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- 6Radovid1Doomed, Stubborn. Deploy: Toggle 2 Units' Lock. If Enemies, Damage them by 4 as well. Crewmen 1.
Deck (25 - 40)
- Bronze: 15
- Silver: 5
- Gold: 5
- 1Reaver Scout2Deploy: Choose a different Bronze Ally. Play a copy of it from your Deck.
- 5King of Beggars1Regressing. Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
- 4Roach1Whenever you play a Gold card from your Hand (note: does not include Leaders), play Roach from your Deck on a random row before that card resolves.
- 5Ciri1At the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
- 3Temerian Infantryman3Deploy: Play all Temerian Infantrymen from your Deck on the row.
- 8Villentretenmerth1After 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board. Deploy: Gain 3 Armor.
- 8Triss Merigold1Deploy: Damage a Unit by 5.
- 6Kaedweni Siege Support3Whenever an Ally appears, Boost it by 1. If it's a Machine, Boost it by 1 and add 1 Armor. Crewmen 1.
- 6Ballista3Deploy: Damage an Enemy and up to 4 other random Enemies with the same Power by 1. Fresh Crew: Repeat the Deploy ability.
- 6Priscilla1Counter 4: Until the Counter reaches 0, at the end of your turn, Boost a random other Ally by 3 and decrease the Counter. Deploy: Gain 3 Armor.
- 8Nenneke1Deploy: Shuffle up to 3 Bronze or Silver Units from your Graveyard into your Deck.
- 7Yennefer: The Conjurer1Every turn, at the start of your turn, Damage all the Highest Enemies by 1. Deathwish: If Destroyed during your opponent's turn, Damage all the Highest Enemies by 2.
- -Lacerate1Damage all Units on a row by 3.
- 3Prince Stennis1Deploy: Play the top Loyal Bronze or Silver Unit in your Deck and give it 5 Armor. Deploy: Gain 3 Armor.
- -Alzur's Thunder2Damage a Unit by 7.
- -First Light1Spawn Clear Skies or Rally.
- -Scorch1Destroy all the Highest Units.