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- 5Eithné1Spawn: Eithne Deploy: Resurrect a Special card.
Deck (25 - 40)
- Bronze: 15
- Silver: 6
- Gold: 4
- 5Eskel1Deploy: Play Vesemir and Lambert from your Deck.
- 5Lambert1Deploy: Play Eskel and Vesemir from your Deck.
- 5Mahakam Defender3Deploy: Gain Resilience.
- 5Mahakam Guard1Deploy: Boost an Ally by 3. If it's a Dwarf, Boost by 4 instead.
- 7Vesemir1Deploy: Play Eskel and Lambert from your Deck.
- 4Hawker Smuggler1Whenever a Unit appears on your opponent's side, Boost self by 1.
- 5King of Beggars1Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
- 4Hawker Healer3Deploy: Boost 2 Units to the right by 3.
- 8Regis1After 2 turns, at the start of your turn, Boost self by 7 if you are winning the Round.
- 10Aglais1Deploy: You may Resurrect a Special card from your opponent's Graveyard. If you do, Weaken self by 4.
- 7Saesenthessis1Deploy: Boost self by 1 for each Dwarf Ally (including Golds). Damage an Enemy by the number of Elf Allies (including Golds).
- 7Triss Merigold1Deploy: Damage a Unit by 5.
- -Alzur's Thunder1Damage a Unit by 7.
- -Commander's Horn1Boost 5 adjacent Units by 4.
- 2Elven Mercenary3If this Unit is Spying, move it to your side after you play an Ambush Unit. Deploy: Draw the top 2 Bronze Special cards in your Deck. Play 1 and shuffle the other back.
- -First Light3Spawn Clear Skies or Rally.
- 12Yaevinn1Deploy: Draw the top Unit and top Special card from your Deck. Keep 1 and shuffle the other back.