Renew
Resurrect a Gold Unit from your Graveyard.
x1
Restore
Return a Unit from your Graveyard to your Hand, then Discard a card from your Hand.
Roach
Whenever you play a Gold Unit from your Hand, play Roach from your Deck on a random row before that Unit's Deploy ability resolves.
Royal Decree
Play a Gold card from your Deck. Shuffle the others back.
Sarah
Deploy: Shuffle a card from your Hand (can be Gold) back into your Deck, then draw the top different card of the same color from your Deck.
Savage Bear
After an Enemy is played from any Hand and its Deploy ability resolves, Damage it by 1.
Scorch
Destroy all the Highest Units.
x1
Sigrdrifa
Deploy: Resurrect a Unit.
Skellige Storm
Apply Skellige Storm to a row on your opponent's side. Skellige Storm: Every turn, at the start of your turn, Damage the leftmost units on the row by 2, 2 and 1, respectively.
Skjall
Veteran 1. After 2 turns, at the end of your turn, convert this Unit's current Power into base Power.
Stammelford's Tremors
Damage up to 6 random Enemies by 2.
Summoning Circle
Spawn a base copy of the last Enemy your opponent played from their Hand.
Svanrige
Veteran 1. Deploy: Draw the top card from your Deck, then Discard a card from your Hand (can be Gold).
Swallow Potion
Boost a Unit by 8.
The Last Wish
Draw your top 2 Bronze or Silver cards. Play 1 and shuffle the other back.
Thunderbolt Potion
Boost 3 adjacent Units by 4.
Torrential Rain
Apply Rain to a row on your opponent's side. Rain: Every turn, at the start of your turn, Damage up to 5 of the Lowest Units on the row by 1.
Triss: Butterfly Spell
Every turn, at the start of your turn, Boost all other Lowest Allies by 1.
Triss Merigold
Deploy: Damage a Unit by 5.
Udalryk
Deploy: Draw the top 2 cards from your Deck. Keep one and Discard the other.
Vabjorn
Every turn, at the end of your turn, Damage by 2 every Damaged Enemy with 2 Power or less.
Vesemir
Deploy: Play Eskel and Lambert from your Deck.
Villentretenmerth
After 3 turns, at the start of your turn, Destroy all the Highest Units on the Board.
x2
War Longship
Whenever you Discard a Unit, Damage a random Enemy by 2.
White Frost
Apply Frost to a row on your opponent's side and the row above it. Frost: Every turn, at the start of your turn, Damage one of the Lowest Units on the row by 2.
Wild Boar of the Sea
Every turn, at the start of your turn, Strengthen the Unit to the left by 1 and Damage the Unit to the right by 1.
Yennefer
Deploy: Spawn a Unicorn or a Chironex.
Yennefer: The Conjurer
Every turn, at the start of your turn, Damage all the Highest Enemies by 1.
Zoltan: Animal Tamer
Deploy: Spawn Field Marshal Duda Companion or Field Marshal Duda Agitator.

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Leader

  • 3Harald the Cripple1Spawn Harald the Cripple Deploy: Damage a Unit by 5. If this Destroys it, repeat this ability with Damage Power reduced by 1.

Deck (25 - 40)

25
  • Bronze: 15
  • Silver: 6
  • Gold: 4

Melee 3

  • 6Clan Tuirseach Skirmishers2Veteran 1. Whenever this Unit enters the Graveyard, Strengthen it by 3.
  • 9Morkvarg1Whenever this Unit is Discarded or Destroyed, Resurrect it and Weaken it by half its Power (rounding up).

Ranged 0

Siege 9

  • 1Priestess of Freya3Deploy: Resurrect a Bronze Unit.
  • 3Sigrdrifa1Deploy: Resurrect a Unit.
  • 5Clan Tordarroch Shieldsmith3Veteran 1. Deploy: Strengthen an Ally by 2.
  • 6War Longship2Whenever you Discard a Unit, Damage a random Enemy by 2.

Multiple 5

  • 5Champion of Champions1Every turn, at the start of your turn, Strengthen this Unit by 2 if it is the only Unit on the row.
  • 7Madman Lugos1Deploy: Discard a Bronze Unit from your Deck and Damage a Unit by the Discarded Unit's base Power.
  • 5Ciri1At the end of the Round, return this Unit to your Hand if you lost.
  • 7Ermion1Deploy: Draw the top 2 cards from your Deck, then Discard 2 cards (can be Golds) from your Hand.
  • 4Geralt: Igni1Deploy: Destroy all the Highest Units on the opposite row if that row totals 20 or more Power.

Event/Disloyal 8

  • -Alzur's Double Cross1Boost one of the Highest Bronze or Silver Units in your Deck by 2 and play it.
  • -Dimeritium Bomb1Choose 3 adjacent Units (can be Golds) and Reset them. If any are Gold, Demote them first.
  • -First Light2Spawn Clear Skies or Rally.
  • -Mardroeme3Spawn Spores or Mutagen.
  • -Restore1Return a Unit from your Graveyard to your Hand, then Discard a card from your Hand.

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