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- 5Foltest1Spawn: Foltest Deploy: Boost all Loyal Bronze and Silver Units in your Hand and Deck by 1.
Deck (25 - 40)
- Bronze: 14
- Silver: 5
- Gold: 6
- 2Reaver Scout2Deploy: Choose a different Bronze Ally. Play a Copy of it from your Deck.
- 5King of Beggars1Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
- 3Field Medic3Deploy: Choose a different Bronze Ally and shuffle it back into your Deck, then play a random Bronze Unit from your Deck.
- 5Reinforced Trebuchet3Every turn, at the start of your turn, Damage a random Enemy by 1 (ignoring Armor).
- 8Nenneke1Deploy: Shuffle up to 3 cards from your Graveyard into your Deck.
- 4Geralt: Igni1Deploy: Destroy all the Highest Units on the opposite row if that row totals 20 or more Power.
- 5Ciri1At the end of the Round, return this Unit to your Hand if you lost.
- 3Shani1Deploy: Resurrect a Unit and add 3 Armor to it.
- 5Priscilla1Every turn, at the end of your turn, Boost a random Ally by 3. After this Unit Boosts 4 Allies without leaving the Board, shuffle it back into your Deck.
- 4Kaedweni Siege Support2Boost each Ally by 1 when it appears on your side and add 1 Armor to it. If it's a Machine, Boost by 2 and add 2 Armor instead. Crewmen 1.
- 5Ballista3Deploy: Damage an Enemy and all Enemies with the same Power by 1 (ignoring Armor). Fresh Crew: Repeat the Deploy ability.
- 6Yennefer1Deploy: Spawn a Unicorn or a Chironex.
- 5Prince Stennis1Every 2 turns, at the start of your turn, Boost this Unit by the number of Machine Allies. Crewmen 1. Deploy: Gain 2 Armor.
- 8Dandelion1Deploy: Boost up to 3 Bronze or Silver Units in your Deck by 3.
- -Decoy1Return an Ally to your Hand, Strengthen it by 3 and play it.
- -First Light1Spawn Clear Skies or Rally.
- -Manticore Venom1Damage 5 adjacent Units by 4.