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- 5Eredin1Doomed, Stubborn. Deploy: Spawn a Bronze Wild Hunt Unit.
Deck (25 - 40)
- Bronze: 21
- Silver: 3
- Gold: 1
- 3Abaya1Deploy: Spawn Torrential Rain, Clear Skies or Arachas Venom.
- 4Foglet3Whenever you apply a Fog Hazard, play 1 copy of this Unit from your Deck on the opposite row. If there are none, Resurrect 1 copy instead. Destroy when all Fog Hazards are cleared from the Board.
- 9Wild Hunt Rider3Increase by 1 the Damage dealt by Frost Hazards on the opposite row.
- 8Ancient Foglet2If a Fog Hazard is anywhere on the Board at the start of your turn, Boost self by 1.
- 6Wild Hunt Warrior3Deploy: Damage an Enemy by 3. If it was under a Frost Hazard or Destroyed, Boost self by 2.
- 8Archgriffin2Deploy: Clear Hazards from the row on your side. Move a Bronze card from one Graveyard to the other.
- 7Drowner3Deploy: Move a Unit to this row on its side. If it's an Enemy, Damage it by 2. If the Enemy is under any Hazard after being moved, Damage it by 4 instead.
- 13Geralt1No ability.
- 2Prize-Winning Cow1Doomed. Retaliation: Spawn a Chort on the row. Deathwish: Spawn a Chort on the row.
- -Biting Frost1Apply a Frost Hazard to an opposing row. Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
- -First Light1Spawn Clear Skies or Rally.
- -Impenetrable Fog1Apply a Fog Hazard to an opposing row. Fog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
- -Scorch1Destroy all the Highest Units.
- -Thunderbolt Potion1Add 2 Armor to 3 adjacent Units and Boost them by 3.
- -Torrential Rain1Apply a Rain Hazard to an opposing row. Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.