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- 1Ge'els1Deploy: Look at the top Gold card and top Silver card from your Deck. Play 1 and return the other to the top of your Deck.
Deck (25 - 40)
- Bronze: 14
- Silver: 9
- Gold: 3
- 3Nekker3Whenever an Ally Consumes a card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board. Deathwish: Play a copy of this Unit from your Deck.
- 9Olgierd1When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.
- 7Ifrit1Deploy: Spawn 3 Lesser Fire Elementals.
- 7Nekker Warrior3Deploy: Choose a Bronze Ally and create 2 base copies of it on the bottom of your Deck.
- 7Operator1Doomed, Stubborn. Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
- 5Ciri1At the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
- 13Geralt1No ability.
- 9Imlerith1Deploy: Damage an Enemy by 4. If the Enemy is under a Frost Hazard, Damage it by 8 instead.
- -Commander's Horn1Boost 5 adjacent Units by 4.
- -Decoy1Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
- -First Light2Spawn Clear Skies or Rally.
- 12Frightener1Doomed. Deploy: Move a Unit on another row on this side to this row. Draw the top card from your Deck.
- -Monster Nest3Spawn a Bronze Necrophage or Insectoid Unit and Boost it by 3.
- -Thunderbolt Potion3Add 2 Armor to 3 adjacent Units and Boost them by 3.