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- 7Morvran Voorhis1Doomed, Stubborn. Deploy: Reveal up to 4 cards from either player's Hand.
Deck (25 - 40)
- Bronze: 17
- Silver: 4
- Gold: 4
- 1Vicovaro Medic2Doomed. Deploy: Resurrect a Bronze Unit from your opponent's Graveyard.
- 6Rot Tosser2Deploy: Spawn a Cow Carcass on your opponent's side.
- 13Geralt1No ability.
- 5Ciri1At the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
- 7Yennefer: The Conjurer1Every turn, at the start of your turn, Damage all the Highest Enemies by 1. Deathwish: If Destroyed during your opponent's turn, Damage all the Highest Enemies by 2.
- 4Cahir1Doomed, Stubborn. Deploy: If playing as Nilfgaard, trigger your Leader's Deploy ability.
- 5Auckes1Deploy: Toggle 2 Units' Lock. If Enemies, Damage them by 1 as well.
- 6Impera Brigade2Whenever a Spying Enemy appears, Boost self by 2. Deploy: Boost self by 2 for each Spying Enemy.
- 6Impera Enforcers1Whenever a Spying Enemy appears during your turn, Damage an Enemy by 2. Deploy: Damage an Enemy by 2.
- 5Nauzicaa Brigade2Deploy: Damage a Spying Unit by 7. If it was Destroyed, Strengthen self by 4.
- 6Combat Engineer2Deploy: Toggle a Bronze or Silver Unit's Resilience.
- 2Ambassador2Deploy: Boost an Ally by 12.
- 11Cantarella1Doomed. Deploy: Draw the top card from your Deck. Keep it, or place it at the bottom of your Deck and draw the new top card.
- -Dimeritium Bomb1Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first.
- 2Emissary3Deploy: Draw the top 2 Bronze Units from your Deck. Play 1 and shuffle the other back.
- -First Light1Spawn Clear Skies or Rally.
- -Treason1Move a Bronze Spying Enemy that has 10 or less Power to the opposite row.