Gwent Deck Builder

Power Totals

0
Melee
0
Ranged
0
Siege
118
Multiple
118
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Abaya
Deploy: Spawn Torrential Rain, Clear Skies or Arachas Venom.
Adrenaline Rush
Toggle a Unit's Resilience.
Aeromancy
Play a Bronze or Silver Hazard card from your Deck. Shuffle the others back.
Ale of the Ancestors
While on a row, bathe the row in Golden Froth. Golden Froth: Every turn, at the start of your turn, Boost 3 random Units on the row by 1. Deploy: Gain 6 Armor.
Alzur's Double Cross
Boost the Highest Bronze or Silver Unit from your Deck by 2 and play it.
Alzur's Thunder
Damage a Unit by 7.
x3
Ancient Foglet
If a Fog Hazard is anywhere on the Board at the start of your turn, Boost self by 1.
Arachas
Deploy: Play all copies of this Unit from your Deck.
Arachas Behemoth
Whenever an Ally Consumes a card, Spawn an Arachas Hatchling on a random row and Damage self by 1 (ignoring Armor). Deploy: Gain 2 Armor.
Arachas Venom
Damage 3 adjacent Units by 4.
Archespore
Every turn, at the start of your turn, move this Unit to a random row on its side, Damage a random Enemy by 1 and Heal self. Deathwish: Damage a random Enemy by 4.
Archgriffin
Deploy: Clear Hazards from the row on your side. Move a Bronze card from one Graveyard to the other.
Artefact Compression
Transform a Bronze or Silver Unit into a Jade Figurine.
Avallac'h
Deploy: If neither player has passed, both players draw the top 2 cards from their Decks.
Avallac'h: The Sage
Deploy: Spawn a copy of a random different Gold or Silver Unit from your opponent's Deck.
x1
Bekker's Twisted Mirror
Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.
Biting Frost
Apply a Frost Hazard to an opposing row. Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
Bloodcurdling Roar
Destroy an Ally. Spawn a Bear.
Caranthir
Deploy: Move an Enemy to this row on its side and apply a Frost Hazard to that row.
Caretaker
Deploy: Resurrect a Bronze or Silver Unit from your opponent's Graveyard.
Celaeno Harpy
Deploy: Spawn 2 Harpy Eggs to the left.
Ciri
At the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
Ciri: Dash
When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.
Cleaver
Deploy: Toggle a Unit's Lock.
Cockatrice
Whenever an Ally with a Deathwish appears, Boost self by 2. Deploy: Boost self by 2 for each Ally with a Deathwish.
x1
Commander's Horn
Boost 5 adjacent Units by 4.
Crone: Brewess
Deploy: Play all other Crones from your Deck.
Crone: Weavess
Deploy: Play all other Crones from your Deck.
Crone: Whispess
Deploy: Play all other Crones from your Deck.
Crow's Eye
Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard, to a maximum of 10 Damage.
Cyclops
Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally's Power. If the Destroyed Ally had a Deathwish, Strengthen self by 3.
Cyprian Wiley
Deploy: Weaken a Unit by 3 or Destroy a face-down Ambush Unit.
Decoy
Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
Dimeritium Bomb
Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first.
Dimeritium Shackles
Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.
Dorregaray
Deploy: Spawn a Savage Bear, Wyvern, Ekimmara or Drowner.
Draug
Deploy: Spawn a Draugir on a random row on the side of each player with at least one Bronze or Silver Card in their Graveyard.
Drought
Apply a Drought Hazard to all opposing rows. Drought Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
x3
Drowner
Deploy: Move a Unit to this row on its side. If it's an Enemy, Damage it by 2. If the Enemy is under any Hazard after being moved, Damage it by 4 instead.
Dudu
Deploy: Choose an Enemy and copy its Power.
Earth Elemental
Deploy: Give this Unit a Shield. Deathwish: Spawn 2 Lesser Earth Elementals at the end of the row.
Ekimmara
Deploy: Gain Resilience and Consume an Ally.
Epidemic
Destroy all the Lowest Units.
Eskel
Deploy: Destroy a Bronze or Silver Enemy that is not Boosted.
Expired Ale
Transform into Foul Ale, move to your opponent's Hand and Reveal.
Fiend
Deploy: If you have any Relicts in your Hand, Strengthen self by 3.
First Light
Spawn Clear Skies or Rally.
x3
Foglet
Whenever you apply a Fog Hazard, play 1 copy of this Unit from your Deck on the opposite row. If there are none, Resurrect 1 copy instead. Destroy when all Fog Hazards are cleared from the Board.
Frightener
Doomed. Deploy: Move a Unit on another row on this side to this row. Draw the top card from your Deck.
Full Moon Potion
Boost up to 6 random Allies by 2.
Gaunter O'Dimm
Deploy: Guess whether a random Unit from your opponent's Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.
Ge'els
Deploy: Look at the top Gold card and top Silver card from your Deck. Play 1 and return the other to the top of your Deck.
x1
Geralt
No ability.
x1
Geralt: Aard
Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.
Geralt: Igni
Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.
Germain of Fox Hollow
Deploy: Spawn 2 Cows to the right and 2 Cows to the left.
Ghoul
Deploy: Consume a Bronze or Silver Unit from your Graveyard.
Griffin
Deploy: Trigger the Deathwish of a Bronze Ally.
Hanmarvyn's Blue Dream
Deploy: Spawn a copy of a Gold card from your opponent's Graveyard and, if it's a Unit (but not an Agent or Double Agent), Boost it by 2.
Harpy
Whenever a Beast Ally is Destroyed during your turn, play 1 copy of this Unit from your Deck. Deploy: Damage the Lowest Enemy by 1.
Ice Giant
If a Frost Hazard is anywhere on the Board, Boost self by 6.
Ifrit
Deploy: Spawn 3 Lesser Fire Elementals.
Imlerith
Deploy: Damage an Enemy by 4. If the Enemy is under a Frost Hazard, Damage it by 8 instead.
x2
Impenetrable Fog
Apply a Fog Hazard to an opposing row. Fog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Imperial Manticore
No ability.
Iris
Deathwish: Boost 5 random Units on the other side of the Board by 5.
Johnny
Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck (if there are any - if not, keep your card).
Jotunn
Deploy: Move 3 Enemies to this row on their side and Damage them by 2. If that row is affected by a Frost Hazard, Damage them by 3 instead.
Kayran
Deploy: Consume a Unit with 6 or less Power. If there is no eligible Unit, Boost self by 8.
King of Beggars
Regressing. Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
Lacerate
Damage all Units on a row by 3.
Lambert
Deploy: Damage an Enemy by 5 and Damage up to 4 copies of it on its side by 4.
Mahakam Ale
Deploy: Boost a random Ally on each row by 4.
Mandrake
Spawn Mandrake Root Extract or Mandrake Cordial.
Manticore Venom
Damage a Unit by 12.
Marching Orders
Boost the Lowest Bronze or Silver Unit from your Deck by 2 and play it.
Mardroeme
Spawn Spores or Mutagen.
x1
Merigold's Hailstorm
Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).
Monster Nest
Spawn a Bronze Necrophage or Insectoid Unit and Boost it by 3.
Morvudd
Deploy: Toggle a Unit's Lock. If it's an Enemy, Damage it by half its Power (rounding up and ignoring Armor).
Mourntart
After 1 turn, at the start of your turn, Consume all Bronze and Silver Units in your Graveyard, but only Boost self by 1 for each. Deploy: Gain 2 Armor.
Muzzle
Move a Bronze or Silver Enemy with 8 Power or less to the opposite row.
Myrgtabrakke
Deploy: Damage Units by 2, 2 and then 1.
Necromancy
Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power.
Nekker
Whenever an Ally Consumes a card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board. Deathwish: Play a copy of this Unit from your Deck.
x3
Nekker Warrior
Deploy: Choose a Bronze Ally and create 2 base copies of it on the bottom of your Deck.
Nekurat
Deploy: Consume a Bronze or Silver Unit from either Graveyard.
Nithral
Deploy: Damage an Enemy by 5. If you have any Wild Hunt Units in your Hand, Damage it by 7 instead.
Ocvist
After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and transform it into Exhausted Ocvist.
Old Speartip: Asleep
If at the start of your turn there are 3 or more Units on the opposite row, wake up. Deploy: Gain 5 Armor. Boost Units adjacent to this one by 1.
Olgierd
When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.
x1
Operator
Doomed, Stubborn. Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
Overdose
Damage up to 6 random Enemies by 2.
Prize-Winning Cow
Doomed. Retaliation: Spawn a Chort on the row. Deathwish: Spawn a Chort on the row.
x1
Quen Sign
Choose a Bronze or Silver Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.
Ragh Nar Roog
Apply a Ragh Nar Roog Hazard to all opposing rows. Ragh Nar Roog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Regis
Deploy: Weaken a Unit by half its base Power (rounding up) and Boost self by half its base Power (rounding down).
Regis: Higher Vampire
Deploy: Look at 3 Bronze Units from your opponent's Deck. Consume 1, but Boost self by its base Power instead.
Renew
Resurrect a Gold Unit.
Roach
Whenever you play a Gold card from your Hand (note: does not include Leaders), play this Unit from your Deck on a random row before that card resolves.
Rotfiend
Deathwish: Damage all Units on the opposite row by 2.
Royal Decree
Play a Gold card from your Deck. If it is a Unit (but not an Agent or Double Agent), Boost it by 2. Shuffle the others back.
x1
Sarah
Deploy: You may Mulligan a card, but draw a card of the same color to replace it.
School of the Wolf: Eskel
Deploy: Play all other School of the Wolf Witchers from your Deck.
School of the Wolf: Lambert
Deploy: Play all other School of the Wolf Witchers from your Deck.
School of the Wolf: Vesemir
Deploy: Play all other School of the Wolf Witchers from your Deck.
Scorch
Destroy all the Highest Units.
Shadow
Deploy: Play a Bronze Monster Deathwish Unit from your Deck. Shuffle the others back.
She-Troll of Vergen
Deploy: Consume a Bronze Deathwish Unit from your Deck, but without Boosting, and trigger that Deathwish.
x1
Skellige Storm
Apply a Skellige Storm Hazard to an opposing row. Skellige Storm Hazard: Every turn, at the start of your turn, Damage the leftmost units on the row by 2, 1 and 1, respectively.
Slyzard
Deploy: Consume, but without Boosting, a different Unit from your Graveyard that has a copy in your Deck and play that copy.
Stammelford's Tremors
Damage all Units by 1. If any were Destroyed, Spawn a Lesser Guardian on your side.
Succubus
After 2 turns, at the start of your turn, move the Highest Unit on the opposite row to your side.
Summoning Circle
Doomed. Spawn a base copy of the last Bronze or Silver Unit any player placed on the Board. Leaders cannot be copied.
Swallow Potion
Boost a Unit by 8.
The Last Wish
Look at the top 2 cards from your Deck. Play 1 and shuffle the other back.
x2
Thunderbolt Potion
Add 2 Armor to 3 adjacent Units and Boost them by 3.
Toad Prince
Deploy: Draw the top card from your Deck, then Consume a card in your Hand. If it is a Special card, Boost self by 5.
x1
Torrential Rain
Apply a Rain Hazard to an opposing row. Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.
Triss: Butterfly Spell
Every turn, at the start of your turn, Boost all other Lowest Allies by 1. Revenge: Boost all other Lowest Allies by 2.
Triss Merigold
Deploy: Damage a Unit by 5.
Vesemir
Deploy: Play a Bronze or Silver Alchemy card from your Deck. Shuffle the others back.
Villentretenmerth
After 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board. Deploy: Gain 3 Armor.
Vran Warrior
Deploy: Consume the Unit to the right. Every 2 turns, at the start of your turn, Consume the Unit to the right.
x1
White Frost
Apply a Frost Hazard to 2 adjacent opposing rows. Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
Wild Hunt Hound
Deploy: Play a Biting Frost card from your Deck.
Wild Hunt Longship
While on the Board, Boost all other Wild Hunt Allies by 1. When Destroyed or Locked, Damage all other Wild Hunt Allies by 1.
Wild Hunt Navigator
Deploy: Choose a different Bronze Wild Hunt Ally. Play a copy of it from your Deck.
Wild Hunt Rider
Increase by 1 the Damage dealt by Frost Hazards on the opposite row.
Wild Hunt Warrior
Deploy: Damage an Enemy by 3. If it was under a Frost Hazard or Destroyed, Boost self by 2.
Wolfsbane
While in your Graveyard, after 3 turns, at the start of your turn, Boost the Lowest Ally by 6 and Damage the Highest Enemy by 6.
x1
Woodland Spirit
Deploy: Spawn 3 Rabid Wolves and apply a Fog Hazard to the opposite row.
Wyvern
Deploy: Damage an Enemy by 3. If you have any Draconids in your Hand, Strengthen self by 2.
Yennefer
Deploy: Spawn a Unicorn or a Chironex.
Yennefer: The Conjurer
Every turn, at the start of your turn, Damage all the Highest Enemies by 1. Revenge: Damage all the Highest Enemies by 2.
Zoltan: Animal Tamer
Deploy: Spawn Field Marshal Duda Companion or Field Marshal Duda Agitator.

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Leader

  • 5Dagon1Doomed, Stubborn. Deploy: Spawn Biting Frost, Impenetrable Fog or Torrential Rain.

Deck (25 - 40)

28
  • Bronze: 18
  • Silver: 7
  • Gold: 3

Melee 0

Ranged 0

Siege 0

Multiple 18

  • 4Foglet3Whenever you apply a Fog Hazard, play 1 copy of this Unit from your Deck on the opposite row. If there are none, Resurrect 1 copy instead. Destroy when all Fog Hazards are cleared from the Board.
  • 8Ancient Foglet3If a Fog Hazard is anywhere on the Board at the start of your turn, Boost self by 1.
  • 5Woodland Spirit1Deploy: Spawn 3 Rabid Wolves and apply a Fog Hazard to the opposite row.
  • 7Operator1Doomed, Stubborn. Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
  • 7Nekker Warrior3Deploy: Choose a Bronze Ally and create 2 base copies of it on the bottom of your Deck.
  • 9Sarah1Deploy: You may Mulligan a card, but draw a card of the same color to replace it.
  • 7Drowner3Deploy: Move a Unit to this row on its side. If it's an Enemy, Damage it by 2. If the Enemy is under any Hazard after being moved, Damage it by 4 instead.
  • 6Geralt: Aard1Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.
  • -Merigold's Hailstorm1Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).
  • 13Geralt1No ability.

Event/Disloyal 10

  • -Bekker's Twisted Mirror1Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.
  • -Commander's Horn1Boost 5 adjacent Units by 4.
  • -Impenetrable Fog2Apply a Fog Hazard to an opposing row. Fog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
  • -Quen Sign1Choose a Bronze or Silver Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.
  • -Skellige Storm1Apply a Skellige Storm Hazard to an opposing row. Skellige Storm Hazard: Every turn, at the start of your turn, Damage the leftmost units on the row by 2, 1 and 1, respectively.
  • -Thunderbolt Potion2Add 2 Armor to 3 adjacent Units and Boost them by 3.
  • -Torrential Rain1Apply a Rain Hazard to an opposing row. Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.
  • -White Frost1Apply a Frost Hazard to 2 adjacent opposing rows. Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

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