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- -Radovid1Choose 3 adjacent units. Lock all non-Gold units among them and remove 2 base strength from the locked units.
Deck (25 - 40)
- Bronze: 16
- Silver: 6
- Gold: 4
- 4Field Medic3Resurrect a random Bronze non-Permadeath unit.
- 5Kaedweni Sergeant2Convert a Gold unit to Silver (or Bronze, if that was its original color).
- 2Reaver Scout2Choose a Bronze unit (other than a Reaver Scout) on your side of the battlefield. Play an instance of it from your deck.
- 2Shani1Resurrect a non-Gold, non-Permadeath unit and convert it to Gold until removed from the battlefield or the round ends.
- 3King of Beggars1Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
- 4Villentretenmerth1After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
- 2Priscilla1Draw 1 non-Gold card face up and 1 non-Gold card face down. Play 1 and randomly place the other in your deck.
- 4Trebuchet2Remove 2 strength from 2 opposing non-Gold units.
- 4Yennefer: The Conjurer1At the start of your turn, remove 1 strength from the strongest opposing non-Gold unit(s).
- 6Bloody Baron1Spawn a Botchling or a Lubberkin.
- 7Redanian Elite3If 3 or more Redanian Elites are on your side of the battlefield, convert them to Gold until removed from the battlefield or the round ends.
- -Decoy1Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
- -First Light2Spawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard.
- -Lacerate1Remove 3 strength from all non-Gold units on a row.
- -Mardroeme1Spawn either a Mutagen or a Spores effect.
- 12Prince Stennis1Gain Weather Immunity. Draw 1 card face up and 1 card face down. Keep 1 and randomly place the other in your deck.
- -Reinforcement1Choose a Bronze unit on your side of the battlefield and play all instances of it from your deck.
- -Scorch1Destroy the strongest non-Gold unit(s) on the battlefield.