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- -Dagon1Spawn a Biting Frost, Impenetrable Fog Torrential Rain or First Light card.
Deck (25 - 40)
- Bronze: 30
- Silver: 6
- Gold: 4
- 3Nekker3While in your hand, deck or on the battlefield, gain 1 strength whenever a Devourer unit on your side absorbs strength. When removed from the battlefield, play a Nekker from your deck.
- 4Katakan1Banish a non-gold unit in either graveyard and absorb its strength.
- 7Golem1When removed from the battlefield, spawn 2 Lesser Golems on the row where this unit was.
- 8Earth Elemental1When removed from the battlefield, spawn 3 Lesser Earth Elementals on the row where this unit was.
- 4Harpy3Spawn 2 Harpy Eggs on random rows on your side.
- 5Celaeno Harpy1Transform all non-Gold Harpy Eggs on your side into Harpies and add 2 to their strength. Gain 1 strength for each Harpy Egg this unit transformed.
- 6Fire Elemental1Spawn a Lesser Fire Elemental on this unit's row at the start of your turn.
- 7Geralt: Aard1Choose 3 adjacent units on the opposing Melee or Ranged row. Move all non-Gold units among them one row back, then remove 1 strength from all moved units.
- 4Frightener1Every 2 turns, banish a random non-Gold Special Card in your graveyard, then absorb 3 strength.
- 5Giant Toad1Discard a non-Gold unit, absorb its strength, then draw a card.
- 6Arachas Behemoth3Spawn an Arachas whenever a Devourer on your side absorbs strength.
- 8Kayran1Destroy 3 non-Gold units on your side and absorb their strength as base. When removed, set base strength to 8 (even when Locked).
- 5Vran Warrior3Every 2 turns, at the end of the turn, destroy the unit on the right (if non-Gold) and absorb its strength.
- 6Ekimmara2Destroy a non-Gold unit on your side and absorb its strength.
- -Adrenaline Rush2Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
- -Alzur's Thunder1Remove 7 strength from a non-Gold unit.
- 8Avallac'h1Draw 2 cards. The opposing player draws 1 card.
- -Biting Frost1Spawn a Frost effect on both Melee rows that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Frost when Frost is removed or they move out of it.
- -Dimeritium Bomb1Choose 5 adjacent units. Reset them to base strength. Convert affected Gold units to Silver (or Bronze, if that was their original color).
- -Dimeritium Shackles2Lock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand.
- -Epidemic1Destroy the weakest non-Gold unit(s) on the battlefield.
- -First Light1Spawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard.
- -Lacerate1Remove 3 strength from all non-Gold units on a row.
- -Monster Nest3Spawn 3 base copies of a Breedable unit on your side of the battlefield.
- -Stammelford's Tremors1Remove 2 strength from 6 random opposing non-Gold units.
- 7Succubus1After 2 turns, move the strongest other non-Gold unit on the row to the other side (ties are resolved randomly).
- -Thunderbolt Potion1Choose 3 adjacent units. Add 4 strength to all non-Gold units among them.