Gwent Deck Builder

Power Totals

0
Melee
23
Ranged
4
Siege
46
Multiple
73
Total

Cards

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Rarity

Strength

Loyalty

Position

Type

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Adrenaline Rush
Toggle a Unit's Resilience.
Aelirenn
Summon this Unit when you have 5 or more Elf Allies.
Aeromancy
Play a Weather card from your Deck or Graveyard. Shuffle the others from your Deck back.
x1
Aglais
Deploy: You may Resurrect a Special card from your opponent's Graveyard. Effort: Weaken self by 4.
Alzur's Double Cross
Strengthen the Highest Unit in your Deck by 2, then play it.
Alzur's Thunder
Damage a Unit by 7.
Arachas Venom
Damage 3 adjacent Units by 4.
Avallac'h
Deploy, Clash: Both players Draw 2 cards (including Golds).
Barclay Els
Deploy: Play a random Dwarf from your Deck (including Golds) and Boost it by 3.
Bekker's Twisted Mirror
Swap the Power of the Highest and Lowest Unit on the Board.
Biting Frost
Apply Frost to a row. Frost: Turn Start: Damage Units on the row by 1.
Bloodcurdling Roar
Destroy an Ally. Spawn a Bear.
x3
Blue Mountain Commando
Whenever this Unit is moved, Boost it by 2. Deploy: Summon all other copies of this Unit to its row.
Braenn
Deploy: Damage an Enemy by this Unit's Power.
x1
Ciaran
Deploy: Move a Unit to this row on its side and toggle its Lock.
Ciri
Round End, Brave: If this Unit is on the Board, return it to your Hand.
Ciri: Dash
When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.
Cleaver
Deploy: Toggle a Unit's Lock.
Commander's Horn
Boost 5 adjacent Units by 4.
Commando Neophyte
Armor 2 Damage a random Enemy by 2 whenever you Mulligan a card.
Cyprian Wiley
Deploy: Weaken a Unit by 3 or Destroy an Ambush Unit.
Decoy
Return an Ally to your Hand, Strengthen it by 3, then play it.
Dennis Cranmer
Deploy: Strengthen all other Dwarves in your Deck, Hand and on your side of the Board by 1.
Dimeritium Bomb
Demote and Reset 3 adjacent Units.
x1
Dimeritium Shackles
Toggle a Unit's Lock. If it is Gold, Demote it.
Dol Blathanna Archer
Deploy: Damage Enemies by 3 and then 1.
Dol Blathanna Marksman
Every time this Unit is moved, Damage a random Enemy by 2. Deploy: Damage a Unit by 2.
Dol Blathanna Protector
Whenever you play a Special card, Boost self by 1 wherever this unit is.
x2
Dol Blathanna Trapper
Deploy: Spawn a Fireball Trap on an opposing row.
Drought
Apply Drought to all rows on your opponent's side. Drought: Turn Start: Damage the Lowest Unit on the row by 3.
Dudu
Deploy: Choose an Enemy and copy its Power.
Dwarven Mercenary
Deploy: Move an Ally to this row and Boost it by 3.
Dwarven Skirmisher
Deploy: Damage an Enemy by 3. If the Unit was not Destroyed, Boost self by 2.
Ele'yas
Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally's Power.
Elven Mercenary
If this Unit is Spying, move it to your side after you play an Ambush Unit. Deploy: Draw 2 Bronze Special cards. Play 1 and shuffle the other back.
Elven Wardancer
Summon this unit immediately after it is Mulliganed.
Epidemic
Destroy the Lowest Unit(s).
Eskel
Deploy: Summon Vesemir & Lambert.
x3
Fireball Trap
Ambush: When a revealed non-Gold unit appears on the opposite side, remove 3 strength from it and spawn a Commando Neophyte on a random row.
First Light
Spawn Clear Skies or Rally.
Gaunter O'Dimm
Deploy: Gamble with the Man of Glass. Success: Play a card from your Deck (including Golds). Shuffle the others back. Failure: Your opponent Draws a card (including Golds). Tie: Both players Draw a card (including Golds).
Geralt
Deploy, Brave: Strengthen self by 3.
x1
Geralt: Aard
Deploy: Push 5 adjacent Enemies to the row above them and Damage them by 2.
Geralt: Igni
Deploy: Destroy the Highest Unit(s) on the opposite row if that row totals 20 or more Power.
Hawker Healer
Deploy: Boost 2 Units to the right by 3.
Hawker Smuggler
Whenever a Unit appears on your opponent's side, Boost self by 1.
Hawker Support
Deploy: Boost a Unit in your Hand by 3.
x1
Ida Emean
Deploy: Spawn Quen Sign, Impenetrable Fog or Clear Skies.
Immune Boost
Boost 3 adjacent Units by 3 and add 3 Armor to them.
x1
Impenetrable Fog
Apply Fog to a row. Fog: Turn Start: Damage the Highest Unit(s) on the row by 2.
Iorveth
Whenever an Enemy moves to a different row, Damage it by 2. Deploy: Damage an Enemy by 4.
Iris
Deathwish: Boost all Units on the other side of the Board by 3.
Isengrim
Play an Ambush card from your Deck.
Ithlinne
Deploy: Play a Bronze Special card from your Deck, then Spawn a copy of it. Shuffle the others back.
Johnny
Deploy: Discard a card in your Hand (including Golds), then create in your Hand a card of the same color from your opponent's Deck.
King of Beggars
Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
Lacerate
Damage all Units on a row by 3.
Lambert
Deploy: Summon Eskel & Vesemir.
Mahakam Defender
Resilient.
Mahakam Guard
Deploy: Boost an Ally by 3. If it's a Dwarf, Boost by 5 instead.
Malena
Armor 3. Turn Start: Move a random Unit on another row on this side to this row.
Manticore Venom
Damage 5 adjacent Units by 4.
Marching Orders
Strengthen the Lowest Unit in your Deck by 2, then play it.
x2
Mardroeme
Reset a Unit and Strengthen it by 3; or Reset a Unit and Weaken it by 3.
Merigold's Hailstorm
Damage all Units on a row by half their Power (rounding down and ignoring Armor).
Milva
Deploy, Clash: Return the Highest Enemy to your opponent's Hand, then the Highest Ally to your Hand.
Morenn
Ambush. Spring when a Unit appears on the opponent's side and Damage it by 5.
Myrgtabrakke
Deploy: Damage Units by 2, 2 and then 1.
Nature's Gift
Play a Special card from your Deck. Shuffle the others back.
Necromancy
Banish a Unit from either Graveyard and Boost your Highest Ally by its Power.
Ocvist
Timer 4, Turn Start: Damage all Enemies by 1, then return this Unit to your Hand and Transform it into Exhausted Ocvist.
Olgierd
Veteran: Resurrect this Unit and Weaken it by 2.
Operator
Deploy: Choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
Overdose
Damage 3 adjacent Units by 3 and remove 3 Armor from them.
Prize Winning Cow
Retaliation: Spawn a Chort on the row. Deathwish: Spawn a Chort on the row.
Quen Sign
Choose a Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.
Ragh Nar Roog
Apply Ragh Nar Roog to all rows on your opponent's side. Ragh Nar Roog: Turn Start: Damage the Highest Unit on the row by 3.
Regis
When removed from the battlefield, transform into Regis: Higher Vampire and play.
x1
Renew
Resurrect a Gold non-Permadeath unit.
Roach
Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
Sarah
Gain Weather Immunity. Gain 3 strength each time a Weather effect appears.
Saskia
Remove 1 strength from all opposing non-Gold units. Add 1 strength to all non-Gold units on your side of the battlefield (except self).
x1
Schirru
Ambush: When the next non-Gold Special Card is played, cancel its effects, then destroy the strongest non-Gold unit(s).
x1
Scorch
Destroy the strongest non-Gold unit(s) on the battlefield.
Sheldon Skaggs
No ability.
x1
Skellige Storm
Spawn an Impenetrable Fog or Torrential Rain card, then banish self.
Stammelford's Tremors
Remove 2 strength from 6 random opposing non-Gold units.
Swallow Potion
Add 8 strength to a non-Gold unit.
The Last Wish
Draw 2 cards. Discard 2 cards.
Thunderbolt Potion
Choose 3 adjacent units. Add 4 strength to all non-Gold units among them.
Torrential Rain
Spawn a Rain effect on both Siege rows that that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Rain when Rain is removed or they move out of it.
x1
Toruviel
Ambush: When the opposing player passes, add 2 strength to all non-Gold units within 2 spaces.
Triss Merigold
Remove 4 strength from a non-Gold unit.
Vesemir
Play Eskel and Lambert from your deck.
Villentretenmerth
After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
Vrihedd Brigade
No ability.
x3
Vrihedd Dragoon
Add 4 strength to a non-Gold unit in your hand.
Vrihedd Officer
Add 2 strength to the weakest non-Gold unit(s) on your side of the battlefield (except self), remove 1 strength from the weakest opposing non-Gold unit(s).
Vrihedd Sappers
Ambush: After 2 turns, reveal.
Vrihedd Vanguard
Spawn a Commando Neophyte on a random row.
Warcry
Double the strength of all weakened non-Gold units on your side of the battlefield.
White Frost
Spawn a Biting Frost or Impenetrable Fog card, then banish self.
x1
Yaevinn
Gain Weather Immunity. Remove 1 strength from all other non-Gold units on the row. Draw a card.
Yarpen Zigrin
Gain Resilience. A Resilient unit stays on the battlefield for the next round.
Yennefer
Spawn either a Unicorn or a Chironex.
Yennefer: The Conjurer
At the start of your turn, remove 1 strength from the strongest opposing non-Gold unit(s).
Zoltan: Animal Tamer
Spawn one of the two Field Marshal Duda units.
Zoltan Chivay
Gain Resilience. A Resilient unit stays on the battlefield for the next round.

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Leader

  • 5Eithné1Spawn: Eithne Deploy: Resurrect a Special card from your Graveyard.

Deck (25 - 40)

25
  • Bronze: 15
  • Silver: 6
  • Gold: 4

Melee 0

Ranged 5

  • 4Dol Blathanna Trapper2Deploy: Spawn a Fireball Trap on an opposing row.
  • 5Vrihedd Dragoon3Add 4 strength to a non-Gold unit in your hand.

Siege 1

  • 4Ida Emean1Deploy: Spawn Quen Sign, Impenetrable Fog or Clear Skies.

Multiple 11

  • 1Fireball Trap3Ambush: When a revealed non-Gold unit appears on the opposite side, remove 3 strength from it and spawn a Commando Neophyte on a random row.
  • 2Blue Mountain Commando3Whenever this Unit is moved, Boost it by 2. Deploy: Summon all other copies of this Unit to its row.
  • 5Schirru1Ambush: When the next non-Gold Special Card is played, cancel its effects, then destroy the strongest non-Gold unit(s).
  • 10Aglais1Deploy: You may Resurrect a Special card from your opponent's Graveyard. Effort: Weaken self by 4.
  • 8Geralt: Aard1Deploy: Push 5 adjacent Enemies to the row above them and Damage them by 2.
  • 8Ciaran1Deploy: Move a Unit to this row on its side and toggle its Lock.
  • 6Toruviel1Ambush: When the opposing player passes, add 2 strength to all non-Gold units within 2 spaces.

Event/Disloyal 8

  • -Dimeritium Shackles1Toggle a Unit's Lock. If it is Gold, Demote it.
  • -Impenetrable Fog1Apply Fog to a row. Fog: Turn Start: Damage the Highest Unit(s) on the row by 2.
  • -Mardroeme2Reset a Unit and Strengthen it by 3; or Reset a Unit and Weaken it by 3.
  • -Renew1Resurrect a Gold non-Permadeath unit.
  • -Scorch1Destroy the strongest non-Gold unit(s) on the battlefield.
  • -Skellige Storm1Spawn an Impenetrable Fog or Torrential Rain card, then banish self.
  • 14Yaevinn1Gain Weather Immunity. Remove 1 strength from all other non-Gold units on the row. Draw a card.

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