Gwent Deck Builder

Power Totals

6
Melee
18
Ranged
28
Siege
46
Multiple
98
Total

Cards

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Rarity

Strength

Loyalty

Position

Type

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Adrenaline Rush
Toggle a Unit's Resilience.
Aeromancy
Play a Weather card from your Deck or Graveyard. Shuffle the others from your Deck back.
Alzur's Double Cross
Strengthen the Highest Unit in your Deck by 2, then play it.
Alzur's Thunder
Damage a Unit by 7.
Arachas Venom
Damage 3 adjacent Units by 4.
Aretuza Adept
Deploy: Play a random Bronze Weather card from your Deck.
Avallac'h
Deploy, Clash: Both players Draw 2 cards (including Golds).
Ballista
Deploy: Pick an Enemy and Damage it and all Enemies with the same Power by 1 (ignoring Armor). Fresh Crew: Repeat the Deploy ability.
Bekker's Twisted Mirror
Swap the Power of the Highest and Lowest Unit on the Board.
Biting Frost
Apply Frost to a row. Frost: Turn Start: Damage Units on the row by 1.
Bloodcurdling Roar
Destroy an Ally. Spawn a Bear.
x1
Bloody Baron
Round End: If this unit is in your Deck, move it to the top. While in your Deck during a Round, Boost self by 1 whenever an Enemy is Destroyed.
Blue Stripes Commando
Summon this Unit (only 1 copy) whenever a different Ally with the same power is played and place it on that Unit's row. Trio: Create 1 base copy of a Blue Stripes Command on the bottom of your Deck.
x2
Blue Stripes Scout
Armor 2. Deploy: Clear Weather from the row.
Botchling
Deploy: Boost all Lubberkins in your Hand, Deck and Graveyard by 5. Deathwish: Summon a Lubberkin.
Ciri
Round End, Brave: If this Unit is on the Board, return it to your Hand.
Ciri: Dash
When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.
Cleaver
Deploy: Toggle a Unit's Lock.
Commander's Horn
Boost 5 adjacent Units by 4.
Cyprian Wiley
Deploy: Weaken a Unit by 3 or Destroy an Ambush Unit.
Dandelion
Deploy: Boost up to 3 Units in your Deck by 3.
x1
Decoy
Return an Ally to your Hand, Strengthen it by 3, then play it.
Dethmold
Deploy: Spawn Torrential Rain, Alzur's Thunder or Clear Skies.
Dijkstra
Deploy: Play the top 2 cards (including Golds) from your Deck.
Dimeritium Bomb
Demote and Reset 3 adjacent Units.
Dimeritium Shackles
Toggle a Unit's Lock. If it is Gold, Demote it.
Drought
Apply Drought to all rows on your opponent's side. Drought: Turn Start: Damage the Lowest Unit on the row by 3.
Dudu
Deploy: Choose an Enemy and copy its Power.
Dun Banner Heavy Cavalry
Deploy: Remove Armor from 2 Units and Boost self by the amount of Armor removed.
Dun Banner Light Cavalry
Turn Start: If you have not passed and are losing the Round by more than 20 Power, Summon this Unit.
Epidemic
Destroy the Lowest Unit(s).
Eskel
Deploy: Summon Vesemir & Lambert.
x3
Field Medic
Deploy: Shuffle a different Bronze Ally back into your Deck, then play a random Bronze Unit from your Deck.
x1
First Light
Spawn Clear Skies or Rally.
Gaunter O'Dimm
Deploy: Gamble with the Man of Glass. Success: Play a card from your Deck (including Golds). Shuffle the others back. Failure: Your opponent Draws a card (including Golds). Tie: Both players Draw a card (including Golds).
Geralt
Deploy, Brave: Strengthen self by 3.
Geralt: Aard
Deploy: Push 5 adjacent Enemies to the row above them and Damage them by 2.
Geralt: Igni
Deploy: Destroy the Highest Unit(s) on the opposite row if that row totals 20 or more Power.
Immune Boost
Boost 3 adjacent Units by 3 and add 3 Armor to them.
Impenetrable Fog
Apply Fog to a row. Fog: Turn Start: Damage the Highest Unit(s) on the row by 2.
Iris
Deathwish: Boost all Units on the other side of the Board by 3.
x1
John Natalis
Deploy: Force all Northern Realms Machine Allies to Damage a random Enemy by 2. Effort: Weaken self by 1 (to a minimum of 1 base Power).
x1
Johnny
Deploy: Discard a card in your Hand (including Golds), then create in your Hand a card of the same color from your opponent's Deck.
x2
Kaedweni Sergeant
Deploy: Boost all Units with the same Power as this Unit by 1, wherever they are.
Kaedweni Siege Expert
Deploy: Return a Machine Ally to your Hand and immediately play it again. Crewmen 1.
Kaedweni Siege Support
Boost each Ally by 1 when it appears on your side and add 1 Armor to it. If it's a Machine, Boost by 2 and add 2 Armor instead. Crewmen 1.
Keira Metz
Deploy: Spawn Quen Sign, Epidemic or Thunderbolt Potion.
x1
King of Beggars
Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
x1
Lacerate
Damage all Units on a row by 3.
Lambert
Deploy: Summon Eskel & Vesemir.
Lubberkin
Deploy: Boost all Botchlings in your Hand, Deck and Graveyard by 5. Deathwish: Summon a Botchling.
Manticore Venom
Damage 5 adjacent Units by 4.
Marching Orders
Strengthen the Lowest Unit in your Deck by 2, then play it.
Mardroeme
Reset a Unit and Strengthen it by 3; or Reset a Unit and Weaken it by 3.
Margarita Laux–Antille
Deploy: Reset a Unit and toggle its Lock.
Merigold's Hailstorm
Damage all Units on a row by half their Power (rounding down and ignoring Armor).
x1
Myrgtabrakke
Deploy: Damage Units by 2, 2 and then 1.
Necromancy
Banish a Unit from either Graveyard and Boost your Highest Ally by its Power.
x1
Nenneke
Deploy: Shuffle up to 3 cards from your Graveyard into your Deck.
Ocvist
Timer 4, Turn Start: Damage all Enemies by 1, then return this Unit to your Hand and Transform it into Exhausted Ocvist.
Odrin
Turn Start: Move to a random row and Boost Units on it by 1.
Olgierd
Veteran: Resurrect this Unit and Weaken it by 2.
Operator
Deploy: Choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
Overdose
Damage 3 adjacent Units by 3 and remove 3 Armor from them.
Pavetta
Deploy, Clash: Shuffle the Lowest Ally into your Deck, then shuffle the Lowest Enemy into your opponent's Deck (does not affect Pavetta).
Philippa Eilhart
Deploy: Damage an Enemy by 5, then Damage random Enemies by 4, 3, 2 and 1. The same Enemy cannot be Damaged twice in a row.
Poor Infantry
Spawn 2 base copies of this unit on the same row.
x1
Prince Stennis
Armor 2 Timer 2, Turn Start: Boost this Unit by the number of Machine Allies, then restart the Timer. Crewmen 1.
Priscilla
Turn End: Boost a random Ally by 3. Counter 3: Decrease whenever this Unit Boosts an Ally. At Counter 0, move this Unit to the bottom of your Deck.
Prize Winning Cow
Retaliation: Spawn a Chort on the row. Deathwish: Spawn a Chort on the row.
Promote
Choose 3 adjacent units on your side. Convert all non-Gold units among them to Gold until removed from the battlefield or the round ends.
Quen Sign
Choose a Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.
Ragh Nar Roog
Apply Ragh Nar Roog to all rows on your opponent's side. Ragh Nar Roog: Turn Start: Damage the Highest Unit on the row by 3.
Reaver Hunter
Bond: Boost all copies of this Unit by 1, wherever they are. Trio: Damage the Highest Enemy by half its Power (rounding down and ignoring Armor).
x3
Reaver Scout
Deploy: Summon a copy of a different Bronze Ally.
x3
Redanian Elite
Armor 3. Whenever this Unit's Armor reaches 0, Boost self by 5.
Redanian Knight
Turn Start: If not Armored, Boost this Unit by 2 and add 2 Armor to it.
Redanian Knight-Elect
Armor 2. Turn Start: If this Unit is Armored, Boost Adjacent Units by 1.
Regis
Timer 2, Turn Start: Boost self by 7 if you are winning the Round.
Regis: Higher Vampire
Deploy: Look at 3 random Bronze Units from your opponent's Deck. Consume 1 and shuffle the others back.
Reinforced Ballista
Deploy: Damage an Enemy by 2 (ignoring Armor). Fresh Crew: Repeat the Deploy ability.
Reinforced Siege Tower
Deploy: Add 2 Armor to adjacent Units. Fresh Crew: Boost self by 3.
Reinforced Trebuchet
Turn Start: Damage a random Enemy by 1 (ignoring Armor).
Reinforcement
Play a Unit from your Deck. Then shuffle the others back.
Renew
Resurrect a Gold non-Permadeath unit.
Roach
Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
Sabrina Glevissig
When destroyed, remove 3 strength from all non-Gold units on its side.
Sarah
Gain Weather Immunity. Gain 3 strength each time a Weather effect appears.
Scorch
Destroy the strongest non-Gold unit(s) on the battlefield.
x1
Shani
Resurrect a non-Gold, non-Permadeath unit and convert it to Gold until removed from the battlefield or the round ends.
Sile de Tansarville
Remove 4 strength from an opposing non-Gold unit.
Skellige Storm
Spawn an Impenetrable Fog or Torrential Rain card, then banish self.
Stammelford's Tremors
Remove 2 strength from 6 random opposing non-Gold units.
Swallow Potion
Add 8 strength to a non-Gold unit.
Temerian Foot Soldier
Play all Temerian Foot Soldiers from your deck.
Thaler
Redraw up to 1 card.
The Last Wish
Draw 2 cards. Discard 2 cards.
Thunderbolt Potion
Choose 3 adjacent units. Add 4 strength to all non-Gold units among them.
Torrential Rain
Spawn a Rain effect on both Siege rows that that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Rain when Rain is removed or they move out of it.
Trebuchet
Remove 2 strength from 2 opposing non-Gold units.
Triss: Butterfly Spell
Add 2 to all non-Gold units in your hand.
Triss Merigold
Remove 4 strength from a non-Gold unit.
Trololo
Remove 1 strength from all non-Gold units on the opposite row. Gain 2 strength for each.
Vernon Roche
Remove 5 strength from a non-Gold unit on the battlefield.
Ves
Play a Blue Stripes Commando from your deck whenever a Gold card appears on your side.
Vesemir
Play Eskel and Lambert from your deck.
Villentretenmerth
After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
Warcry
Double the strength of all weakened non-Gold units on your side of the battlefield.
White Frost
Spawn a Biting Frost or Impenetrable Fog card, then banish self.
x1
Yennefer
Spawn either a Unicorn or a Chironex.
Yennefer: The Conjurer
At the start of your turn, remove 1 strength from the strongest opposing non-Gold unit(s).
Zoltan: Animal Tamer
Spawn one of the two Field Marshal Duda units.

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Leader

  • 4Foltest1Spawn: Foltest Deploy: Boost all Units in your Hand and Deck by 1.

Deck (25 - 40)

25
  • Bronze: 15
  • Silver: 6
  • Gold: 4

Melee 2

  • 3Kaedweni Sergeant2Deploy: Boost all Units with the same Power as this Unit by 1, wherever they are.

Ranged 6

  • 2Reaver Scout3Deploy: Summon a copy of a different Bronze Ally.
  • 2Shani1Resurrect a non-Gold, non-Permadeath unit and convert it to Gold until removed from the battlefield or the round ends.
  • 5King of Beggars1Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
  • 5Myrgtabrakke1Deploy: Damage Units by 2, 2 and then 1.

Siege 6

  • 3Field Medic3Deploy: Shuffle a different Bronze Ally back into your Deck, then play a random Bronze Unit from your Deck.
  • 5Johnny1Deploy: Discard a card in your Hand (including Golds), then create in your Hand a card of the same color from your opponent's Deck.
  • 6Yennefer1Spawn either a Unicorn or a Chironex.
  • 8Nenneke1Deploy: Shuffle up to 3 cards from your Graveyard into your Deck.

Multiple 8

  • 5Prince Stennis1Armor 2 Timer 2, Turn Start: Boost this Unit by the number of Machine Allies, then restart the Timer. Crewmen 1.
  • 4Bloody Baron1Round End: If this unit is in your Deck, move it to the top. While in your Deck during a Round, Boost self by 1 whenever an Enemy is Destroyed.
  • 10John Natalis1Deploy: Force all Northern Realms Machine Allies to Damage a random Enemy by 2. Effort: Weaken self by 1 (to a minimum of 1 base Power).
  • 6Blue Stripes Scout2Armor 2. Deploy: Clear Weather from the row.
  • 5Redanian Elite3Armor 3. Whenever this Unit's Armor reaches 0, Boost self by 5.

Event/Disloyal 3

  • -Decoy1Return an Ally to your Hand, Strengthen it by 3, then play it.
  • -First Light1Spawn Clear Skies or Rally.
  • -Lacerate1Damage all Units on a row by 3.

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