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- 6Dagon1Spawn: Dagon. Deploy: Spawn Biting Frost, Impenetrable Fog or Torrential Rain.
Deck (25 - 40)
- Bronze: 15
- Silver: 5
- Gold: 5
- 5Wild Hunt Warrior3Deploy: Damage an Enemy by 3. If it was Destroyed, Boost self by 2.
- 5King of Beggars1Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
- 3Water Hag1Deploy: Spawn Torrential Rain, Clear Skies or Lacerate.
- 6Wild Hunt Rider3At the end of the Round, keep this Unit on the Board if you lost. If this Unit is part of a Trio at the end of your turn, Boost it by 1.
- 3Ekimmara2Deploy: Gain Resilience. Deploy: Consume an Ally.
- 5Old Speartip: Asleep1If at the start of your turn there are 3 or more Units on the opposite row, wake up. Deploy: Boost Units adjacent to this Unit by 1.
- 7Draug1Deploy: Damage a random Enemy by 1 (ignoring Armor). Repeat 6 times.
- 8Geralt: Aard1Deploy: Push 5 adjacent Enemies to the row above them and Damage them by 2.
- 7Drowner3Deploy: Move a Unit to this row on its side.
- 4Caretaker1Deploy: Resurrect a unit from your opponent's Graveyard.
- 10Avallac'h1Deploy: If neither player has passed, both players draw the top 2 cards from their Deck.
- -Aeromancy1Play a Bronze or Silver Weather card from your Deck or Graveyard. Shuffle the others from your Deck back.
- -Alzur's Double Cross1Strengthen 1 of the Highest Bronze or Silver Units in your Deck by 2 and play it.
- -Alzur's Thunder1Damage a Unit by 7.
- -Decoy1Return an Ally to your Hand, Strengthen it by 3 and play it.
- -Dimeritium Shackles1Choose a Unit (can be Gold) and toggle its Lock. If it is Gold, Demote it first.
- -Thunderbolt Potion1Boost 3 adjacent Units by 4.
- -Torrential Rain1Apply Rain to a row on your opponent's side. Rain: Every turn, at the start of your turn, Damage all the Lowest Units on the row by 2.