Gwent Deck Builder

Power Totals

27
Melee
34
Ranged
18
Siege
6
Multiple
85
Total

Cards

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Rarity

Strength

Loyalty

Position

Type

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Adrenaline Rush
Keep a non-Gold unit on the battlefield at the end of this round.
Aeromancy
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card.
Alzur's Double Cross
Play the strongest non-Gold unit from your deck. Ties are resolved randomly.
Alzur's Thunder
Remove 7 strength from a non-Gold unit.
x3
Ancient Foglet
Immune to Fog. Gain 1 strength at the start of your turn if on a row affected by Fog.
Arachas
Play all Arachasae from your deck.
Arachas Behemoth
Spawn an Arachas whenever a unit on your side absorbs strength.
Archgriffin
Remove Weather from its row and reset all weakened non-immune units there to their base strength.
Avallac'h
Draw 2 cards. Your opponent draws 1 card.
x1
Bekker's Twisted Mirror
Swap the strength of the strongest and the weakest units on the battlefield. Ties are resolved randomly.
Biting Frost
Spawn a Frost effect on both Melee rows that sets the strength of all non-Gold units on or appearing there to 1.
Caranthir
Immune to Frost. Spawn a Frost effect and 2 Wild Hunt Hounds.
Caretaker
Resurrect a non-Gold unit (can be Permadeath) from your opponent's graveyard.
Ciri
Return to your hand if you lose the round.
Ciri: Dash
When destroyed, move to your deck and gain 3 base strength.
x1
Commander's Horn
Double the strength of all non-Gold units on a row on your side, then banish.
Crone: Brewess
Play all Crone units from your deck.
Crone: Weavess
Play all Crone units from your deck.
Crone: Whispess
Play all Crone units from your deck.
Decoy
Return a non-Gold, non-Relentless unit on your side to your hand, then banish.
Dimeritium Bomb
Reset all units on the battlefield to their base strength.
Dimeritium Shackles
Reset any unit on the battlefield to its base strength. If Gold, convert it to Silver (or Bronze, if that was its original color).
Draug
Destroy all non-Gold units with 3 strength or lower on both sides of the battlefield.
x3
Drowner
Immune to Rain. Move an opposing non-Gold unit to that side's Siege row.
Dudu
Set strength to that of an opposing non-Gold unit.
Earth Elemental
When removed from the battlefield, spawn 3 Lesser Earth Elementals on the row where this unit was.
Ekimmara
Destroy a non-Gold unit on your side and absorb its strength.
Epidemic
Destroy the weakest non-Gold unit(s) on the battlefield.
Eskel
Play Vesemir and Lambert from your deck.
Fiend
No ability.
Fire Elemental
Spawn a Lesser Fire Elemental on this unit's row at the start of your turn.
First Light
Spawn either a Clear Skies or a Rally effect.
x3
Foglet
Immune to Fog. Play from your deck or graveyard whenever Fog is spawned. Gain 1 strength whenever a Fog effect is applied. Destroy when moved outside of Fog or Fog is removed.
Frightener
Every 2 turns, if possible, banish a random non-Gold Special Card in your graveyard and gain 3 strength.
Gaunter O'Dimm
Spawn 3 Shadows.
x1
Geralt
No ability.
x1
Geralt: Aard
Move all non-Gold units on the opposite row one row back. Remove 1 strength from all moved units.
Geralt: Igni
Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
Ghoul
Banish a random non-Gold unit in either graveyard from the game and absorb its strength.
Giant Toad
If possible, discard a non-Gold unit, absorb its strength and draw a card.
Golem
When removed from the battlefield, spawn 2 Lesser Golem on the row where this unit was.
Grave Hag
After 1 turn, banish all non-Gold units in your graveyard and gain 1 strength for each.
Griffin
Move a non-Gold unit from your opponent's graveyard to your own.
Ice Giant
Immune to Frost. Gain 7 strength while on a row affected by Frost.
Imlerith
Immune to Frost. Remove 3 strength from an opposing unit and 1 strength from all other units on its row.
x2
Impenetrable Fog
Spawn a Fog effect on both Ranged rows that sets the strength of all non-Gold units on or appearing there to 1.
Iris
When destroyed, add 3 strength to all opposing non-Gold units.
Johnny
Move a card in your hand to the bottom of your deck. Create in your hand a base copy of another card of the same color randomly chosen from both players' cars (all locations). Banish when destroyed.
Katakan
Every 3 turns, banish a random non-gold unit in your graveyard and absorb its strength.
Kayran
Destroy 3 loyal non-Gold units and add their strength to this unit's base strength. When removed, set base strength to 8.
King of Beggars
Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
Lacerate
Remove 3 strength from all non-Gold units on a row.
Lambert
Play Eskel and Vesemir from your deck.
Manticore
No ability.
Manticore Venom
Remove 4 strength from all instances of a non-Gold unit on its side.
Mardroeme
Spawn either a Mutagen or a Spores effect.
x1
Merigold's Hailstorm
Spawn Frost and Rain.
Monster Nest
Spawn a base copy of all Breedable units on your side of the battlefield.
Myrgtabrakke
Choose a non-Gold unit three times. Remove 3 strength the first time, 2 the second and 1 the third.
Nekker
While in your hand or deck, gain 1 strength whenever a unit on your side absorbs another's strength. When removed from the battlefield, play a Nekker from your deck.
x3
Nekker Warrior
Create in your deck 2 base copies of a Bronze unit on your side of the battlefield.
Nithral
Immune to Frost. Remove 2 strength from a random opposing non-Gold unit whenever a Wild Hunt unit appears on your side.
Ocvist
After 4 turns, remove 1 strength from all opposing non-Gold units and return this card to your hand.
Olgierd
Resurrect at the start of the round and remove 2 base strength.
x1
Operator
Choose a non-Gold unit in your hand (other than the Operator). Create an exact copy in both players' hands. Banish when destroyed.
Prize Winning Cow
When removed from the battlfield, spawn a Chort on the row where this unit was.
x1
Quen Sign
Give all instances of a non-gold unit on your side a shield. The shield protects its bearer from one strength-removing effect.
Ragh Nar Roog
Spawn Frost, Fog and Rain effects.
Regis
When removed from the battlefield, transform into Regis: Higher Vampire and play.
Renew
Resurrect a Gold unit.
Roach
Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
x1
Sarah
Immune to Weather. Gain 3 strength each time a Weather effect appears.
Scorch
Destroy the strongest non-Gold unit(s) on the battlefield.
x1
Skellige Storm
Spawn Fog and Rain effects.
Stammelford's Tremors
Remove 2 strength from all non-Gold units on both sides of the battlefield.
Swallow Potion
Add 8 strength to a non-Gold unit. If it's a Witcher, add 12 strength instead.
The Last Wish
Draw 2 cards. Discard 2 cards.
x2
Thunderbolt Potion
Add 4 strength to all instances of a non-Gold unit on its side. If it's a Witcher, add 6 strength instead.
x1
Torrential Rain
Spawn a Rain effect on both Siege rows that sets the strength of all non-Gold units on or appearing there to 1.
Triss Merigold
Remove 4 strength from an opposing unit.
Vesemir
Play Eskel and Lambert from your deck.
Villentretenmerth
After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
Vran Warrior
No ability.
Warcry
Double the strength of all weakened non-Gold units on your side of the battlefield.
Water Hag
Immune to Rain. Spawn a Rain effect.
x1
White Frost
Spawn Frost and Fog effects.
Wild Hunt Rider
Immune to Frost. Play all Wild Hunt Riders from your deck.
Wild Hunt Warrior
Immune to Frost. Remove 1 strength from an opposing non-Gold unit and gain 2 strength if that unit is destroyed.
x1
Woodland Spirit
Immune to Fog. Spawn a Fog effect and 3 Rabid Wolves.
Wyvern
Remove 4 strength from an opposing unit non-Gold unit.
Yennefer
Spawn either a Unicorn or a Chironex.
Yennefer: The Conjurer
At the start of your turn, remove 1 strength from the strongest non-Gold unit(s) (except self) on the battlefield.
Zoltan: Animal Tamer
Spawn one of the two Field Marshal Duda units.

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Leader

  • -Dagon1Spawn a Biting Frost, Impenetrable Fog Torrential Rain or First Light card.

Deck (25 - 40)

28
  • Bronze: 18
  • Silver: 6
  • Gold: 4

Melee 4

  • 5Nekker Warrior3Create in your deck 2 base copies of a Bronze unit on your side of the battlefield.
  • 12Geralt1No ability.

Ranged 8

  • 1Foglet3Immune to Fog. Play from your deck or graveyard whenever Fog is spawned. Gain 1 strength whenever a Fog effect is applied. Destroy when moved outside of Fog or Fog is removed.
  • 6Ancient Foglet3Immune to Fog. Gain 1 strength at the start of your turn if on a row affected by Fog.
  • 6Operator1Choose a non-Gold unit in your hand (other than the Operator). Create an exact copy in both players' hands. Banish when destroyed.
  • 7Woodland Spirit1Immune to Fog. Spawn a Fog effect and 3 Rabid Wolves.

Siege 4

  • 3Sarah1Immune to Weather. Gain 3 strength each time a Weather effect appears.
  • 5Drowner3Immune to Rain. Move an opposing non-Gold unit to that side's Siege row.

Multiple 1

  • 6Geralt: Aard1Move all non-Gold units on the opposite row one row back. Remove 1 strength from all moved units.

Event/Disloyal 11

  • -Bekker's Twisted Mirror1Swap the strength of the strongest and the weakest units on the battlefield. Ties are resolved randomly.
  • -Commander's Horn1Double the strength of all non-Gold units on a row on your side, then banish.
  • -Impenetrable Fog2Spawn a Fog effect on both Ranged rows that sets the strength of all non-Gold units on or appearing there to 1.
  • -Merigold's Hailstorm1Spawn Frost and Rain.
  • -Quen Sign1Give all instances of a non-gold unit on your side a shield. The shield protects its bearer from one strength-removing effect.
  • -Skellige Storm1Spawn Fog and Rain effects.
  • -Thunderbolt Potion2Add 4 strength to all instances of a non-Gold unit on its side. If it's a Witcher, add 6 strength instead.
  • -Torrential Rain1Spawn a Rain effect on both Siege rows that sets the strength of all non-Gold units on or appearing there to 1.
  • -White Frost1Spawn Frost and Fog effects.

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