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- -Eithné1Return a non-Relentless unit on your side to your hand and immediately play it again.
Deck (25 - 40)
- Bronze: 15
- Silver: 6
- Gold: 4
- 4Elven Mercenary3Play a random non-Gold Special Card from your deck.
- 4Mahakam Defender3Gain Resilience. A Resilient unit stays on the battlefield for the next round.
- 4Mahakam Guard1Gain Weather Immunity. Add 3 strength to a non-Gold unit on your side of the battlefield. If it's a Dwarf, add 5 strength instead.
- 5Eskel1Play Vesemir and Lambert from your deck.
- 5Lambert1Play Eskel and Vesemir from your deck.
- 6Regis1When removed from the battlefield, transform into Regis: Higher Vampire and play.
- 7Saskia1Remove 1 strength from all opposing non-Gold units. Add 1 strength to all non-Gold units on your side of the battlefield (except self).
- 7Vesemir1Play Eskel and Lambert from your deck.
- 3King of Beggars1Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
- 8Triss Merigold1Remove 4 strength from a non-Gold unit.
- 5Aglais1Resurrect a non-Gold Special Card from your graveyard.
- 4Hawker Healer3Add 3 strength to adjacent non-Gold units.
- 4Hawker Smuggler1Gain 1 strength whenever a revealed non-Gold unit appears on the opposing side.
- -Alzur's Thunder1Remove 7 strength from a non-Gold unit.
- -Commander's Horn1Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
- -First Light3Spawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard.
- 14Yaevinn1Gain Weather Immunity. Remove 1 strength from all other non-Gold units on the row. Draw a card.