Gwent Deck Builder

Power Totals

36
Melee
16
Ranged
18
Siege
46
Multiple
116
Total

Cards

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Strength

Loyalty

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Adrenaline Rush
Toggle a Unit's Resilience.
Aeromancy
Play a Bronze or Silver Weather card from your Deck. Shuffle the others back into your Deck.
Alzur's Double Cross
Boost one of the Highest Bronze or Silver Units in your Deck by 2 and play it.
Alzur's Thunder
Damage a Unit by 7.
Ancient Foglet
Every turn, at the start of your turn, Boost self by 1 if Fog is anywhere on the Board.
x3
Arachas
Deploy: Play all Arachasae from your Deck.
x3
Arachas Behemoth
Whenever an Ally Consumes a card, Spawn an Arachas and Damage self by 1 (ignoring Armor). Deploy: Gain 2 Armor.
Arachas Venom
Damage 3 adjacent Units by 4.
Archgriffin
Deploy: Clear Weather from the row on your side.
x1
Avallac'h
Deploy: If neither player has passed, both players draw the top 2 cards from their Deck.
Bekker's Twisted Mirror
Swap the Power of the Highest and Lowest Unit.
Biting Frost
Apply Frost to a row on your opponent's side. Frost: Every turn, at the start of your turn, Damage one of the Lowest Units on the row by 2.
Bloodcurdling Roar
Destroy an Ally. Spawn a Bear.
Caranthir
Deploy: Move 3 Enemies to this Unit's row on your opponent's side and apply Frost to that row on that side only.
x1
Caretaker
Deploy: Resurrect a Unit from your opponent's Graveyard.
Celaeno Harpy
Deploy: Spawn 2 Harpy Eggs to the left of this Unit.
Chort
Deploy, Brave: Strengthen self by 4.
Ciri
At the end of the Round, return this Unit to your Hand if you lost.
Ciri: Dash
When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.
Cleaver
Deploy: Toggle a Unit's Lock.
Commander's Horn
Boost 5 adjacent Units by 4.
Crone: Brewess
Deploy: Play Whispess and Weavess from your Deck.
Crone: Weavess
Deploy: Play Brewess and Whispess from your Deck.
Crone: Whispess
Deploy: Play Brewess and Weavess from your Deck.
Cyprian Wiley
Deploy: Weaken a Unit by 3 or Destroy an Ambush Unit.
Decoy
Return an Ally to your Hand, Boost it by 3 and play it.
Dimeritium Bomb
Choose 3 adjacent Units (can be Golds) and Reset them. If any are Gold, Demote them first.
Dimeritium Shackles
Choose a Unit (can be Gold) and toggle its Lock. If it is Gold, Demote it first.
Draug
Deploy: Damage a random Enemy by 1 (ignoring Armor). Repeat 6 times.
Drought
Apply Drought to all rows on your opponent's side. Drought: Every turn, at the start of your turn, Damage one of the Lowest Units on the row by 2.
Drowner
Deploy: Move a Unit to this row on its side.
Dudu
Deploy: Choose an Enemy and copy its Power.
Earth Elemental
Deploy: Give this Unit a Shield. Deathwish: Spawn 2 Lesser Earth Elementals at the end of the row.
Ekimmara
Deploy: Gain Resilience. Deploy: Consume an Ally.
Epidemic
Destroy all the Lowest Units.
x1
Eskel
Deploy: Play Vesemir and Lambert from your Deck.
Fiend
Deploy: Toggle a Unit's Lock. If it's an Enemy, Damage it by half its Power (rounding up and ignoring Armor).
Fire Elemental
Deploy: Spawn 3 Lesser Fire Elementals.
x1
First Light
Spawn Clear Skies or Rally.
Foglet
Whenever you apply Fog to an opposing row, play this Unit from your Deck or Resurrect it on that row on your side. When all Fog has been cleared from the Board, Destroy this Unit.
Frightener
Deploy: Move a Unit on another row on this side to this row. Draw the top card from your Deck.
Gaunter O'Dimm
Deploy: Guess whether a random Bronze or Silver Unit from your opponent's Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top Bronze or Silver card from their Deck. Tie: Both players draw the top Bronze or Silver card from their Deck.
Ge'els
Deploy: Draw the top Gold card and top Silver card from your Deck. Play one and return the other to the top of your Deck.
Geralt
Deploy, Brave: Strengthen self by 3.
Geralt: Aard
Deploy: Push 5 adjacent Enemies to the row above them and Damage them by 2.
x1
Geralt: Igni
Deploy: Destroy all the Highest Units on the opposite row if that row totals 20 or more Power.
Ghoul
Deploy: Consume a random Unit from either Graveyard.
x1
Giant Toad
Deploy: Consume a card in your Hand, then draw the top card from your Deck.
x1
Grave Hag
After 1 turn, at the start of your turn, Consume all Units in your Graveyard, but only Boost self by 1 for each.
Griffin
Deploy: Move a card from one Graveyard to the other.
Harpy
Deploy: Trigger the Deathwish of Units adjacent to this Unit.
Ice Giant
If Frost is anywhere on the Board, Boost self by 5. When the last Frost is cleared, Damage self by 5.
Imlerith
Deploy: Damage an Enemy by 4. If the Enemy is under Frost, Damage it by 8 instead.
Immune Boost
Add 3 Armor to 3 adjacent Units and Boost them by 3.
Impenetrable Fog
Apply Fog to a row on your opponent's side. Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Iris
Deathwish: Boost all Units on the other side of the Board by 3.
Johnny
Deploy: Discard a card from your Hand (can be Gold), then create a copy in your Hand of a card of the same color in your opponent's Deck.
Jotunn
Deploy: Move 3 adjacent Enemies to this Unit's row on their side and Damage them by 2.
Katakan
Deploy: Consume a Unit from either Graveyard.
x1
Kayran
Deploy: Consume a Unit from your Hand, then Boost self by an additional 8.
King of Beggars
Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
Lacerate
Damage all Units on a row by 3.
x1
Lambert
Deploy: Play Eskel and Vesemir from your Deck.
Manticore
Deploy, Brave: Strengthen self by 4.
Manticore Venom
Damage 5 adjacent Units by 4.
Marching Orders
Boost one of the Lowest Bronze or Silver Units in your Deck by 2 and play it.
Mardroeme
Spawn Spores or Mutagen.
Merigold's Hailstorm
Damage all Units on a row by half their Power (rounding up and ignoring Armor).
Monster Nest
Spawn a Bronze Necrophage or Insectoid Unit and Boost it by 2.
Myrgtabrakke
Deploy: Damage Units by 2, 2 and then 1.
Necromancy
Banish a Unit from either Graveyard and Boost an Ally by its Power.
x3
Nekker
Whenever an Ally Consumes a card while this Unit is in your Hand, Deck or on your side of the Board, Boost self by 1. Deathwish: Play a Nekker from your Deck.
x2
Nekker Warrior
Deploy: Choose a Bronze Ally and create 2 base copies of it on the bottom of your Deck.
Nithral
Frost Damage on your opponent's side is increased to 3.
Ocvist
After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and Transform it into Exhausted Ocvist.
Old Speartip: Asleep
If at the start of your turn there are 3 or more Units on the opposite row, wake up. Deploy: Boost Units adjacent to this Unit by 1.
Olgierd
When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.
x1
Operator
Deploy: Choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
Overdose
Boost up to 6 random Allies by 2.
Prize-Winning Cow
Retaliation: Spawn a Chort on the row. Deathwish: Spawn a Chort on the row.
Quen Sign
Choose a Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.
Ragh Nar Roog
Apply Ragh Nar Roog to all rows on your opponent's side. Ragh Nar Roog: Every turn, at the start of your turn, Damage one of the Highest Units on the row by 2.
Regis
After 2 turns, at the start of your turn, Boost self by 7 if you are winning the Round.
Regis: Higher Vampire
Deploy: Look at 3 random Bronze Units from your opponent's Deck. Consume 1, Boost self by base Power of the consumed Unit, then shuffle the others back.
Renew
Resurrect a Gold Unit from your Graveyard.
Roach
Whenever you play a Gold Unit from your Hand, play Roach from your Deck on a random row before that Unit's Deploy ability resolves.
Royal Decree
Play a Gold card from your Deck. Shuffle the others back.
Sarah
Deploy: Shuffle a card from your Hand (can be Gold) back into your Deck, then draw the top different card of the same color from your Deck.
Scorch
Destroy all the Highest Units.
Shadow
Deploy: Trigger the Deathwish of 3 Units to the right.
Skellige Storm
Apply Skellige Storm to a row on your opponent's side. Skellige Storm: Every turn, at the start of your turn, Damage the leftmost units on the row by 2, 2 and 1, respectively.
Stammelford's Tremors
Damage up to 6 random Enemies by 2.
Succubus
If played on your opponent's side, then after 2 turns, at the end of your turn, move the Highest other Unit on its row to your side.
Summoning Circle
Spawn a base copy of the last Enemy your opponent played from their Hand.
Swallow Potion
Boost a Unit by 8.
The Last Wish
Draw your top 2 Bronze or Silver cards. Play 1 and shuffle the other back.
Thunderbolt Potion
Boost 3 adjacent Units by 4.
Torrential Rain
Apply Rain to a row on your opponent's side. Rain: Every turn, at the start of your turn, Damage up to 5 of the Lowest Units on the row by 1.
Triss: Butterfly Spell
Every turn, at the start of your turn, Boost all other Lowest Allies by 1.
Triss Merigold
Deploy: Damage a Unit by 5.
x1
Vesemir
Deploy: Play Eskel and Lambert from your Deck.
Villentretenmerth
After 3 turns, at the start of your turn, Destroy all the Highest Units on the Board.
x3
Vran Warrior
Deploy: Consume the Unit to the right. Every 2 turns, at the start of your turn, Consume the Unit to the right.
Water Hag
Deploy: Spawn Torrential Rain, Clear Skies or Lacerate.
White Frost
Apply Frost to a row on your opponent's side and the row above it. Frost: Every turn, at the start of your turn, Damage one of the Lowest Units on the row by 2.
Wild Hunt Hound
Deploy: Play a Biting Frost card from your Deck.
Wild Hunt Navigator
Deploy: Choose a different Bronze Wild Hunt Ally. Play a copy of it from your Deck.
Wild Hunt Rider
At the end of the Round, keep this Unit on the Board if you lost. If this Unit is part of a Trio at the end of your turn, Boost it by 1.
Wild Hunt Warrior
Deploy: Damage an Enemy by 3. If it was Destroyed, Boost self by 2.
Woodland Spirit
Deploy: Spawn 3 Rabid Wolves and apply Fog to the opposite row.
Wyvern
Deploy: Damage an Enemy by 3.
Yennefer
Deploy: Spawn a Unicorn or a Chironex.
Yennefer: The Conjurer
Every turn, at the start of your turn, Damage all the Highest Enemies by 1.
Zoltan: Animal Tamer
Deploy: Spawn Field Marshal Duda Companion or Field Marshal Duda Agitator.

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Leader

  • 6Dagon1Spawn Dagon. Deploy: Spawn Biting Frost, Impenetrable Fog or Torrential Rain.

Deck (25 - 40)

25
  • Bronze: 15
  • Silver: 6
  • Gold: 4

Melee 8

  • 3Nekker3Whenever an Ally Consumes a card while this Unit is in your Hand, Deck or on your side of the Board, Boost self by 1. Deathwish: Play a Nekker from your Deck.
  • 5Eskel1Deploy: Play Vesemir and Lambert from your Deck.
  • 5Lambert1Deploy: Play Eskel and Vesemir from your Deck.
  • 5Nekker Warrior2Deploy: Choose a Bronze Ally and create 2 base copies of it on the bottom of your Deck.
  • 7Vesemir1Deploy: Play Eskel and Lambert from your Deck.

Ranged 4

  • 3Arachas3Deploy: Play all Arachasae from your Deck.
  • 7Operator1Deploy: Choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.

Siege 3

  • 6Arachas Behemoth3Whenever an Ally Consumes a card, Spawn an Arachas and Damage self by 1 (ignoring Armor). Deploy: Gain 2 Armor.

Multiple 9

  • 5Vran Warrior3Deploy: Consume the Unit to the right. Every 2 turns, at the start of your turn, Consume the Unit to the right.
  • 4Geralt: Igni1Deploy: Destroy all the Highest Units on the opposite row if that row totals 20 or more Power.
  • 2Grave Hag1After 1 turn, at the start of your turn, Consume all Units in your Graveyard, but only Boost self by 1 for each.
  • 4Caretaker1Deploy: Resurrect a Unit from your opponent's Graveyard.
  • 5Giant Toad1Deploy: Consume a card in your Hand, then draw the top card from your Deck.
  • 8Kayran1Deploy: Consume a Unit from your Hand, then Boost self by an additional 8.
  • 8Avallac'h1Deploy: If neither player has passed, both players draw the top 2 cards from their Deck.

Event/Disloyal 1

  • -First Light1Spawn Clear Skies or Rally.

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