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- 4Foltest1Doomed, Stubborn. Deploy: Boost all other Units in your Hand, Deck and on your side of the Board (except Agents and Double Agents) by 1. Crewmen 1.
Deck (25 - 40)
- Bronze: 16
- Silver: 3
- Gold: 6
- 9Cleaver1Deploy: Toggle a Unit's Lock.
- 1Reaver Scout3Deploy: Choose a different Bronze Ally. Play a copy of it from your Deck.
- 5King of Beggars1Regressing. Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
- 6Field Medic3Deploy: Choose a different Bronze Ally and shuffle it back into your Deck, then play a random Bronze Unit from your Deck.
- 7Reinforced Trebuchet3Every turn, at the start of your turn, Damage a random Enemy by 1 (ignoring Armor).
- 8Nenneke1Deploy: Shuffle up to 3 Bronze or Silver cards from your Graveyard into your Deck.
- 9Dandelion1Deploy: Boost up to 3 Units in your Deck by 2, then shuffle your Deck.
- 5Geralt: Igni1Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.
- 3Blue Stripes Scout2Deploy: Boost by 1 this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck or on your side of the Board. Crewmen 1.
- 5Shani1Deploy: Resurrect a Bronze or Silver Unit and add 5 Armor to it.
- 6Triss: Butterfly Spell1Every turn, at the start of your turn, Boost all other Lowest Allies by 1. Deathwish: If Destroyed during your opponent's turn, Boost all other Lowest Allies by 2.
- 6Kaedweni Siege Support2Whenever an Ally appears, Boost it by 1. If it's a Machine, Boost it by 1 and add 1 Armor. Crewmen 1.
- 6Priscilla1Counter 4: Until the Counter reaches 0, at the end of your turn, Boost a random other Ally by 3 and decrease the Counter. Deploy: Gain 3 Armor.
- 6Bloody Baron1If this Unit is in your Deck at the end of the Round, place it on top. Whenever an Enemy is Destroyed during a Round while this Unit is in your Deck, Boost it by 1.
- -Alzur's Thunder2Damage a Unit by 7.
- -First Light1Spawn Clear Skies or Rally.