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- 2Henselt1Spawn Henselt Deploy: Choose a Bronze Ally. Play all copies of it from your Deck.
Deck (25 - 40)
- Bronze: 15
- Silver: 4
- Gold: 6
- 1Reaver Scout2Deploy: Choose a different Bronze Ally. Play a copy of it from your Deck.
- 5King of Beggars1Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
- 4Field Medic3Deploy: Choose a different Bronze Ally and shuffle it back into your Deck, then play a random Bronze Unit from your Deck.
- 6Reinforced Trebuchet3Every turn, at the start of your turn, Damage a random Enemy by 1.
- 8Nenneke1Deploy: Shuffle up to 3 cards from your Graveyard into your Deck.
- 4Roach1Whenever you play a Gold Unit from your Hand, play Roach from your Deck on a random row before that Unit's Deploy ability resolves.
- 8Dandelion1Deploy: Boost up to 3 Bronze or Silver Units in your Deck by 3, then shuffle your Deck.
- 5Ciri1At the end of the Round, return this Unit to your Hand if you lost.
- 4Shani1Deploy: Resurrect a Unit and add 4 Armor to it.
- 6Reinforced Siege Tower3Deploy: Add 2 Armor to Units adjacent to this Unit. Fresh Crew: Boost self by 3.
- 4Priscilla1Every turn, at the end of your turn, Boost a random Ally (but never self) by 3. Ability discontinues after the Unit Boosts Allies 4 times without leaving the Board.
- 1Philippa Eilhart1Deploy: Damage an Enemy by 5, then Damage random Enemies by 4, 3, 2 and 1. The same Enemy cannot be Damaged twice in a row.
- 6Yennefer1Deploy: Spawn a Unicorn or a Chironex.
- -Aeromancy1Play a Bronze or Silver Weather card from your Deck. Shuffle the others back into your Deck.
- -Dimeritium Shackles1Choose a Unit (can be Gold) and toggle its Lock. If it is Gold, Demote it first.
- -First Light1Spawn Clear Skies or Rally.