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- 5Foltest1Doomed, Stubborn. Deploy: Boost all other Units in your Hand, Deck and on your side of the Board (except Agents and Double Agents) by 1. Crewmen 1.
Deck (25 - 40)
- Bronze: 34
- Silver: 2
- Gold: 2
- 1Reaver Scout3Deploy: Choose a different Bronze Ally. Play a copy of it from your Deck.
- 4Dun Banner Light Cavalry3If at the start of your turn you have not passed and are losing the Round by more than 20 Power, play this Unit from your Deck.
- -Lacerate2Damage all Units on a row by 3.
- 6Field Medic3Deploy: Choose a different Bronze Ally and shuffle it back into your Deck, then play a random Bronze Unit from your Deck.
- 5Kaedweni Siege Master2Deploy: Heal a Bronze or Silver Northern Realms Machine and trigger its Deploy ability. Crewmen 1.
- 3Temerian Infantryman3Deploy: Play all Temerian Infantrymen from your Deck on the row.
- 6Ballista3Deploy: Damage an Enemy and up to 4 other random Enemies with the same Power by 1. Fresh Crew: Repeat the Deploy ability.
- 7Dun Banner Heavy Cavalry3Deploy: Remove Armor from a Unit and Boost self by the amount of Armor removed.
- 7Reinforced Trebuchet3Every turn, at the start of your turn, Damage a random Enemy by 1 (ignoring Armor).
- 7Sile de Tansarville1Deploy: You may play a Bronze Special card from your Hand and draw the top card from your Deck.
- 6Redanian Elite3Whenever this Unit's Armor reaches 0, Boost self by 5. Deploy: Gain 4 Armor.
- 13Geralt1No ability.
- 6Triss: Butterfly Spell1Every turn, at the start of your turn, Boost all other Lowest Allies by 1. Deathwish: If Destroyed during your opponent's turn, Boost all other Lowest Allies by 2.
- 3Blue Stripes Commando3Whenever a different Temerian Ally with the same Power as this Unit is played, play this Unit from your Deck (1 copy max) and place it on that Ally's row.
- -Alzur's Double Cross1Boost the Highest Bronze or Silver Unit in your Deck by 2 and play it.
- -First Light3Spawn Clear Skies or Rally.