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- -Dagon1Spawn a Biting Frost, Impenetrable Fog Torrential Rain or First Light card.
Deck (25 - 40)
- Bronze: 15
- Silver: 6
- Gold: 4
- 3Wild Hunt Rider3Immune to Weather. Play all Wild Hunt Riders from your deck.
- 6Caranthir1Immune to Weather. Spawn a Frost effect and 2 Wild Hunt Hounds.
- 6Golem2When removed from the battlefield, spawn 2 Lesser Golem on the row where this unit was.
- 8Earth Elemental1When removed from the battlefield, spawn 3 Lesser Earth Elementals on the row where this unit was.
- 5Fire Elemental1Spawn a Lesser Fire Elemental on this unit's row at the start of your turn.
- 5Vran Warrior1When played and at the end of every 2 turns, destroy the weakest non-Gold unit on the row (except self) and absorb its strength.
- 5Wyvern2Remove 3 strength from an opposing unit non-Gold unit.
- 6Caretaker1Resurrect a non-Gold, non-Permadeath unit from the opposing graveyard.
- 6Gaunter O'Dimm1Spawn 3 Shadows.
- 6Yennefer1Spawn either a Unicorn or a Chironex.
- -Bekker's Twisted Mirror1Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.
- -Decoy1Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
- -First Light2Spawn either a Clear Skies or a Rally effect.
- -Lacerate2Remove 3 strength from all non-Gold units on a row.
- -Scorch1Destroy the strongest non-Gold unit(s) on the battlefield.
- -Swallow Potion2Add 8 strength to a non-Gold unit. If it's a Witcher, add 12 strength instead.
- -The Last Wish1Draw 2 cards. Discard 2 cards.
- -Thunderbolt Potion1Add 4 strength to all instances of a non-Gold unit on its side. If it's a Witcher, add 6 strength instead.