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- 4Brouver Hoog1Doomed, Stubborn. Deploy: Play any Silver Unit or a Bronze Dwarf from your Deck. Shuffle the others back.
Deck (25 - 40)
- Bronze: 14
- Silver: 7
- Gold: 4
- 7Vrihedd Dragoon3Every turn, at the start of your turn, Boost a random Loyal Unit in your Hand by 1.
- 9Aglais1Deploy: You may Resurrect a Bronze or Silver Special card from your opponent's Graveyard.
- 3Blue Mountain Commando2Whenever this Unit is moved, Boost it by 2. Deploy: Play all Blue Mountain Commandos from your Deck on the row.
- 5Ciri1At the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
- 1Elven Mercenary3Deploy: Draw the top 2 Bronze Special cards in your Deck. Play 1 and shuffle the other back.
- 6Toruviel1Ambush: When your opponent passes, turn this Unit over and Boost 2 Units on each side by 2.
- 10Saesenthessis1Deploy: Boost self by 1 for each Dwarf Ally. Damage an Enemy by the number of Elf Allies.
- 7Morenn1Ambush: When an Enemy appears (except Leaders), turn Morenn over and Damage that Enemy by 5 before its Deploy ability resolves.
- 9Milva1Deploy: If neither player has passed, return the Highest different Bronze or Silver Enemy to your opponent's Hand, then return the Highest different Bronze or Silver Ally to your Hand and Boost it by 3. Does not affect Milva.
- 7Operator1Doomed, Stubborn. Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
- 9Vrihedd Sappers2Ambush: After 2 turns, at the start of your turn, turn this Unit over.
- -Lacerate1Damage all Units on a row by 3.
- 4Roach1Whenever you play a Gold card from your Hand (note: does not include Leaders), play Roach from your Deck on a random row before that card resolves.
- -First Light3Spawn Clear Skies or Rally.
- -Manticore Venom1Damage a Unit by 12.
- -Scorch1Destroy all the Highest Units.
- 12Yaevinn1Doomed. Deploy: Draw the top Unit and top Special card from your Deck. Keep 1 and shuffle the other back.