Gwent Deck Builder

Power Totals

29
Melee
37
Ranged
16
Siege
0
Multiple
82
Total

Cards

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Rarity

Strength

Loyalty

Position

Type

Group

Ownership

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Adrenaline Rush
Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
Aeromancy
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
Alba Pikeman
Gain Weather Immunity.
Alba Spearmen
Gain a Shield. Shields protect from one strength-removing effect (but not from strength-resetting or swapping effects).
Albrich
If your opponent has not passed, draw a card, then your opponent draws a card and reveals it.
Alchemist
Reveal a random card in your opponent's hand.
Alzur's Double Cross
Add 3 strength to the strongest non-Gold unit in your deck and play it. Ties are resolved randomly.
Alzur's Thunder
Remove 7 strength from a non-Gold unit.
x3
Ambassador
Add 12 strength to a random non-Gold unit on your side of the battlefield.
Assassination
Lock and destroy an opposing non-Gold unit. Locked units lose all tokens and have no ability until replayed or moved to a hand.
Assire Var Anahid
Choose up to 2 cards in your opponent's graveyard and randomly place them in your opponent's deck. For each card chosen, lose 1 strength.
x1
Auckes
Lock or unlock a non-Gold unit on the battlefield. Locked units lose all tokens and have no ability until replayed or moved to a hand.
Bekker's Twisted Mirror
Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.
Biting Frost
Spawn a Frost effect on both Melee rows that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Frost when Frost is removed or they move out of it.
Black Infantry Arbalest
Remove 3 strength from an opposing non-Gold unit. If the unit's strength is higher than base, remove 6 strength instead.
Blizzard Potion
Spawn either an Immune Boost or Overdose effect.
x1
Cahir
If your opponent has not passed, enable your Leader for use and your opponent draws the top Bronze card in their deck and reveals it.
x1
Cantarella
Gain Weather Immunity. Draw a card. You may keep it, or put it at the bottom of your deck and draw another. When not Spying, lose 6 base strength.
Ceallach
Gain 6 strength whenever either player uses a Leader card but before its effects resolve.
Ciri
Return to your hand if you lose the round.
Ciri: Dash
When moved to the graveyard, randomly place in your deck and gain 3 base strength.
Cleaver
Lock or unlock a non-Gold unit on the battlefield. Locked units lose all tokens and have no ability until replayed or moved to a hand.
x2
Combat Engineer
Toggle the Resilience of a non-Gold unit on your side of the battlefield. A Resilient unit stays on the battlefield for the next round.
Commander's Horn
Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
Cynthia
if your opponent has not passed, draw a card, then create The Guardian in your opponent's hand and reveal it.
Cyprian Wiley
Remove 3 base strength from an opposing non-Gold unit.
Daerlan Foot Soldiers
No ability.
Decoy
Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
Dimeritium Bomb
Choose 5 adjacent units. Reset them to base strength. Convert affected Gold units to Silver (or Bronze, if that was their original color).
Dimeritium Shackles
Lock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand.
Dudu
Set strength to that of an opposing non-Gold unit.
x3
Emissary
Look at the top 2 Bronze units in your deck. Play one and place the other back randomly in your deck.
Epidemic
Destroy the weakest non-Gold unit(s) on the battlefield.
Eskel
Play Vesemir and Lambert from your deck.
Fake Ciri
Gain 1 strength at the start of each turn while Spying. If Spying when its owner passes, move to the opposing side.
Fire Scorpion
Remove 3 strength from an opposing non-Gold unit.
First Light
Spawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard.
Fringilla Vigo
No ability.
Geralt
No ability.
Geralt: Aard
Choose 3 adjacent units on the opposing Melee or Ranged row. Move all non-Gold units among them one row back, then remove 1 strength from all moved units.
Geralt: Igni
Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
Impenetrable Fog
Spawn a Fog effect on both Ranged rows that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Fog when Fog is removed or they move out of it.
x2
Impera Brigade
Gain 2 strength for each Spying unit on the opposing side and whenever a Spying unit appears on the opposing side.
x1
Impera Enforcers
Gain 4 strength whenever either player uses a Leader card but before its effects resolve.
x1
Iris
When destroyed, add 3 strength to all opposing non-Gold units.
x1
Joachim De Wett
Play the top loyal-only non-Gold unit in your deck and add 8 to its strength.
Johnny
Banish a card in your hand and create in its place a base copy of another card of the same color randomly chosen from both players' cards (all locations, excluding Johnny). Banish when moved to the graveyard.
King of Beggars
Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
Lacerate
Remove 3 strength from all non-Gold units on a row.
Lambert
Play Eskel and Vesemir from your deck.
Letho of Gulet
Banish non-Gold units within 2 spaces and add their strength to this unit's base strength. When removed, set base strength to 1 (even when Locked).
Mangonel
Remove 2 strength from a random opposing non-Gold unit whenever a card in either hand is revealed.
Manticore Venom
Choose 3 adjacent units. Remove 4 strength from non-Gold units among them.
Mardroeme
Spawn either a Mutagen or a Spores effect.
Menno Coehoorn
Destroy all opposing Spying non-Gold units on the battlefield.
Merigold's Hailstorm
Spawn a Biting Frost or Torrential Rain card, then banish self.
Myrgtabrakke
Remove 2 strength from a non-Gold unit, then 2 from a non-Gold unit, then 1 from a non-Gold unit.
x2
Nauzicaa Brigade
Remove 5 strength from a Spying non-Gold unit on either side of the battlefield. If the unit was destroyed, gain 4 base strength.
Nauzicaa Standard Bearer
Add 3 strength to adjacent non-Gold units.
Nilfgaardian Knight
Reveal a random card in your hand.
Ocvist
After 4 turns, remove 1 strength from all opposing non-Gold units. Then return this Ocvist to your hand, set its base strength to 6 and remove its ability.
Olgierd
Resurrect at the start of the round and remove 2 base strength.
Operator
Choose a non-Gold unit in your hand (other than the Operator). Create an exact copy in both players' hands. Banish when moved to the graveyard.
Peter Saar Gwynleve
Reset a non-Gold unit to base strength.
Prize Winning Cow
When removed from the battlfield, spawn a Chort on the row where this unit was.
Quen Sign
Choose a non-Gold unit in your hand. Give all instances of it in your hand and deck a Shield. Shields protect from one strength-removing effect (but not from strength-resetting or swapping effects).
Ragh Nar Roog
Remove 2 base strength from 8 random opposing non-Gold units on the battlefield.
Regis
When removed from the battlefield, transform into Regis: Higher Vampire and play.
Renew
Resurrect a Gold non-Permadeath unit.
Roach
Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
Rot Tosser
Spawn a Cow Carcass on an opposing row.
Sarah
Gain Weather Immunity. Gain 3 strength each time a Weather effect appears.
x1
Scorch
Destroy the strongest non-Gold unit(s) on the battlefield.
Serrit
Choose an opposing non-Gold unit and remove 1 from its strength for each revealed card in both players' hands.
Skellige Storm
Spawn an Impenetrable Fog or Torrential Rain card, then banish self.
Spotter
While in your hand, deck or on the battlefield, gain 1 strength whenever a card in either player’s hand is revealed.
Stammelford's Tremors
Remove 2 strength from 6 random opposing non-Gold units.
x1
Stefan Skellen
Choose any card in your deck, then shuffle your deck and place the chosen card on top.
Swallow Potion
Add 8 strength to a non-Gold unit.
Sweers
Move all instances of an opposing non-Gold unit from your opponent's deck to their graveyard.
The Last Wish
Draw 2 cards. Discard 2 cards.
Thunderbolt Potion
Choose 3 adjacent units. Add 4 strength to all non-Gold units among them.
x1
Tibor Eggebracht
If your opponent has not passed, gain 15 strength, then your opponent draws the top Bronze card from their deck and reveals it. When removed, set base strength to 7 (even when Locked).
Torrential Rain
Spawn a Rain effect on both Siege rows that that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Rain when Rain is removed or they move out of it.
x1
Treason
Move an opposing Spying non-Gold unit to your side and add 8 to its strength.
Triss Merigold
Remove 4 strength from a non-Gold unit.
Vanhemar
While in your hand, deck or on the battlefield, gain 1 strength whenever a card in either player's hand is revealed.
Vattier De Rideaux
Reveal up to 2 cards in your hand. For each card thus revealed, reveal 1 random card in your opponent's hand.
Vesemir
Play Eskel and Lambert from your deck.
x2
Vicovaro Medic
Resurrect a Bronze non-Permadeath unit from the opposing graveyard.
x1
Vilgefortz
Destroy a non-Gold unit. If it was on the opposing side, your opponent draws a card and reveals it. If it was on your side, draw and play a card. If your opponent has passed, you may only target a unit on your side.
Villentretenmerth
After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
Warcry
Double the strength of all weakened non-Gold units on your side of the battlefield.
White Frost
Spawn a Biting Frost or Impenetrable Fog card, then banish self.
Xarthisius
Look at the top 3 cards in your opponent's deck. You may move 1 to the bottom of that deck.
Yennefer
Spawn either a Unicorn or a Chironex.
Yennefer: The Conjurer
At the start of your turn, remove 1 strength from the strongest opposing non-Gold unit(s).
Zoltan: Animal Tamer
Spawn one of the two Field Marshal Duda units.

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Leader

  • -Emhyr Var Emreis1Reveal 3 random cards in the opposing hand.

Deck (25 - 40)

25
  • Bronze: 15
  • Silver: 6
  • Gold: 4

Melee 4

  • 6Impera Brigade2Gain 2 strength for each Spying unit on the opposing side and whenever a Spying unit appears on the opposing side.
  • 7Tibor Eggebracht1If your opponent has not passed, gain 15 strength, then your opponent draws the top Bronze card from their deck and reveals it. When removed, set base strength to 7 (even when Locked).
  • 10Cahir1If your opponent has not passed, enable your Leader for use and your opponent draws the top Bronze card in their deck and reveals it.

Ranged 7

  • 2Vicovaro Medic2Resurrect a Bronze non-Permadeath unit from the opposing graveyard.
  • 5Nauzicaa Brigade2Remove 5 strength from a Spying non-Gold unit on either side of the battlefield. If the unit was destroyed, gain 4 base strength.
  • 6Impera Enforcers1Gain 4 strength whenever either player uses a Leader card but before its effects resolve.
  • 8Auckes1Lock or unlock a non-Gold unit on the battlefield. Locked units lose all tokens and have no ability until replayed or moved to a hand.
  • 9Stefan Skellen1Choose any card in your deck, then shuffle your deck and place the chosen card on top.

Siege 3

  • 4Combat Engineer2Toggle the Resilience of a non-Gold unit on your side of the battlefield. A Resilient unit stays on the battlefield for the next round.
  • 8Vilgefortz1Destroy a non-Gold unit. If it was on the opposing side, your opponent draws a card and reveals it. If it was on your side, draw and play a card. If your opponent has passed, you may only target a unit on your side.

Multiple 0

Event/Disloyal 11

  • 2Ambassador3Add 12 strength to a random non-Gold unit on your side of the battlefield.
  • 12Cantarella1Gain Weather Immunity. Draw a card. You may keep it, or put it at the bottom of your deck and draw another. When not Spying, lose 6 base strength.
  • 2Emissary3Look at the top 2 Bronze units in your deck. Play one and place the other back randomly in your deck.
  • 1Iris1When destroyed, add 3 strength to all opposing non-Gold units.
  • 5Joachim De Wett1Play the top loyal-only non-Gold unit in your deck and add 8 to its strength.
  • -Scorch1Destroy the strongest non-Gold unit(s) on the battlefield.
  • -Treason1Move an opposing Spying non-Gold unit to your side and add 8 to its strength.

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