Gwent Deck Builder

Power Totals

18
Melee
22
Ranged
33
Siege
7
Multiple
80
Total

Cards

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Rarity

Strength

Loyalty

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Type

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Adrenaline Rush
Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
Aeromancy
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
Alzur's Double Cross
Add 3 strength to the strongest non-Gold unit in your deck and play it. Ties are resolved randomly.
Alzur's Thunder
Remove 7 strength from a non-Gold unit.
Ballista
Remove 3 strength from an opposing non-Gold unit.
Bekker's Twisted Mirror
Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.
Biting Frost
Spawn a Frost effect on both Melee rows that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Frost when Frost is removed or they move out of it.
Blizzard Potion
Spawn either an Immune Boost or Overdose effect.
Bloody Baron
Spawn a Botchling or a Lubberkin.
Blue Stripes Commando
Add 2 strength to all your other Blue Stripes Commandos in your hand, deck or on your side of the battlefield.
Blue Stripes Scout
Add 4 strength to a non-Gold unit on your side of the battlefield.
Ciri
Return to your hand if you lose the round.
Ciri: Dash
When moved to the graveyard, randomly place in your deck and gain 3 base strength.
x1
Cleaver
Lock or unlock a non-Gold unit on the battlefield. Locked units lose all tokens and have no ability until replayed or moved to a hand.
Commander's Horn
Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
Cyprian Wiley
Remove 3 base strength from an opposing non-Gold unit.
Dandelion
Add 2 strength to each non-Gold unit played on your side. Does not affect spawned units.
x1
Decoy
Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
Dethmold
Banish a non-Gold card in the opposing graveyard.
Dijkstra
Look at all Gold cards in your deck. Play one and place the others back randomly in your deck.
Dimeritium Bomb
Choose 5 adjacent units. Reset them to base strength. Convert affected Gold units to Silver (or Bronze, if that was their original color).
x1
Dimeritium Shackles
Lock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand.
Dudu
Set strength to that of an opposing non-Gold unit.
Dun Banner Heavy Cavalry
After 3 turns, convert to Gold until removed from the battlefield or the round ends.
Dun Banner Light Cavalry
Gain Weather Immunity.
Epidemic
Destroy the weakest non-Gold unit(s) on the battlefield.
Eskel
Play Vesemir and Lambert from your deck.
x3
Field Medic
Resurrect a random Bronze non-Permadeath unit.
x2
First Light
Spawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard.
Geralt
No ability.
Geralt: Aard
Choose 3 adjacent units on the opposing Melee or Ranged row. Move all non-Gold units among them one row back, then remove 1 strength from all moved units.
x1
Geralt: Igni
Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
Impenetrable Fog
Spawn a Fog effect on both Ranged rows that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Fog when Fog is removed or they move out of it.
Iris
When destroyed, add 3 strength to all opposing non-Gold units.
John Natalis
Add 3 strength to a non-Gold unit on your side, then 2 to a non-Gold unit on your side, then 1 to a non-Gold unit on your side.
Johnny
Banish a card in your hand and create in its place a base copy of another card of the same color randomly chosen from both players' cards (all locations, excluding Johnny). Banish when moved to the graveyard.
Kaedweni Sergeant
Convert a Gold unit to Silver (or Bronze, if that was its original color).
Kaedweni Siege Expert
Add 3 strength to each non-Gold Machine played on your side.
x3
Kaedweni Siege Support
Add 3 strength to 2 non-Gold units on your side of the battlefield.
Keira Metz
Set the strength of the unit on the right (if non-Gold) to that of the unit on the left (if non-Gold).
King of Beggars
Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
Lacerate
Remove 3 strength from all non-Gold units on a row.
Lambert
Play Eskel and Vesemir from your deck.
Manticore Venom
Choose 3 adjacent units. Remove 4 strength from non-Gold units among them.
Mardroeme
Spawn either a Mutagen or a Spores effect.
Margarita Laux–Antille
Spawn an Aretuza Adept whenever a Gold card appears on your side.
Merigold's Hailstorm
Spawn a Biting Frost or Torrential Rain card, then banish self.
Myrgtabrakke
Remove 2 strength from a non-Gold unit, then 2 from a non-Gold unit, then 1 from a non-Gold unit.
x1
Nenneke
Resurrect a non-Gold, non-Permadeath unit.
Ocvist
After 4 turns, remove 1 strength from all opposing non-Gold units. Then return this Ocvist to your hand, set its base strength to 6 and remove its ability.
Odrin
Every turn, move to a random row on the same side and add 1 strength to all other non-Gold units on the row.
Olgierd
Resurrect at the start of the round and remove 2 base strength.
Operator
Choose a non-Gold unit in your hand (other than the Operator). Create an exact copy in both players' hands. Banish when moved to the graveyard.
Pavetta
Destroy the weakest non-Gold unit(s) on the battlefield.
Philippa Eilhart
You may play a Special Card from your hand. if you do, draw a card afterward.
Poor Infantry
Spawn 2 base copies of this unit on the same row.
Prince Stennis
Gain Weather Immunity. Draw 1 card face up and 1 card face down. Keep 1 and randomly place the other in your deck.
x1
Priscilla
Draw 1 non-Gold card face up and 1 non-Gold card face down. Play 1 and randomly place the other in your deck.
Prize Winning Cow
When removed from the battlfield, spawn a Chort on the row where this unit was.
Promote
Choose 3 adjacent units on your side. Convert all non-Gold units among them to Gold until removed from the battlefield or the round ends.
Quen Sign
Choose a non-Gold unit in your hand. Give all instances of it in your hand and deck a Shield. Shields protect from one strength-removing effect (but not from strength-resetting or swapping effects).
Ragh Nar Roog
Remove 2 base strength from 8 random opposing non-Gold units on the battlefield.
Reaver Hunter
After 2 turns, play a Reaver Hunter from your deck.
x3
Reaver Scout
Choose a Bronze unit (other than a Reaver Scout) on your side of the battlefield. Play an instance of it from your deck.
Redanian Elite
If 3 or more Redanian Elites are on your side of the battlefield, convert them to Gold until removed from the battlefield or the round ends.
Redanian Knight
No ability.
Regis
When removed from the battlefield, transform into Regis: Higher Vampire and play.
Reinforced Ballista
Remove 1 strength from a random opposing non-Gold unit whenever a Gold card appears on your side.
Reinforced Siege Tower
Gain 2 strength whenever a Gold card appears on your side.
x3
Reinforced Trebuchet
Every turn, remove 1 strength from a random opposing non-Gold unit.
Reinforcement
Choose a Bronze unit on your side of the battlefield and play all instances of it from your deck.
Renew
Resurrect a Gold non-Permadeath unit.
x1
Roach
Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
Sabrina Glevissig
When destroyed, remove 3 strength from all non-Gold units on its side.
Sarah
Gain Weather Immunity. Gain 3 strength each time a Weather effect appears.
x1
Scorch
Destroy the strongest non-Gold unit(s) on the battlefield.
x1
Shani
Resurrect a non-Gold, non-Permadeath unit and convert it to Gold until removed from the battlefield or the round ends.
Sile de Tansarville
Remove 4 strength from an opposing non-Gold unit.
Skellige Storm
Spawn an Impenetrable Fog or Torrential Rain card, then banish self.
Stammelford's Tremors
Remove 2 strength from 6 random opposing non-Gold units.
Swallow Potion
Add 8 strength to a non-Gold unit.
Temerian Foot Soldier
Play all Temerian Foot Soldiers from your deck.
Thaler
Redraw up to 1 card.
The Last Wish
Draw 2 cards. Discard 2 cards.
Thunderbolt Potion
Choose 3 adjacent units. Add 4 strength to all non-Gold units among them.
Torrential Rain
Spawn a Rain effect on both Siege rows that that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Rain when Rain is removed or they move out of it.
Trebuchet
Remove 2 strength from 2 opposing non-Gold units.
x1
Triss: Butterfly Spell
Add 2 to all non-Gold units in your hand.
x1
Triss Merigold
Remove 4 strength from a non-Gold unit.
Trololo
Remove 1 strength from all non-Gold units on the opposite row. Gain 2 strength for each.
Vernon Roche
Remove 5 strength from a non-Gold unit on the battlefield.
Ves
Play a Blue Stripes Commando from your deck whenever a Gold card appears on your side.
Vesemir
Play Eskel and Lambert from your deck.
Villentretenmerth
After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
Warcry
Double the strength of all weakened non-Gold units on your side of the battlefield.
White Frost
Spawn a Biting Frost or Impenetrable Fog card, then banish self.
Yennefer
Spawn either a Unicorn or a Chironex.
Yennefer: The Conjurer
At the start of your turn, remove 1 strength from the strongest opposing non-Gold unit(s).
Zoltan: Animal Tamer
Spawn one of the two Field Marshal Duda units.

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Leader

  • -Radovid1Choose 3 adjacent units. Lock all non-Gold units among them and remove 2 base strength from the locked units.

Deck (25 - 40)

25
  • Bronze: 15
  • Silver: 6
  • Gold: 4

Melee 4

  • 4Field Medic3Resurrect a random Bronze non-Permadeath unit.
  • 6Cleaver1Lock or unlock a non-Gold unit on the battlefield. Locked units lose all tokens and have no ability until replayed or moved to a hand.

Ranged 6

  • 2Reaver Scout3Choose a Bronze unit (other than a Reaver Scout) on your side of the battlefield. Play an instance of it from your deck.
  • 2Shani1Resurrect a non-Gold, non-Permadeath unit and convert it to Gold until removed from the battlefield or the round ends.
  • 6Triss: Butterfly Spell1Add 2 to all non-Gold units in your hand.
  • 8Triss Merigold1Remove 4 strength from a non-Gold unit.

Siege 8

  • 2Priscilla1Draw 1 non-Gold card face up and 1 non-Gold card face down. Play 1 and randomly place the other in your deck.
  • 3Kaedweni Siege Support3Add 3 strength to 2 non-Gold units on your side of the battlefield.
  • 4Nenneke1Resurrect a non-Gold, non-Permadeath unit.
  • 6Reinforced Trebuchet3Every turn, remove 1 strength from a random opposing non-Gold unit.

Multiple 2

  • 3Roach1Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
  • 4Geralt: Igni1Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.

Event/Disloyal 5

  • -Decoy1Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
  • -Dimeritium Shackles1Lock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand.
  • -First Light2Spawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard.
  • -Scorch1Destroy the strongest non-Gold unit(s) on the battlefield.

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