Gwent Deck Builder

Power Totals

0
Melee
38
Ranged
8
Siege
48
Multiple
94
Total

Cards

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Rarity

Strength

Loyalty

Position

Type

Group

Ownership

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Adrenaline Rush
Toggle a Unit's Resilience.
Aelirenn
When you have 5 or more Elf Allies, play this Unit from your Deck.
Aeromancy
Play a Bronze or Silver Weather card from your Deck. Shuffle the others back.
x1
Aglais
Deploy: You may Resurrect a Bronze or Silver Special card from your opponent's Graveyard.
Alzur's Double Cross
Boost the Highest Bronze or Silver Unit in your Deck by 2 and play it.
x1
Alzur's Thunder
Damage a Unit by 7.
Arachas Venom
Damage 3 adjacent Units by 4.
Artefact Compression
Transform a Bronze or Silver Unit into a Jade Figurine.
Avallac'h
Deploy: If neither player has passed, both players draw the top 2 cards from their Decks.
Barclay Els
Deploy: Play a random Bronze or Silver Dwarf from your Deck and Strengthen it by 3.
Bekker's Twisted Mirror
Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.
Biting Frost
Apply Frost to a row on your opponent's side. Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
Bloodcurdling Roar
Destroy an Ally. Spawn a Bear.
Blue Mountain Commando
Whenever this Unit is moved, Boost it by 2. Deploy: Play all Blue Mountain Commandos from your Deck on the row.
x1
Braenn
Deploy: Damage an Enemy by this Unit's Power.
Ciaran
Deploy: Toggle a Unit's Lock and move it to this row on its side.
x1
Ciri
At the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
Ciri: Dash
When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.
Cleaver
Deploy: Toggle a Unit's Lock.
Commander's Horn
Boost 5 adjacent Units by 4.
Commando Neophyte
Whenever you draw a card, Damage a random Enemy by 2.
x1
Cyprian Wiley
Deploy: Weaken a Unit by 3 or Destroy a face-down Ambush Unit.
Decoy
Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
Dennis Cranmer
Deploy: Strengthen all other Dwarves in your Deck, Hand and on your side of the Board by 1.
Dimeritium Bomb
Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first.
x1
Dimeritium Shackles
Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.
x1
Dol Blathanna Archer
Deploy: Damage Enemies by 3 and then 1.
Dol Blathanna Marksman
Every time this Unit is moved, Damage a random Enemy by 2. Whenever an Enemy moves to a different row, Damage it by 2. Deploy: Damage an Enemy by 2.
Dol Blathanna Protector
Whenever you play a Special card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board.
x2
Dol Blathanna Trapper
Deploy: Spawn a Fireball Trap on an opposing row.
Dorregaray
Deploy: Spawn a Savage Bear, Wyvern, Ekimmara or Drowner.
Drought
Apply Drought to all rows on your opponent's side. Drought: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
Dudu
Deploy: Choose an Enemy and copy its Power.
Dwarven Agitator
Deploy: Spawn a base copy of a random different Bronze Dwarf in your Deck.
Dwarven Mercenary
Deploy: Move a Unit on another row to this row on its side. If it's an Ally, Boost it by 3.
Dwarven Skirmisher
Deploy: Damage an Enemy by 3. If it was not Destroyed, Strengthen self by 2.
Ele'yas
Whenever you draw or Mulligan this Unit, Boost it by 2.
x3
Elven Mercenary
Deploy: Draw the top 2 Bronze Special cards in your Deck. Play 1 and shuffle the other back.
Elven Wardancer
Whenever you Mulligan this Unit, play it from your Deck immediately.
Epidemic
Destroy all the Lowest Units.
Eskel
Deploy: Destroy a Bronze or Silver Enemy that is not Boosted.
Farseer
If a different Ally or Unit in your Hand is Boosted during your turn, Boost self by 2 at the end of the turn.
x3
First Light
Spawn Clear Skies or Rally.
Full Moon Potion
Boost up to 6 random Allies by 2.
Gaunter O'Dimm
Deploy: Guess whether a random Unit from your opponent's Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.
Geralt
No ability.
Geralt: Aard
Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.
Geralt: Igni
Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.
Hawker Healer
Deploy: Boost 2 Allies by 3.
Hawker Smuggler
Whenever an Enemy appears, Boost self by 1.
Hawker Support
Deploy: Boost a Unit in your Hand by 3.
Ida Emean
Deploy: Spawn Impenetrable Fog, Clear Skies or Overdose.
Impenetrable Fog
Apply Fog to a row on your opponent's side. Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Iorveth
Deploy: Damage an Enemy by 7.
Iris
Deathwish: Boost 5 random Units on the other side of the Board by 5.
x1
Isengrim
Play a Bronze or Silver Ambush card from your Deck.
Ithlinne
Deploy: Play a Bronze Spell or Weather card from your Deck, then Spawn a copy of it. Shuffle the others back.
Johnny
Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck (if there are any - if not, keep your card).
x1
King of Beggars
Regressing. Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
Lacerate
Damage all Units on a row by 3.
Lambert
Deploy: Damage an Enemy by 5 and Damage up to 4 copies of it on its side by 4.
Mahakam Defender
Deploy: Gain Resilience.
Mahakam Guard
Deploy: Boost an Ally by 4. If it's a Dwarf, Strengthen it by 3 instead.
Mahakam Marauder
Whenever this Unit is Boosted, Damaged, Strengthened or Weakened, Boost it by 2.
Mahakam Pyrotechnician
Deploy: Damage a random Unit on each row on the other side by 3.
Malena
Every turn, at the start of your turn, move a random Unit on another row on this side to this row. Deploy: Gain 3 Armor.
x1
Manticore Venom
Damage a Unit by 12.
Marching Orders
Boost the Lowest Bronze or Silver Unit in your Deck by 2 and play it.
Mardroeme
Spawn Spores or Mutagen.
Merigold's Hailstorm
Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).
x1
Milva
Deploy: If neither player has passed, return the Highest different Bronze or Silver Enemy to your opponent's Hand, then return the Highest different Bronze or Silver Ally to your Hand and Boost it by 3. Does not affect Milva.
Morenn
Ambush: When an Enemy appears (except Leaders), turn Morenn over and Damage that Enemy by 5 before its Deploy ability resolves.
Myrgtabrakke
Deploy: Damage Units by 2, 2 and then 1.
Nature's Gift
Play a Bronze or Silver Special card from your Deck. Shuffle the others back.
Necromancy
Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power.
Ocvist
After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and transform it into Exhausted Ocvist.
Olgierd
When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.
Operator
Doomed, Stubborn. Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
Overdose
Damage up to 6 random Enemies by 2.
Prize-Winning Cow
Doomed. Retaliation: Spawn a Chort on the row. Deathwish: Spawn a Chort on the row.
Quen Sign
Choose a Bronze or Silver Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.
Ragh Nar Roog
Apply Ragh Nar Roog to all rows on your opponent's side. Ragh Nar Roog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Regis
Deploy: Weaken a Unit by half its base Power (rounding up) and Boost self by half its base Power (rounding down).
Regis: Higher Vampire
Deploy: Look at 3 Bronze Units from your opponent's Deck. Consume 1, but Boost self by its base Power instead.
Renew
Resurrect a Gold Unit.
x1
Roach
Whenever you play a Gold card from your Hand (note: does not include Leaders), play Roach from your Deck on a random row before that card resolves.
Royal Decree
Play a Gold card from your Deck. If it is a Unit (but not an Agent or Double Agent), Boost it by 2. Shuffle the others back.
Saesenthessis
Deploy: Boost self by 1 for each Dwarf Ally. Damage an Enemy by the number of Elf Allies.
Sage
Deploy: Resurrect a Bronze Alchemy or Spell card and Banish it.
Sarah
Deploy: You may Mulligan a card, but draw a card of the same color to replace it.
Saskia
Deploy: Mulligan up to 2 cards, but choose any Bronze cards from your Deck to replace them. Then shuffle your Deck.
Schirru
Deploy: You may transform a card from your Hand into Scorch.
School of the Wolf: Eskel
Deploy: Play all other School of the Wolf Witchers from your Deck.
School of the Wolf: Lambert
Deploy: Play all other School of the Wolf Witchers from your Deck.
School of the Wolf: Vesemir
Deploy: Play all other School of the Wolf Witchers from your Deck.
x1
Scorch
Destroy all the Highest Units.
Sheldon Skaggs
Deploy: Move all Units on the row to random rows on the same side and Boost self by 1 for each.
Skellige Storm
Apply Skellige Storm to a row on your opponent's side. Skellige Storm: Every turn, at the start of your turn, Damage the leftmost units on the row by 2, 1 and 1, respectively.
Stammelford's Tremors
Damage all Units by 1. If any were Destroyed, Spawn a Lesser Guardian on your side.
Summoning Circle
Doomed. Spawn a base copy of the last Bronze or Silver Unit any player placed on the Board. Leaders cannot be copied.
Swallow Potion
Boost a Unit by 8.
The Last Wish
Draw your top 2 cards. Play 1 and shuffle the other back.
Thunderbolt Potion
Add 2 Armor to 3 adjacent Units and Boost them by 3.
Torrential Rain
Apply Rain to a row on your opponent's side. Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.
Toruviel
Ambush: When your opponent passes, turn this Unit over and Boost 2 Units on each side by 2.
Triss: Butterfly Spell
Every turn, at the start of your turn, Boost all other Lowest Allies by 1. Deathwish: If Destroyed during your opponent's turn, Boost all other Lowest Allies by 2.
Triss Merigold
Deploy: Damage a Unit by 5.
Vesemir
Deploy: Play a Bronze or Silver Alchemy card from your Deck. Shuffle the others back.
Villentretenmerth
After 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board. Deploy: Gain 3 Armor.
Vrihedd Brigade
Deploy: Clear Weather from the row on your side and move a Unit to this row on its side.
x3
Vrihedd Dragoon
Every turn, at the start of your turn, Boost a random Loyal Unit in your Hand by 1.
Vrihedd Officer
Deploy: You may Mulligan a card and Boost self by the Mulliganed card's base Power (or by 5 if it's a Special card).
Vrihedd Sappers
Ambush: After 2 turns, at the start of your turn, turn this Unit over.
Vrihedd Vanguard
Whenever you Mulligan this Unit, Boost all Elf Allies by 1. Deploy: Boost all other Elf Allies by 1.
White Frost
Apply Frost to a row on your opponent's side and the row above it. Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
x1
Yaevinn
Doomed. Deploy: Draw the top Unit and top Special card from your Deck. Keep 1 and shuffle the other back.
Yarpen Zigrin
Whenever a Dwarf Ally is played, Boost self by 1. Deploy: Gain Resilience.
Yennefer
Deploy: Spawn a Unicorn or a Chironex.
Yennefer: The Conjurer
Every turn, at the start of your turn, Damage all the Highest Enemies by 1. Deathwish: If Destroyed during your opponent's turn, Damage all the Highest Enemies by 2.
Zoltan: Animal Tamer
Deploy: Spawn Field Marshal Duda Companion or Field Marshal Duda Agitator.
Zoltan Chivay
Deploy: Move 3 Units to this row on their side. Strengthen moved Allies by 2, Damage moved Enemies by 2.

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Leader

  • 4Brouver Hoog1Doomed, Stubborn. Deploy: Play any Silver Unit or a Bronze Dwarf from your Deck. Shuffle the others back.

Deck (25 - 40)

25
  • Bronze: 14
  • Silver: 7
  • Gold: 4

Melee 0

Ranged 6

  • 5King of Beggars1Regressing. Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
  • 6Dol Blathanna Trapper2Deploy: Spawn a Fireball Trap on an opposing row.
  • 7Vrihedd Dragoon3Every turn, at the start of your turn, Boost a random Loyal Unit in your Hand by 1.

Siege 1

  • 8Cyprian Wiley1Deploy: Weaken a Unit by 3 or Destroy a face-down Ambush Unit.

Multiple 10

  • 1Elven Mercenary3Deploy: Draw the top 2 Bronze Special cards in your Deck. Play 1 and shuffle the other back.
  • 4Roach1Whenever you play a Gold card from your Hand (note: does not include Leaders), play Roach from your Deck on a random row before that card resolves.
  • 5Braenn1Deploy: Damage an Enemy by this Unit's Power.
  • 5Ciri1At the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
  • 6Dol Blathanna Archer1Deploy: Damage Enemies by 3 and then 1.
  • 7Isengrim1Play a Bronze or Silver Ambush card from your Deck.
  • 9Aglais1Deploy: You may Resurrect a Bronze or Silver Special card from your opponent's Graveyard.
  • 9Milva1Deploy: If neither player has passed, return the Highest different Bronze or Silver Enemy to your opponent's Hand, then return the Highest different Bronze or Silver Ally to your Hand and Boost it by 3. Does not affect Milva.

Event/Disloyal 8

  • -Alzur's Thunder1Damage a Unit by 7.
  • -Dimeritium Shackles1Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.
  • -First Light3Spawn Clear Skies or Rally.
  • -Manticore Venom1Damage a Unit by 12.
  • -Scorch1Destroy all the Highest Units.
  • 12Yaevinn1Doomed. Deploy: Draw the top Unit and top Special card from your Deck. Keep 1 and shuffle the other back.

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