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- 5Eredin1Doomed, Stubborn. Deploy: Spawn a Bronze Wild Hunt Unit.
Deck (25 - 40)
- Bronze: 16
- Silver: 3
- Gold: 6
- -Lacerate1Damage all Units on a row by 3.
- 4Foglet3Whenever you apply a Fog Hazard, play 1 copy of this Unit from your Deck on the opposite row. If there are none, Resurrect 1 copy instead. Destroy when all Fog Hazards are cleared from the Board.
- 9Wild Hunt Rider3Increase by 1 the Damage dealt by Frost Hazards on the opposite row.
- 5Old Speartip: Asleep1If at the start of your turn there are 3 or more Units on the opposite row, wake up. Deploy: Gain 5 Armor. Boost Units adjacent to this one by 1.
- 8Ancient Foglet1If a Fog Hazard is anywhere on the Board at the start of your turn, Boost self by 1.
- 6Wild Hunt Warrior2Deploy: Damage an Enemy by 3. If it was under a Frost Hazard or Destroyed, Boost self by 2.
- 5Ciri1At the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
- 8Caranthir1Deploy: Move an Enemy to this row on its side and apply a Frost Hazard to that row.
- 5Gaunter O'Dimm1Deploy: Guess whether a random Unit from your opponent's Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.
- 6Ice Giant1If a Frost Hazard is anywhere on the Board, Boost self by 6.
- 5Nithral1Deploy: Damage an Enemy by 5. If you have any Wild Hunt Units in your Hand, Damage it by 7 instead.
- 5Woodland Spirit1Deploy: Spawn 3 Rabid Wolves and apply a Fog Hazard to the opposite row.
- 9Imlerith1Deploy: Damage an Enemy by 4. If the Enemy is under a Frost Hazard, Damage it by 8 instead.
- 6Wyvern2Deploy: Damage an Enemy by 3. If you have any Draconids in your Hand, Strengthen self by 2.
- -Aeromancy1Play a Bronze or Silver Hazard card from your Deck. Shuffle the others back.
- -Alzur's Thunder1Damage a Unit by 7.
- -Commander's Horn1Boost 5 adjacent Units by 4.
- -Impenetrable Fog1Apply a Fog Hazard to an opposing row. Fog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
- -Swallow Potion1Boost a Unit by 8.