Gwent Deck Builder

Power Totals

0
Melee
9
Ranged
8
Siege
70
Multiple
87
Total

Cards

Search

Rarity

Strength

Loyalty

Position

Type

Group

Ownership

You must be Registered and Logged In to save a deck!
Adrenaline Rush
Toggle a Unit's Resilience.
Aeromancy
Play a Bronze or Silver Weather card from your Deck or Graveyard. Shuffle the others from your Deck back.
Alzur's Double Cross
Strengthen 1 of the Highest Bronze or Silver Units in your Deck by 2 and play it.
x2
Alzur's Thunder
Damage a Unit by 7.
Arachas Venom
Damage 3 adjacent Units by 4.
Aretuza Adept
Deploy: Play a random Bronze Weather card from your Deck.
Avallac'h
Deploy: If neither player has passed, both players draw the top 2 cards from their Deck.
x3
Ballista
Deploy: Damage an Enemy and all Enemies with the same Power by 1 (ignoring Armor). Fresh Crew: Repeat the Deploy ability.
Bekker's Twisted Mirror
Swap the Power of the Highest and Lowest Unit.
Biting Frost
Apply Frost to a row on your opponent's side. Frost: Every turn, at the start of your turn, Damage all Units on the row by 1.
Bloodcurdling Roar
Destroy an Ally. Spawn a Bear.
Bloody Baron
If this Unit is in your Deck at the end of the Round, place it on top. Whenever an Enemy is Destroyed during a Round while this Unit is in your Deck, Boost it by 1.
Blue Stripes Commando
Whenever a different Ally with the same Power as this Unit is played, play this Unit from your Deck (1 copy max) and place it on that Ally's row. Whenever you complete a Blue Stripes Commando Trio, create 1 base copy of a Blue Stripes Commando on the bottom of your Deck.
Blue Stripes Scout
Deploy: Gain 2 Armor. Deploy: Clear weather from the row on your side. Crewmen 1.
Botchling
Deploy: Boost all Lubberkins in your Hand, Deck and Graveyard by 5. Deathwish: Play a Lubberkin from your Deck.
x1
Ciri
At the end of the Round, return this Unit to your Hand if you lost.
Ciri: Dash
When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.
Cleaver
Deploy: Toggle a Unit's Lock.
Commander's Horn
Boost 5 adjacent Units by 4.
Cyprian Wiley
Deploy: Weaken a Unit by 3 or Destroy an Ambush Unit.
Dandelion
Deploy: Boost up to 3 Bronze or Silver Units in your Deck by 3.
Decoy
Return an Ally to your Hand, Strengthen it by 3 and play it.
Dethmold
Deploy: Spawn Torrential Rain, Clear Skies or Alzur's Thunder.
Dijkstra
Deploy: Play the top 2 cards in your Deck.
Dimeritium Bomb
Choose 3 adjacent Units (can be Golds) and Reset them. If any are Gold, Demote them first.
Dimeritium Shackles
Choose a Unit (can be Gold) and toggle its Lock. If it is Gold, Demote it first.
Drought
Apply Drought to all rows on your opponent's side. Drought: Every turn, at the start of your turn, Damage 1 of the Lowest Units on the row by 2.
Dudu
Deploy: Choose an Enemy and copy its Power.
Dun Banner Heavy Cavalry
Deploy: Remove Armor from 2 Units and Boost self by the amount of Armor removed.
Dun Banner Light Cavalry
If at the start of your turn you have not passed and are losing the Round by more than 20 Power, play this Unit from your Deck.
Epidemic
Destroy all the Lowest Units.
Eskel
Deploy: Play Vesemir and Lambert from your Deck.
Field Medic
Deploy: Choose a different Bronze Ally and shuffle it back into your Deck, then play a random Bronze Unit from your Deck.
x1
First Light
Spawn Clear Skies or Rally.
Gaunter O'Dimm
Deploy: Guess whether a random Bronze or Silver Unit from your opponent's Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top Bronze or Silver card from their Deck. Tie: Both players draw the top Bronze or Silver card from their Deck.
Geralt
Deploy, Brave: Strengthen self by 3.
Geralt: Aard
Deploy: Push 5 adjacent Enemies to the row above them and Damage them by 2.
Geralt: Igni
Deploy: Destroy all the Highest Units on the opposite row if that row totals 20 or more Power.
Immune Boost
Add 3 Armor to 3 adjacent Units and Boost them by 3.
Impenetrable Fog
Apply Fog to a row on your opponent's side. Fog: Every turn, at the start of your turn, Damage all the Highest Units on the row by 2.
Iris
Deathwish: Boost all Units on the other side of the Board by 3.
John Natalis
Deploy: Force all Northern Realms Machine Allies to Damage a random Enemy by 2.
Johnny
Deploy: Discard a card in your Hand (can be Gold), then create a copy in your Hand of a card of the same color in your opponent's Deck.
Kaedweni Sergeant
Deploy: Boost by 1 this Unit and all Loyal Units with the same Power in your Hand, Deck or on your side of the Board. Crewmen 1.
Kaedweni Siege Platform
Deploy: Return a Machine Ally to your Hand and immediately play it again. Crewmen 1.
x3
Kaedweni Siege Support
Boost each Ally by 1 when it appears on your side and add 1 Armor to it. If it's a Machine, Boost by 2 and add 2 Armor instead. Crewmen 1.
Keira Metz
Deploy: Spawn Quen Sign, Epidemic or Thunderbolt Potion.
x1
King of Beggars
Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
x1
Lacerate
Damage all Units on a row by 3.
Lambert
Deploy: Play Eskel and Vesemir from your Deck.
Lubberkin
Deploy: Boost all Botchlings in your Hand, Deck and Graveyard by 5. Deathwish: Play a Botchling from your Deck.
Manticore Venom
Damage 5 adjacent Units by 4.
Marching Orders
Strengthen 1 of the Lowest Bronze or Silver Units in your Deck by 2 and play it.
Mardroeme
Spawn Spores or Mutagen.
Margarita Laux–Antille
Deploy: Reset a Unit and toggle its Lock.
Merigold's Hailstorm
Damage all Units on a row by half their Power (rounding down and ignoring Armor).
Myrgtabrakke
Deploy: Damage Units by 2, 2 and then 1.
Necromancy
Banish a Unit from either Graveyard and Boost an Ally by its Power.
x1
Nenneke
Deploy: Shuffle up to 3 cards from your Graveyard into your Deck.
Ocvist
After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and Transform it into Exhausted Ocvist.
Odrin
Every turn, at the start of your turn, move this Unit to a random row and Boost all Units on it by 1.
Olgierd
At the start of Rounds 2 and 3, if this Unit is in the Graveyard, Resurrect it and Weaken it by 2.
Operator
Deploy: Choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
Overdose
Remove 3 Armor from 3 adjacent Units and Damage them by 3.
Pavetta
Deploy: If neither player has passed, shuffle the Lowest Ally into your Deck, then shuffle the Lowest Enemy into your opponent's Deck. Does not affect Pavetta.
Philippa Eilhart
Deploy: Damage an Enemy by 5, then Damage random Enemies by 4, 3, 2 and 1. The same Enemy cannot be Damaged twice in a row.
x1
Prince Stennis
Every 2 turns, at the start of your turn, Boost this Unit by the number of Machine Allies. Crewmen 1. Deploy: Gain 2 Armor.
x1
Priscilla
Every turn, at the end of your turn, Boost a random Ally by 3. After this Unit Boosts 4 Allies without leaving the Board, shuffle it back into your Deck.
Prize Winning Cow
Retaliation: Spawn a Chort on the row. Deathwish: Spawn a Chort on the row.
Quen Sign
Choose a Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.
Ragh Nar Roog
Apply Ragh Nar Roog to all rows on your opponent's side. Ragh Nar Roog: Every turn, at the start of your turn, Damage 1 of the Highest Units on the row by 2.
Reaver Hunter
Deploy or Bond: Boost all Reaver Hunters in your Hand, Deck and on your side of the Board by 1. When a Revear Hunter Trio is completed, Damage the Highest Enemy by half its Power (rounding down and ignoring Armor).
x2
Reaver Scout
Deploy: Choose a different Bronze Ally. Play a Copy of it from your Deck.
Redanian Elite
Whenever this Unit's Armor reaches 0, boost self by 5. Deploy: Gain 3 Armor.
Redanian Knight
Every turn, at the start of your turn, if this Unit has no Armor, Boost it by 2 and add 2 Armor to it.
Redanian Knight-Elect
If this Unit has Armor at the start of your turn, Boost units adjacent to it by 1. Deploy: Gain 2 Armor.
Regis
After 2 turns, at the start of your turn, Boost self by 7 if you are winning the Round.
Regis: Higher Vampire
Deploy: Look at 3 random Bronze Units from your opponent's Deck. Consume 1 and shuffle the others back.
Reinforced Ballista
Deploy: Damage an Enemy by 2 (ignoring Armor). Fresh Crew: Repeat the Deploy ability.
Reinforced Siege Tower
Deploy: Add 2 Armor to Units adjacent to this Unit. Fresh Crew: Boost self by 3.
Reinforced Trebuchet
Every turn, at the start of your turn, Damage a random Enemy by 1 (ignoring Armor).
Reinforcement
Play a Bronze or Silver Unit from your Deck. Shuffle the others back.
Renew
Resurrect a Gold Unit from either Graveyard.
x1
Roach
Whenever you play a Gold Unit from your Hand, play Roach from your Deck on a random row.
Royal Decree
Play a Gold card from your Deck. Shuffle the others back.
Sabrina Glevissig
Deathwish: Set all Units on the row to the Power of the Lowest Unit on the row.
Sarah
Deploy: Shuffle a card from your Hand (can be Gold) back into your Deck, then draw the top different card of the same color from your Deck.
x1
Scorch
Destroy all the Highest Units.
Shani
Deploy: Resurrect a Unit and add 3 Armor to it.
Sile de Tansarville
Deploy: You may play a Bronze Special card from your Hand. If you do, draw the top card from your Deck.
Skellige Storm
Apply Skellige Storm to a row on your opponent's side. Skelige Storm: Every turn, at the start of your turn, Damage the leftmost units on the row by 3, 2 and 1, respectively.
Stammelford's Tremors
Damage up to 8 random Enemies by 2.
Summoning Circle
Spawn a base copy of the last Enemy your opponent played from their Hand.
Swallow Potion
Boost a unit by 8.
x3
Temerian Infantryman
Deploy: Play all Temerian Infantrymen from your Deck.
Thaler
Deploy: Draw the top 2 cards from your Deck. Keep 1 and shuffle the other back.
The Last Wish
Draw your top 2 Bronze or Silver cards. Play 1 and shuffle the other back.
Thunderbolt Potion
Boost 3 adjacent Units by 4.
Torrential Rain
Apply Rain to a row on your opponent's side. Rain: Every turn, at the start of your turn, Damage all the Lowest Units on the row by 2.
Trebuchet
Deploy: Damage all Units on a row on your opponent's side by 2 (ignoring Armor). Fresh Crew: Increase the Damage dealt by 1.
Tridam Infantryman
Deploy: Gain 3 Armor.
Triss: Butterfly Spell
Every turn, at the start of your turn, Boost all other Lowest Allies by 1.
x1
Triss Merigold
Deploy: Damage a Unit by 5.
Trollololo
Counts as part of any Northern Realms Trio on the row. Deploy: Gain 5 Armor.
Vernon Roche
Deploy: Damage an Enemy by 3. If it was Destroyed, Spawn a Blue Stripes Commando on a random row and repeat the Deploy ability (one time only).
Ves
Whenever you complete a Northern Realms Trio, play this Unit from your Deck.
Vesemir
Deploy: Play Eskel and Lambert from your Deck.
x1
Villentretenmerth
After 3 turns, at the start of your turn, Destroy all the Highest Units on the Board twice.
White Frost
Apply Frost to a row on your opponent's side and the row above it. Frost: Every turn, at the start of your turn, Damage all Units on the row by 1.
Yennefer
Deploy: Spawn a Unicorn or a Chironex.
x1
Yennefer: The Conjurer
Every turn, at the start of your turn, Damage all the Highest Enemies by 1.
Zoltan: Animal Tamer
Deploy: Spawn Field Marshal Duda Companion or Field Marshal Duda Agitator.

Deck Title

Deck Description

Learn How-to Better Format Your Deck Guide!

Featured Image

This is the graphic that is at the top of your deck. If you don't choose one a default graphic will be chosen from your Faction.

Deck Style

Choose the style of your deck.

Deck Visibility

Private decks are only viewable by you.

Leader

  • 4Radovid1Spawn: Radovid Deploy: Toggle 2 Units' Lock. If Enemies, Damage them by 4 as well.

Deck (25 - 40)

25
  • Bronze: 15
  • Silver: 5
  • Gold: 5

Melee 0

Ranged 3

  • 2Reaver Scout2Deploy: Choose a different Bronze Ally. Play a Copy of it from your Deck.
  • 5King of Beggars1Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.

Siege 1

  • 8Nenneke1Deploy: Shuffle up to 3 cards from your Graveyard into your Deck.

Multiple 16

  • 4Roach1Whenever you play a Gold Unit from your Hand, play Roach from your Deck on a random row.
  • 5Ciri1At the end of the Round, return this Unit to your Hand if you lost.
  • 3Temerian Infantryman3Deploy: Play all Temerian Infantrymen from your Deck.
  • 4Villentretenmerth1After 3 turns, at the start of your turn, Destroy all the Highest Units on the Board twice.
  • 7Triss Merigold1Deploy: Damage a Unit by 5.
  • 4Kaedweni Siege Support3Boost each Ally by 1 when it appears on your side and add 1 Armor to it. If it's a Machine, Boost by 2 and add 2 Armor instead. Crewmen 1.
  • 5Ballista3Deploy: Damage an Enemy and all Enemies with the same Power by 1 (ignoring Armor). Fresh Crew: Repeat the Deploy ability.
  • 5Priscilla1Every turn, at the end of your turn, Boost a random Ally by 3. After this Unit Boosts 4 Allies without leaving the Board, shuffle it back into your Deck.
  • 4Yennefer: The Conjurer1Every turn, at the start of your turn, Damage all the Highest Enemies by 1.
  • 5Prince Stennis1Every 2 turns, at the start of your turn, Boost this Unit by the number of Machine Allies. Crewmen 1. Deploy: Gain 2 Armor.

Event/Disloyal 5

  • -Alzur's Thunder2Damage a Unit by 7.
  • -First Light1Spawn Clear Skies or Rally.
  • -Lacerate1Damage all Units on a row by 3.
  • -Scorch1Destroy all the Highest Units.

5900