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- -Harald the Cripple1Remove 2 strength from all opposing non-Gold units.
Deck (25 - 40)
- Bronze: 15
- Silver: 6
- Gold: 4
- 15Hjalmar1Spawn a Lord of Undvik on the opposing side.
- 5Clan Dimun Pirate3Gain Weather Immunity. Discard all Clan Dimun Pirates from your deck.
- 7Geralt: Aard1Choose 3 adjacent units on the opposing Melee or Ranged row. Move all non-Gold units among them one row back, then remove 1 strength from all moved units.
- 1Priestess of Freya3Resurrect a Bronze non-Permadeath unit.
- 2Sigrdrifa1Resurrect a non-Gold, non-Permadeath unit. Gain 1 strength whenever a unit is played on your side from either graveyard.
- 5Clan Tordarroch Shieldsmith3Add 2 base strength to a non-Gold unit on your side of the battlefield.
- 6Ocvist1After 4 turns, remove 1 strength from all opposing non-Gold units. Then return this Ocvist to your hand, set its base strength to 6 and remove its ability.
- 7Light Longship2Gain Weather Immunity.
- 6Coral1Spawn the appropriate Weather effect on the opposite row only.
- 10Birna Bran1Draw 2 cards. Keep 1 and discard the rest.
- -Commander's Horn1Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
- -Dimeritium Shackles1Lock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand.
- 13Donar an Hindar1Gain Weather Immunity. Draw a card. You may keep it, or discard it and draw another.
- -Mardroeme3Spawn either a Mutagen or a Spores effect.
- -Restoration1Add 2 to the base strength of a non-Gold, non-Permadeath unit in your graveyard, then resurrect it.
- -The Last Wish1Draw 2 cards. Discard 2 cards.