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- 5Eithné1Spawn: Eithne Deploy: Resurrect a Special card from your Graveyard.
Deck (25 - 40)
- Bronze: 15
- Silver: 6
- Gold: 4
- 4Dol Blathanna Trapper2Deploy: Spawn a Fireball Trap on an opposing row.
- 5Vrihedd Dragoon3Add 4 strength to a non-Gold unit in your hand.
- 4Ida Emean1Deploy: Spawn Quen Sign, Impenetrable Fog or Clear Skies.
- 1Fireball Trap3Ambush: When a revealed non-Gold unit appears on the opposite side, remove 3 strength from it and spawn a Commando Neophyte on a random row.
- 2Blue Mountain Commando3Whenever this Unit is moved, Boost it by 2. Deploy: Summon all other copies of this Unit to its row.
- 5Schirru1Ambush: When the next non-Gold Special Card is played, cancel its effects, then destroy the strongest non-Gold unit(s).
- 10Aglais1Deploy: You may Resurrect a Special card from your opponent's Graveyard. Effort: Weaken self by 4.
- 8Geralt: Aard1Deploy: Push 5 adjacent Enemies to the row above them and Damage them by 2.
- 8Ciaran1Deploy: Move a Unit to this row on its side and toggle its Lock.
- 6Toruviel1Ambush: When the opposing player passes, add 2 strength to all non-Gold units within 2 spaces.
- -Dimeritium Shackles1Toggle a Unit's Lock. If it is Gold, Demote it.
- -Impenetrable Fog1Apply Fog to a row. Fog: Turn Start: Damage the Highest Unit(s) on the row by 2.
- -Mardroeme2Reset a Unit and Strengthen it by 3; or Reset a Unit and Weaken it by 3.
- -Renew1Resurrect a Gold non-Permadeath unit.
- -Scorch1Destroy the strongest non-Gold unit(s) on the battlefield.
- -Skellige Storm1Spawn an Impenetrable Fog or Torrential Rain card, then banish self.
- 14Yaevinn1Gain Weather Immunity. Remove 1 strength from all other non-Gold units on the row. Draw a card.