Gwent Deck Builder

Power Totals

15
Melee
22
Ranged
40
Siege
6
Multiple
83
Total

Cards

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Rarity

Strength

Loyalty

Position

Type

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Adrenaline Rush
Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
Aeromancy
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
Alzur's Double Cross
Add 3 strength to the strongest non-Gold unit in your deck and play it. Ties are resolved randomly.
Alzur's Thunder
Remove 7 strength from a non-Gold unit.
Bekker's Twisted Mirror
Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.
Berserker Marauder
When moved to the graveyard, transform into a Bear.
x1
Birna Bran
Draw 2 cards. Keep 1 and discard the rest.
Biting Frost
Spawn a Frost effect on both Melee rows that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Frost when Frost is removed or they move out of it.
Blizzard Potion
Spawn either an Immune Boost or Overdose effect.
Blueboy Lugos
Spawn a Spectral Whale on a random row on the opposing side.
Cerys
When moved to graveyard, convert to Silver.
Champion of Champions
Gain 2 base strength at the start of your turn if it's the sole revealed unit on the row.
Ciri
Return to your hand if you lose the round.
Ciri: Dash
When moved to the graveyard, randomly place in your deck and gain 3 base strength.
Clan an Craite Raider
Resurrect when discarded.
Clan An Craite Warrior
Lose 2 strength.
Clan Brokvar Archer
Gain Weather Immunity. Remove 1 strength from 3 non-Gold units.
Clan Brokvar Hunter
Remove 3 strength from a non-Gold unit.
x3
Clan Dimun Pirate
Gain Weather Immunity. Discard all Clan Dimun Pirates from your deck.
Clan Dimun Pirate Captain
While in your hand, deck or on the battlefield, gain 1 strength whenever you discard a unit.
Clan Drummond Shieldmaiden
Whenever this unit is weakened but not destroyed, play an instance of it from your deck.
Clan Heymaey Skald
Add 3 strength to adjacent non-Gold units.
Clan Tordarroch Armorsmith
Gain Weather Immunity. Reset all (if weakened) and weakened non-Gold units within 4 spaces to the left to base strength.
x3
Clan Tordarroch Shieldsmith
Add 2 base strength to a non-Gold unit on your side of the battlefield.
Clan Tuirseach Axeman
Gain 1 strength whenever an opposing unit is weakened.
Clan Tuirseach Skirmishers
When resurrected, gain 3 base strength.
Cleaver
Lock or unlock a non-Gold unit on the battlefield. Locked units lose all tokens and have no ability until replayed or moved to a hand.
x1
Commander's Horn
Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
x1
Coral
Spawn the appropriate Weather effect on the opposite row only.
Cyprian Wiley
Remove 3 base strength from an opposing non-Gold unit.
Decoy
Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
Dimeritium Bomb
Choose 5 adjacent units. Reset them to base strength. Convert affected Gold units to Silver (or Bronze, if that was their original color).
x1
Dimeritium Shackles
Lock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand.
Djenge Frett
Discard a non-Gold unit from your deck, then shuffle your deck.
x1
Donar an Hindar
Gain Weather Immunity. Draw a card. You may keep it, or discard it and draw another.
Draig Bon–Dhu
Add 3 base strength to 2 non-Gold units in your graveyard.
Dudu
Set strength to that of an opposing non-Gold unit.
Epidemic
Destroy the weakest non-Gold unit(s) on the battlefield.
Ermion
Draw 2 cards, then discard 2 cards.
Eskel
Play Vesemir and Lambert from your deck.
First Light
Spawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard.
Geralt
No ability.
x1
Geralt: Aard
Choose 3 adjacent units on the opposing Melee or Ranged row. Move all non-Gold units among them one row back, then remove 1 strength from all moved units.
Geralt: Igni
Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
Gremist
Remove 1 strength from 3 non-Gold units on your side of the battlefield. Gain 3 strength for each.
x1
Hjalmar
Spawn a Lord of Undvik on the opposing side.
Holger Blackhand
Gain Weather Immunity. Remove 2 strength from 3 non-Gold units.
Impenetrable Fog
Spawn a Fog effect on both Ranged rows that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Fog when Fog is removed or they move out of it.
Iris
When destroyed, add 3 strength to all opposing non-Gold units.
Johnny
Banish a card in your hand and create in its place a base copy of another card of the same color randomly chosen from both players' cards (all locations, excluding Johnny). Banish when moved to the graveyard.
Jutta an Dimun
No ability.
Kambi
After 3 turns, spawn Hemdall on this unit's side. Destroy Kambi whenever Hemdall appears on the same side.
King of Beggars
Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
Lacerate
Remove 3 strength from all non-Gold units on a row.
Lambert
Play Eskel and Vesemir from your deck.
x2
Light Longship
Gain Weather Immunity.
Madman Lugos
After 2 turns, gain 1 base strength for each unit in your graveyard. When removed, set base strength to 4 (even when Locked).
Manticore Venom
Choose 3 adjacent units. Remove 4 strength from non-Gold units among them.
x3
Mardroeme
Spawn either a Mutagen or a Spores effect.
Merigold's Hailstorm
Spawn a Biting Frost or Torrential Rain card, then banish self.
Morkvarg
When moved to the graveyard, lose 2 base strength and resurrect.
Myrgtabrakke
Remove 2 strength from a non-Gold unit, then 2 from a non-Gold unit, then 1 from a non-Gold unit.
x1
Ocvist
After 4 turns, remove 1 strength from all opposing non-Gold units. Then return this Ocvist to your hand, set its base strength to 6 and remove its ability.
Olgierd
Resurrect at the start of the round and remove 2 base strength.
Operator
Choose a non-Gold unit in your hand (other than the Operator). Create an exact copy in both players' hands. Banish when moved to the graveyard.
x3
Priestess of Freya
Resurrect a Bronze non-Permadeath unit.
Prize Winning Cow
When removed from the battlfield, spawn a Chort on the row where this unit was.
Queensguard
Resurrect all Queensguards and add 1 base strength to your Cerys unit, wherever it is.
Quen Sign
Choose a non-Gold unit in your hand. Give all instances of it in your hand and deck a Shield. Shields protect from one strength-removing effect (but not from strength-resetting or swapping effects).
Ragh Nar Roog
Remove 2 base strength from 8 random opposing non-Gold units on the battlefield.
Raging Berserker
Transform into a Raging Bear if weakened but not destroyed.
Regis
When removed from the battlefield, transform into Regis: Higher Vampire and play.
Renew
Resurrect a Gold non-Permadeath unit.
x1
Restoration
Add 2 to the base strength of a non-Gold, non-Permadeath unit in your graveyard, then resurrect it.
Roach
Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
Sarah
Gain Weather Immunity. Gain 3 strength each time a Weather effect appears.
Savage Bear
Remove 1 strength from each non-Gold unit played on the battlefield. Does not affect spawned units.
Scorch
Destroy the strongest non-Gold unit(s) on the battlefield.
x1
Sigrdrifa
Resurrect a non-Gold, non-Permadeath unit. Gain 1 strength whenever a unit is played on your side from either graveyard.
Skellige Storm
Spawn an Impenetrable Fog or Torrential Rain card, then banish self.
Skjall
Lose 2 strength at the start of your turn. When removed from the battlefield, spawn Craven Revived on the same row.
Stammelford's Tremors
Remove 2 strength from 6 random opposing non-Gold units.
Svanrige
Draw 1 card, then discard 1 card.
Swallow Potion
Add 8 strength to a non-Gold unit.
x1
The Last Wish
Draw 2 cards. Discard 2 cards.
Thunderbolt Potion
Choose 3 adjacent units. Add 4 strength to all non-Gold units among them.
Torrential Rain
Spawn a Rain effect on both Siege rows that that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Rain when Rain is removed or they move out of it.
Triss Merigold
Remove 4 strength from a non-Gold unit.
Udalryk
Resurrect a random non-Gold, non-Permadeath card from the opposing graveyard.
Vesemir
Play Eskel and Lambert from your deck.
Villentretenmerth
After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
War Longship
Remove 2 strength from a random opposing non-Gold unit whenever whenever you discard a unit.
Warcry
Double the strength of all weakened non-Gold units on your side of the battlefield.
White Frost
Spawn a Biting Frost or Impenetrable Fog card, then banish self.
Wild Boar of the Sea
Remove 3 strength from a non-Gold unit, then 2 from a non-Gold unit, then 1 from a non-Gold unit.
Yennefer
Spawn either a Unicorn or a Chironex.
Yennefer: The Conjurer
At the start of your turn, remove 1 strength from the strongest opposing non-Gold unit(s).
Zoltan: Animal Tamer
Spawn one of the two Field Marshal Duda units.

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Leader

  • -Harald the Cripple1Remove 2 strength from all opposing non-Gold units.

Deck (25 - 40)

25
  • Bronze: 15
  • Silver: 6
  • Gold: 4

Melee 1

  • 15Hjalmar1Spawn a Lord of Undvik on the opposing side.

Ranged 4

  • 5Clan Dimun Pirate3Gain Weather Immunity. Discard all Clan Dimun Pirates from your deck.
  • 7Geralt: Aard1Choose 3 adjacent units on the opposing Melee or Ranged row. Move all non-Gold units among them one row back, then remove 1 strength from all moved units.

Siege 10

  • 1Priestess of Freya3Resurrect a Bronze non-Permadeath unit.
  • 2Sigrdrifa1Resurrect a non-Gold, non-Permadeath unit. Gain 1 strength whenever a unit is played on your side from either graveyard.
  • 5Clan Tordarroch Shieldsmith3Add 2 base strength to a non-Gold unit on your side of the battlefield.
  • 6Ocvist1After 4 turns, remove 1 strength from all opposing non-Gold units. Then return this Ocvist to your hand, set its base strength to 6 and remove its ability.
  • 7Light Longship2Gain Weather Immunity.

Multiple 1

  • 6Coral1Spawn the appropriate Weather effect on the opposite row only.

Event/Disloyal 9

  • 10Birna Bran1Draw 2 cards. Keep 1 and discard the rest.
  • -Commander's Horn1Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
  • -Dimeritium Shackles1Lock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand.
  • 13Donar an Hindar1Gain Weather Immunity. Draw a card. You may keep it, or discard it and draw another.
  • -Mardroeme3Spawn either a Mutagen or a Spores effect.
  • -Restoration1Add 2 to the base strength of a non-Gold, non-Permadeath unit in your graveyard, then resurrect it.
  • -The Last Wish1Draw 2 cards. Discard 2 cards.

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