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- -Harald the Cripple1Remove 3 strength from all weakened opposing units and 2 strength from all other opposing units.
Deck (25 - 40)
- Bronze: 15
- Silver: 6
- Gold: 4
- 15Hjalmar1Spawn a Lord of Undvik on the opposing side.
- 5Clan Dimun Pirate3Immune to Weather. Discard all Clan Dimun Pirates from your deck.
- 6Coral1Spawn the appropriate Weather effect on the opposite row only.
- 1Priestess of Freya3Resurrect a Bronze non-Permadeath unit.
- 2Sigrdrifa1Resurrect a non-Gold, non-Permadeath unit. Gain 1 strength whenever a unit is played on your side from either graveyard.
- 5Clan Tordarroch Shieldsmith3Add 2 base strength to a non-Gold unit on your side of the battlefield.
- 6Ocvist1After 4 turns, remove 1 strength from all opposing non-Gold units. Then return Ocvist to your hand, set its base strength to 6 and remove its ability.
- 7Light Longship2Immune to Weather.
- 7Geralt: Aard1Move 3 non-Gold units on the opposite row one row back. Remove 1 strength from all moved units.
- 12Birna Bran1Draw 3 cards. Keep 1 and discard the rest.
- -Commander's Horn1Add 5 strength to all non-Gold units on a row.
- -Dimeritium Shackles1Reset any unit on the battlefield to its base strength. If Gold, convert it to Silver (or Bronze, if that was its original color).
- 10Donar an Hindar1Immune to Weather. Draw 1 card and discard 1 random non-Gold card from your deck.
- -Mardroeme3Spawn either a Mutagen or a Spores effect.
- -Restoration1Add 2 to the base strength of a non-Gold unit in your graveyard (can be Permadeath), then resurrect it.
- -The Last Wish1Draw 2 cards. Discard 2 cards.