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- -Dagon1Spawn a Biting Frost, Impenetrable Fog Torrential Rain or First Light card.
Deck (25 - 40)
- Bronze: 15
- Silver: 6
- Gold: 4
- 3Wild Hunt Rider3Gain Weather Immunity. Play all Wild Hunt Riders from your deck.
- 5Wild Hunt Warrior3Gain Weather Immunity. Remove 1 strength from an opposing non-Gold unit and gain 2 strength if that unit is destroyed.
- 7Draug1Remove 1 strength from a random opposing non-Gold unit 7 times.
- 3King of Beggars1Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
- 7Geralt: Aard1Choose 3 adjacent units on the opposing Melee or Ranged row. Move all non-Gold units among them one row back, then remove 1 strength from all moved units.
- 4Water Hag1Gain Weather Immunity. Spawn a Rain effect.
- 6Caretaker1Resurrect a non-Gold, non-Permadeath unit from the opposing graveyard.
- 7Drowner3Gain Weather Immunity. Move an opposing non-Gold unit to that side's Siege row.
- 6Ekimmara2Destroy a non-Gold unit on your side and absorb its strength.
- 4Old Speartip: Asleep1Add 1 strength to all other non-Gold units on the row. Whenever there are 3 or more units on the opposite row at the end of a turn, transform into Old Speartip: Awake.
- -Aeromancy1Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
- -Alzur's Double Cross1Add 3 strength to the strongest non-Gold unit in your deck and play it. Ties are resolved randomly.
- -Alzur's Thunder1Remove 7 strength from a non-Gold unit.
- 8Avallac'h1Draw 2 cards. The opposing player draws 1 card.
- -Decoy1Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
- -Dimeritium Shackles1Lock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand.
- -Thunderbolt Potion1Choose 3 adjacent units. Add 4 strength to all non-Gold units among them.
- -Torrential Rain1Spawn a Rain effect on both Siege rows that that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Rain when Rain is removed or they move out of it.