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- 5Foltest1Spawn Foltest Deploy: Boost all Loyal Bronze and Silver Units in your Hand and Deck by 1.
Deck (25 - 40)
- Bronze: 15
- Silver: 5
- Gold: 5
- 1Reaver Scout3Deploy: Choose a different Bronze Ally. Play a copy of it from your Deck.
- 5King of Beggars1Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
- 5Myrgtabrakke1Deploy: Damage Units by 2, 2 and then 1.
- 4Field Medic3Deploy: Choose a different Bronze Ally and shuffle it back into your Deck, then play a random Bronze Unit from your Deck.
- 8Nenneke1Deploy: Shuffle up to 3 cards from your Graveyard into your Deck.
- -Lacerate1Damage all Units on a row by 3.
- 6Blue Stripes Scout2Deploy: Gain 2 Armor. Deploy: Clear Weather from the row on your side. Crewmen 1.
- 3Kaedweni Sergeant2Deploy: Boost by 1 this Unit and all Bronze Loyal Units with the same Power in your Hand, Deck or on your side of the Board. Crewmen 1.
- 4Shani1Deploy: Resurrect a Unit and add 4 Armor to it.
- 6Bloody Baron1If this Unit is in your Deck at the end of the Round, place it on top. Whenever an Enemy is Destroyed during a Round while this Unit is in your Deck, Boost it by 1.
- 4Geralt: Igni1Deploy: Destroy all the Highest Units on the opposite row if that row totals 20 or more Power.
- 6Redanian Elite3Whenever this Unit's Armor reaches 0, Boost self by 5. Deploy: Gain 4 Armor.
- 6Yennefer1Deploy: Spawn a Unicorn or a Chironex.
- 7Prince Stennis1Every 2 turns, at the start of your turn, Boost this Unit by the number of Machine Allies. Crewmen 1. Deploy: Gain 2 Armor.
- 4Priscilla1Every turn, at the end of your turn, Boost a random Ally (but never self) by 3. Ability discontinues after the Unit Boosts Allies 4 times without leaving the Board.
- -Decoy1Return an Ally to your Hand, Boost it by 3 and play it.
- -First Light1Spawn Clear Skies or Rally.