This is the graphic that is at the top of your deck. If you don't choose one a default graphic will be chosen from your Faction.
Choose the style of your deck.
Private decks are only viewable by you.
- -Francesca1Redraw up to 3 cards.
Deck (25 - 40)
- Bronze: 20
- Silver: 4
- Gold: 1
- 1Prize Winning Cow1When removed from the battlfield, spawn a Chort on the row where this unit was.
- 4Elven Mercenary2Play a random non-Gold Special Card from your deck.
- 4Mahakam Defender3Gain Resilience. A Resilient unit stays on the battlefield for the next round.
- 4Mahakam Guard2Gain Weather Immunity. Add 3 strength to a non-Gold unit on your side of the battlefield. If it's a Dwarf, add 5 strength instead.
- 6Cleaver1Lock or unlock a non-Gold unit on the battlefield. Locked units lose all tokens and have no ability until replayed or moved to a hand.
- 10Sheldon Skaggs1No ability.
- 12Geralt1No ability.
- 5Vrihedd Dragoon2Add 4 strength to a non-Gold unit in your hand.
- 4Blue Mountain Commando1Return a Bronze, non-Relentless unit on your side (other than a Blue Mountain Commando) to your hand and immediately play it again.
- 4Dwarven Skirmisher2Remove 3 strength from an opposing non-Gold unit. If it is not destroyed, gain 2 strength.
- 4Hawker Healer2Add 3 strength to adjacent non-Gold units.
- 4Hawker Smuggler2Gain 1 strength whenever a revealed non-Gold unit appears on the opposing side.
- -Alzur's Thunder2Remove 7 strength from a non-Gold unit.
- -Dimeritium Shackles1Lock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand.
- -First Light1Spawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard.
- -Scorch1Destroy the strongest non-Gold unit(s) on the battlefield.