This is the graphic that is at the top of your deck. If you don't choose one a default graphic will be chosen from your Faction.
Choose the style of your deck.
Private decks are only viewable by you.
- 4Crach An Craite1Spawn Crach an Craite Deploy: Play the Highest Loyal Bronze or Silver Unit in your Deck, Strengthen it by 3 and Damage it by 1.
Deck (25 - 40)
- Bronze: 15
- Silver: 6
- Gold: 4
- 7Savage Bear2After an Enemy is played from any Hand and its Deploy ability resolves, Damage it by 1.
- 3Clan Drummond Shieldmaiden3Deploy: Damage a Unit by 2. If it was already Damaged, play a Clan Drummond Shieldmaiden from your Deck.
- 5King of Beggars1Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
- 6Donar an Hindar1Veteran 1. Deploy: Toggle a Unit's Lock. Discard a random Bronze card from your opponent's Deck to your Graveyard.
- 1Priestess of Freya3Deploy: Resurrect a Bronze Unit.
- 3Gremist1Deploy: Spawn Impenetrable Fog, Clear Skies or Bloodcurdling Roar.
- 3Sigrdrifa1Deploy: Resurrect a Unit.
- 5Clan Brokvar Archer2Veteran 1. Deploy: Damage 3 Units by 1.
- 6Ocvist1After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and Transform it into Exhausted Ocvist.
- 6Raging Berserker3Retaliation: Transform into a Raging Bear.
- 4Roach1Whenever you play a Gold Unit from your Hand, play Roach from your Deck on a random row before that Unit's Deploy ability resolves.
- 4Geralt: Igni1Deploy: Destroy all the Highest Units on the opposite row if that row totals 20 or more Power.
- 5Coral1Deploy: Pick a Unit and Damage all Units on its row by half their Power (rounding up and ignoring Armor).
- 4Yennefer: The Conjurer1Every turn, at the start of your turn, Damage all the Highest Enemies by 1.
- 5Birna Bran1Deploy: Move a Unit from your opponent's Graveyard to yours. Every turn, at the start of your turn, Damage self by 1 and Units adjacent to this Unit by 2.