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- -Dagon1Spawn a Biting Frost, Impenetrable Fog Torrential Rain or First Light card.
Deck (25 - 40)
- Bronze: 15
- Silver: 6
- Gold: 4
- 3Wild Hunt Rider3Gain Weather Immunity. Play all Wild Hunt Riders from your deck.
- 6Caranthir1Gain Weather Immunity. Spawn a Frost effect and 2 Wild Hunt Hounds.
- 2Foglet3Gain Weather Immunity. Play from your deck or graveyard whenever Fog is spawned. Destroy when moved outside of Fog or Fog is removed.
- 5Ancient Foglet3Gain Weather Immunity. Gain 1 strength at the start of your turn if on a row affected by Fog.
- 7Geralt: Aard1Choose 3 adjacent units on the opposing Melee or Ranged row. Move all non-Gold units among them one row back, then remove 1 strength from all moved units.
- 8Woodland Spirit1Gain Weather Immunity. Spawn 3 Rabid Wolves and a Fog effect on your side only.
- 6Crone: Weavess1Play all Crone units from your deck.
- 6Crone: Whispess1Play all Crone units from your deck.
- 6Gaunter O'Dimm1Spawn 3 Shadows.
- 8Crone: Brewess1Play all Crone units from your deck.
- -Aeromancy1Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
- -Alzur's Thunder2Remove 7 strength from a non-Gold unit.
- 8Avallac'h1Draw 2 cards. The opposing player draws 1 card.
- -Commander's Horn1Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
- -Dimeritium Shackles1Lock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand.
- -Impenetrable Fog2Spawn a Fog effect on both Ranged rows that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Fog when Fog is removed or they move out of it.
- -Swallow Potion1Add 8 strength to a non-Gold unit.