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- 3Henselt1Doomed, Stubborn. Deploy: Choose a Bronze Support, Machine or Kaedweni Ally. Play all copies of it from your Deck. Crewmen 1.
Deck (25 - 40)
- Bronze: 15
- Silver: 5
- Gold: 5
- 1Reaver Scout2Deploy: Choose a different Bronze Ally. Play a copy of it from your Deck.
- 5King of Beggars1Regressing. Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
- 6Field Medic3Deploy: Choose a different Bronze Ally and shuffle it back into your Deck, then play a random Bronze Unit from your Deck.
- 4Roach1Whenever you play a Gold card from your Hand (note: does not include Leaders), play Roach from your Deck on a random row before that card resolves.
- 5Ciri1At the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
- 7Operator1Doomed, Stubborn. Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
- 5Shani1Deploy: Resurrect a Bronze or Silver Unit and add 2 Armor to it.
- 8Villentretenmerth1After 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board. Deploy: Gain 3 Armor.
- 6Kaedweni Siege Support1Whenever an Ally appears, Boost it by 1. If it's a Machine, Boost it by 1 and add 1 Armor. Crewmen 1.
- 8Reinforced Siege Tower3Deploy: If you have any Machines in your Hand, Boost self by 2. Fresh Crew: Repeat the Deploy ability.
- 8Nenneke1Deploy: Shuffle up to 3 Bronze or Silver Units from your Graveyard into your Deck.
- 7Reinforced Trebuchet3Every turn, at the start of your turn, Damage a random Enemy by 1 (ignoring Armor).
- 6Yennefer1Deploy: Spawn a Unicorn or a Chironex.
- 6Priscilla1Counter 4: Until the Counter reaches 0, at the end of your turn, Boost a random other Ally by 3 and decrease the Counter. Deploy: Gain 3 Armor.
- -Decoy1Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.