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- 4Radovid1Spawn: Radovid Deploy: Toggle 2 Units' Lock. If Enemies, Damage them by 4 as well.
Deck (25 - 40)
- Bronze: 15
- Silver: 5
- Gold: 5
- 2Reaver Scout2Deploy: Choose a different Bronze Ally. Play a Copy of it from your Deck.
- 5King of Beggars1Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
- 8Nenneke1Deploy: Shuffle up to 3 cards from your Graveyard into your Deck.
- 4Roach1Whenever you play a Gold Unit from your Hand, play Roach from your Deck on a random row.
- 5Ciri1At the end of the Round, return this Unit to your Hand if you lost.
- 3Temerian Infantryman3Deploy: Play all Temerian Infantrymen from your Deck.
- 4Villentretenmerth1After 3 turns, at the start of your turn, Destroy all the Highest Units on the Board twice.
- 7Triss Merigold1Deploy: Damage a Unit by 5.
- 4Kaedweni Siege Support3Boost each Ally by 1 when it appears on your side and add 1 Armor to it. If it's a Machine, Boost by 2 and add 2 Armor instead. Crewmen 1.
- 5Ballista3Deploy: Damage an Enemy and all Enemies with the same Power by 1 (ignoring Armor). Fresh Crew: Repeat the Deploy ability.
- 5Priscilla1Every turn, at the end of your turn, Boost a random Ally by 3. After this Unit Boosts 4 Allies without leaving the Board, shuffle it back into your Deck.
- 4Yennefer: The Conjurer1Every turn, at the start of your turn, Damage all the Highest Enemies by 1.
- 5Prince Stennis1Every 2 turns, at the start of your turn, Boost this Unit by the number of Machine Allies. Crewmen 1. Deploy: Gain 2 Armor.
- -Alzur's Thunder2Damage a Unit by 7.
- -First Light1Spawn Clear Skies or Rally.
- -Lacerate1Damage all Units on a row by 3.
- -Scorch1Destroy all the Highest Units.