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- 6Radovid1Doomed, Stubborn. Deploy: Toggle 2 Units' Lock. If Enemies, Damage them by 4 as well. Crewmen 1.
Deck (25 - 40)
- Bronze: 15
- Silver: 5
- Gold: 5
- 1Reaver Scout3Deploy: Choose a different Bronze Ally. Play a copy of it from your Deck.
- 6Priscilla1Counter 4: Until the Counter reaches 0, at the end of your turn, Boost a random other Ally by 3 and decrease the Counter. Deploy: Gain 3 Armor.
- 5Shani1Deploy: Resurrect a Bronze or Silver Unit and add 2 Armor to it.
- 4Roach1Whenever you play a Gold card from your Hand (note: does not include Leaders), play Roach from your Deck on a random row before that card resolves.
- 6Field Medic3Deploy: Choose a different Bronze Ally and shuffle it back into your Deck, then play a random Bronze Unit from your Deck.
- 5Geralt: Igni1Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.
- 8Nenneke1Deploy: Shuffle up to 3 Bronze or Silver Units from your Graveyard into your Deck.
- 9Cleaver1Deploy: Toggle a Unit's Lock.
- 7Reinforced Trebuchet3Every turn, at the start of your turn, Damage a random Enemy by 1 (ignoring Armor).
- 6Triss: Butterfly Spell1Every turn, at the start of your turn, Boost all other Lowest Allies by 1. Deathwish: If Destroyed during your opponent's turn, Boost all other Lowest Allies by 2.
- 8Triss Merigold1Deploy: Damage a Unit by 5.
- 6Kaedweni Siege Support3Whenever an Ally appears, Boost it by 1. If it's a Machine, Boost it by 1 and add 1 Armor. Crewmen 1.
- -Decoy1Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
- -Dimeritium Shackles1Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.
- -First Light2Spawn Clear Skies or Rally.
- -Scorch1Destroy all the Highest Units.