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- 3Harald the Cripple1Spawn Harald the Cripple Deploy: Damage a Unit by 5. If this Destroys it, repeat this ability with Damage Power reduced by 1.
Deck (25 - 40)
- Bronze: 15
- Silver: 6
- Gold: 4
- 6Clan Tuirseach Skirmishers2Veteran 1. Whenever this Unit enters the Graveyard, Strengthen it by 3.
- 9Morkvarg1Whenever this Unit is Discarded or Destroyed, Resurrect it and Weaken it by half its Power (rounding up).
- 1Priestess of Freya3Deploy: Resurrect a Bronze Unit.
- 3Sigrdrifa1Deploy: Resurrect a Unit.
- 5Clan Tordarroch Shieldsmith3Veteran 1. Deploy: Strengthen an Ally by 2.
- 6War Longship2Whenever you Discard a Unit, Damage a random Enemy by 2.
- 5Champion of Champions1Every turn, at the start of your turn, Strengthen this Unit by 2 if it is the only Unit on the row.
- 7Madman Lugos1Deploy: Discard a Bronze Unit from your Deck and Damage a Unit by the Discarded Unit's base Power.
- 5Ciri1At the end of the Round, return this Unit to your Hand if you lost.
- 7Ermion1Deploy: Draw the top 2 cards from your Deck, then Discard 2 cards (can be Golds) from your Hand.
- 4Geralt: Igni1Deploy: Destroy all the Highest Units on the opposite row if that row totals 20 or more Power.
- -Alzur's Double Cross1Boost one of the Highest Bronze or Silver Units in your Deck by 2 and play it.
- -Dimeritium Bomb1Choose 3 adjacent Units (can be Golds) and Reset them. If any are Gold, Demote them first.
- -First Light2Spawn Clear Skies or Rally.
- -Mardroeme3Spawn Spores or Mutagen.
- -Restore1Return a Unit from your Graveyard to your Hand, then Discard a card from your Hand.