Gwent Deck Builder

Power Totals

0
Melee
14
Ranged
0
Siege
89
Multiple
103
Total

Cards

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Rarity

Strength

Loyalty

Position

Type

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Adrenaline Rush
Toggle a Unit's Resilience.
Aeromancy
Play a Bronze or Silver Hazard card from your Deck. Shuffle the others back.
Ale of the Ancestors
While on a row, bathe the row in Golden Froth. Golden Froth: Every turn, at the start of your turn, Boost 3 random Units on the row by 1. Deploy: Gain 6 Armor.
x1
Alzur's Double Cross
Boost the Highest Bronze or Silver Unit from your Deck by 2 and play it.
Alzur's Thunder
Damage a Unit by 7.
Arachas Venom
Damage 3 adjacent Units by 4.
Aretuza Adept
Deploy: Play a random Bronze Hazard card from your Deck.
Artefact Compression
Transform a Bronze or Silver Unit into a Jade Figurine.
Avallac'h
Deploy: If neither player has passed, both players draw the top 2 cards from their Decks.
Avallac'h: The Sage
Deploy: Spawn a copy of a random different Gold or Silver Unit from your opponent's Deck.
Ballista
Deploy: Damage an Enemy and up to 4 other random Enemies with the same Power by 1. Fresh Crew: Repeat the Deploy ability.
Ban Ard Tutor
Deploy: You may Mulligan a card, but choose a Bronze Spell or Alchemy card from your Deck to replace it. Then shuffle your Deck.
Battering Ram
Deploy: Damage an Enemy by 2. If it was Destroyed, Damage another Enemy by 3. Fresh Crew: Increase the initial Damage by 1.
Bekker's Twisted Mirror
Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.
Biting Frost
Apply a Frost Hazard to an opposing row. Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
Bloodcurdling Roar
Destroy an Ally. Spawn a Bear.
Bloody Baron
If this Unit is in your Deck at the end of the Round, place it on top. Whenever an Enemy is Destroyed during a Round while this Unit is in your Deck, Boost it by 1.
Blue Stripes Commando
Whenever a different Temerian Ally with the same Power as this Unit is played, play this Unit from your Deck (1 copy max) on that Ally's row.
x2
Blue Stripes Scout
Deploy: Boost this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck and on your side of the Board by 1. Crewmen 1.
Botchling
Deploy: Boost all Lubberkins in your Hand and Deck by 6. Deathwish: Play a Lubberkin from your Deck.
Catapult
Deploy: Damage the Highest and Lowest Enemy on the opposite row by 2. Fresh Crew: Increase the Damage dealt by 1.
x1
Ciri
At the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
Ciri: Dash
When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.
Cleaver
Deploy: Toggle a Unit's Lock.
Commander's Horn
Boost 5 adjacent Units by 4.
Crow's Eye
Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard, to a maximum of 10 Damage.
Cyprian Wiley
Deploy: Weaken a Unit by 3 or Destroy a face-down Ambush Unit.
x1
Dandelion
Deploy: Boost up to 3 Units in your Deck by 2, then shuffle your Deck.
Decoy
Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
Dethmold
Deploy: Spawn Torrential Rain, Clear Skies or Alzur's Thunder.
Dijkstra
Deploy: Play the top 2 cards from your Deck.
Dimeritium Bomb
Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first.
x1
Dimeritium Shackles
Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.
Dorregaray
Deploy: Spawn a Savage Bear, Wyvern, Ekimmara or Drowner.
Drought
Apply a Drought Hazard to all opposing rows. Drought Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
Dudu
Deploy: Choose an Enemy and copy its Power.
Dun Banner Heavy Cavalry
Deploy: Remove Armor from a Unit and Boost self by the amount of Armor removed.
x3
Dun Banner Light Cavalry
If at the start of your turn you have not passed and are losing the Round by more than 20 Power, play this Unit from your Deck.
Epidemic
Destroy all the Lowest Units.
Eskel
Deploy: Destroy a Bronze or Silver Enemy that is not Boosted.
Expired Ale
Transform into Foul Ale, move to your opponent's Hand and Reveal.
Field Medic
Deploy: Choose a different Bronze Ally and shuffle it back into your Deck, then play a random Bronze Unit from your Deck.
First Light
Spawn Clear Skies or Rally.
Full Moon Potion
Boost up to 6 random Allies by 2.
Gaunter O'Dimm
Deploy: Guess whether a random Unit from your opponent's Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.
Geralt
No ability.
Geralt: Aard
Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.
x1
Geralt: Igni
Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.
Germain of Fox Hollow
Deploy: Spawn 2 Cows to the right and 2 Cows to the left.
Hanmarvyn's Blue Dream
Deploy: Spawn a copy of a Gold card from your opponent's Graveyard and, if it's a Unit (but not an Agent or Double Agent), Boost it by 2.
Impenetrable Fog
Apply a Fog Hazard to an opposing row. Fog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Iris
Deathwish: Boost 5 random Units on the other side of the Board by 5.
John Natalis
Deploy: Play a Bronze or Silver Tactics card from your Deck. Shuffle the others back.
Johnny
Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck (if there are any - if not, keep your card).
Kaedweni Sergeant
Deploy: Gain 2 Armor and clear Hazards from the row on your side. Crewmen 1.
Kaedweni Siege Master
Deploy: Heal a Bronze or Silver Northern Realms Machine and trigger its Deploy ability. Crewmen 1.
x2
Kaedweni Siege Support
Whenever an Ally appears, Boost it by 1. If it's a Machine, Boost it by 1 and add 1 Armor. Crewmen 1.
Keira Metz
Deploy: Spawn Aeromancy, Epidemic or Thunderbolt Potion.
King of Beggars
Regressing. Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
Lacerate
Damage all Units on a row by 3.
Lambert
Deploy: Damage an Enemy by 5 and Damage up to 4 copies of it on its side by 4.
Lubberkin
Deploy: Boost all Botchlings in your Hand and Deck by 6. Deathwish: Play a Botchling from your Deck.
Mahakam Ale
Deploy: Boost a random Ally on each row by 4.
Mandrake
Spawn Mandrake Root Extract or Mandrake Cordial.
Manticore Venom
Damage a Unit by 12.
Marching Orders
Boost the Lowest Bronze or Silver Unit from your Deck by 2 and play it.
Mardroeme
Spawn Spores or Mutagen.
Margarita Laux Antille
Deploy: Reset a Unit and toggle its Lock.
Merigold's Hailstorm
Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).
Muzzle
Move a Bronze or Silver Enemy with 8 Power or less to the opposite row.
Myrgtabrakke
Deploy: Damage Units by 2, 2 and then 1.
Necromancy
Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power.
x1
Nenneke
Deploy: Shuffle up to 3 Bronze or Silver Units from your Graveyard into your Deck.
Ocvist
After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and transform it into Exhausted Ocvist.
Odrin
Every turn, at the start of your turn, move this Unit to a random row on its side and Boost all other Units on it by 1.
Olgierd
When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.
x1
Operator
Doomed, Stubborn. Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
Overdose
Damage up to 6 random Enemies by 2.
Pavetta
Deploy: If neither player has passed, shuffle the Lowest different Bronze or Silver Ally into your Deck, then shuffle the Lowest different Bronze or Silver Enemy into your opponent's Deck.
Philippa Eilhart
Deploy: Damage an Enemy by 5, then Damage random Enemies by 4, 3, 2 and 1. The same Enemy cannot be Damaged twice in a row.
Poor Flanking Infantry
Deploy: Spawn Left Flanking Infantry to the left and Right Flanking Infantry to the right.
Prince Stennis
Deploy: Gain 3 Armor. Play the top Loyal Bronze or Silver Unit from your Deck and give it 5 Armor.
Priscilla
Counter 4: Until the Counter reaches 0, at the end of your turn, Boost a random other Ally by 3 and decrease the Counter. Deploy: Gain 3 Armor.
Prize-Winning Cow
Doomed. Retaliation: Spawn a Chort on the row. Deathwish: Spawn a Chort on the row.
Quen Sign
Choose a Bronze or Silver Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.
Ragh Nar Roog
Apply a Ragh Nar Roog Hazard to all opposing rows. Ragh Nar Roog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
x3
Reaver Hunter
Deploy or Bond: Boost all copies of this Unit in your Hand, Deck and on your side of the Board by 1.
x2
Reaver Scout
Deploy: Choose a different Bronze Ally and play a copy of it from your Deck.
Redanian Elite
Whenever this Unit's Armor reaches 0, Boost self by 5. Deploy: Gain 4 Armor.
Redanian Knight
If this Unit has no Armor at the start of your turn, Boost it by 2 and add 2 Armor to it.
x2
Redanian Knight-Elect
If this Unit has Armor at the start of your turn, Boost Units adjacent to it by 1. Deploy: Gain 2 Armor.
Regis
Deploy: Weaken a Unit by half its base Power (rounding up) and Boost self by half its base Power (rounding down).
Regis: Higher Vampire
Deploy: Look at 3 Bronze Units from your opponent's Deck. Consume 1, but Boost self by its base Power instead.
Reinforced Ballista
Deploy: Damage an Enemy by 2. Fresh Crew: Repeat the Deploy ability.
Reinforced Siege Tower
Deploy: Boost self by 2. Fresh Crew: Repeat the Deploy ability.
Reinforced Trebuchet
Every turn, at the start of your turn, Damage a random Enemy by 1 (ignoring Armor).
x1
Reinforcement
Play a Bronze or Silver Soldier, Machine, Officer or Support Unit from your Deck. Shuffle the others back.
Renew
Resurrect a Gold Unit.
x1
Roach
Whenever you play a Gold card from your Hand (note: does not include Leaders), play this Unit from your Deck on a random row before that card resolves.
Ronvid of Small Marsh
Whenever this Unit is Discarded or Destroyed, set its base Power to 1 and Resurrect it on a random row. Crewmen 1.
Royal Decree
Play a Gold card from your Deck. If it is a Unit (but not an Agent or Double Agent), Boost it by 2. Shuffle the others back.
Sabrina Glevissig
Deathwish: Set all Units on the row to the Power of the Lowest Unit on the row.
Sarah
Deploy: You may Mulligan a card, but draw a card of the same color to replace it.
School of the Wolf: Eskel
Deploy: Play all other School of the Wolf Witchers from your Deck.
School of the Wolf: Lambert
Deploy: Play all other School of the Wolf Witchers from your Deck.
School of the Wolf: Vesemir
Deploy: Play all other School of the Wolf Witchers from your Deck.
Scorch
Destroy all the Highest Units.
x1
Shani
Deploy: Resurrect a Bronze or Silver Unit and add 2 Armor to it.
Sile de Tansarville
Deploy: You may play a Bronze Special card from your Hand and draw the top card from your Deck.
Skellige Storm
Apply a Skellige Storm Hazard to an opposing row. Skellige Storm Hazard: Every turn, at the start of your turn, Damage the leftmost units on the row by 2, 1 and 1, respectively.
Stammelford's Tremors
Damage all Units by 1. If any were Destroyed, Spawn a Lesser Guardian on your side.
Summoning Circle
Doomed. Spawn a base copy of the last Bronze or Silver Unit any player placed on the Board. Leaders cannot be copied.
Swallow Potion
Boost a Unit by 8.
Temerian Drummer
Every turn, at the start of your turn, Boost a random other Ally by 1.
Temerian Infantryman
Deploy: Play all copies of this Unit from your Deck on the row.
x1
Thaler
Doomed. Deploy: Look at the top 2 cards from your Deck. Draw 1 and shuffle the other back.
The Last Wish
Look at the top 2 cards from your Deck. Play 1 and shuffle the other back.
Thunderbolt Potion
Add 2 Armor to 3 adjacent Units and Boost them by 3.
Torrential Rain
Apply a Rain Hazard to an opposing row. Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.
Trebuchet
Deploy: Damage 3 adjacent Enemies by 1. Fresh Crew: Increase the Damage dealt by 1.
Tridam Infantryman
Deploy: Gain 3 Armor. If you have any Soldiers in your Hand, gain 4 Armor and Boost self by 2 instead.
Triss: Butterfly Spell
Every turn, at the start of your turn, Boost all other Lowest Allies by 1. Revenge: Boost all other Lowest Allies by 2.
Triss Merigold
Deploy: Damage a Unit by 5.
Trollololo
Every turn, at the start of your turn, gain 2 Armor. Deploy: Gain 4 Armor.
Vernon Roche
Deploy: Damage an Enemy by 3. If it was Destroyed, Spawn a Blue Stripes Commando on a random row and repeat the Deploy ability (one time only).
Ves
Deploy: You may Mulligan a card. If you have a Soldier or an Officer in your Hand, Mulligan up to 2 cards instead. If you have both, Mulligan up to 3 cards instead.
Vesemir
Deploy: Play a Bronze or Silver Alchemy card from your Deck. Shuffle the others back.
Villentretenmerth
After 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board. Deploy: Gain 3 Armor.
White Frost
Apply a Frost Hazard to 2 adjacent opposing rows. Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
Witch Hunter
Deploy: Reset a Unit. If it's a Mage, play a copy of this Unit from your Deck.
Wolfsbane
While in your Graveyard, after 3 turns, at the start of your turn, Boost the Lowest Ally by 6 and Damage the Highest Enemy by 6.
Yennefer
Deploy: Spawn a Unicorn or a Chironex.
Yennefer: The Conjurer
Every turn, at the start of your turn, Damage all the Highest Enemies by 1. Revenge: Damage all the Highest Enemies by 2.
Zoltan: Animal Tamer
Deploy: Spawn Field Marshal Duda Companion or Field Marshal Duda Agitator.

Deck Title

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Leader

  • 5Foltest1Doomed, Stubborn. Deploy: Boost all other Units in your Hand, Deck and on your side of the Board (except Agents and Double Agents) by 1. Crewmen 1.

Deck (25 - 40)

25
  • Bronze: 15
  • Silver: 6
  • Gold: 4

Melee 0

Ranged 5

  • 1Reaver Scout2Deploy: Choose a different Bronze Ally and play a copy of it from your Deck.
  • 4Dun Banner Light Cavalry3If at the start of your turn you have not passed and are losing the Round by more than 20 Power, play this Unit from your Deck.

Siege 0

Multiple 16

  • 6Kaedweni Siege Support2Whenever an Ally appears, Boost it by 1. If it's a Machine, Boost it by 1 and add 1 Armor. Crewmen 1.
  • 6Redanian Knight-Elect2If this Unit has Armor at the start of your turn, Boost Units adjacent to it by 1. Deploy: Gain 2 Armor.
  • 5Reaver Hunter3Deploy or Bond: Boost all copies of this Unit in your Hand, Deck and on your side of the Board by 1.
  • 3Blue Stripes Scout2Deploy: Boost this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck and on your side of the Board by 1. Crewmen 1.
  • 4Roach1Whenever you play a Gold card from your Hand (note: does not include Leaders), play this Unit from your Deck on a random row before that card resolves.
  • 5Shani1Deploy: Resurrect a Bronze or Silver Unit and add 2 Armor to it.
  • 5Geralt: Igni1Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.
  • 5Ciri1At the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
  • 9Dandelion1Deploy: Boost up to 3 Units in your Deck by 2, then shuffle your Deck.
  • 7Operator1Doomed, Stubborn. Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
  • 9Nenneke1Deploy: Shuffle up to 3 Bronze or Silver Units from your Graveyard into your Deck.

Event/Disloyal 4

  • -Alzur's Double Cross1Boost the Highest Bronze or Silver Unit from your Deck by 2 and play it.
  • -Dimeritium Shackles1Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.
  • -Reinforcement1Play a Bronze or Silver Soldier, Machine, Officer or Support Unit from your Deck. Shuffle the others back.
  • 11Thaler1Doomed. Deploy: Look at the top 2 cards from your Deck. Draw 1 and shuffle the other back.

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