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- 5Crach An Craite1Doomed, Stubborn. Deploy: Damage self by 1, then play the Highest Loyal Bronze or Silver Unit in your Deck and Strengthen it by 3, then, if it does not Damage itself, Damage it by 1.
Deck (25 - 40)
- Bronze: 15
- Silver: 6
- Gold: 4
- 7Savage Bear2After an Enemy is played from any Hand and its Deploy ability resolves, Damage it by 1.
- 9Cleaver1Deploy: Toggle a Unit's Lock.
- 9Morkvarg1Whenever this Unit is Discarded or Destroyed, Resurrect it and Weaken it by half its Power (rounding up).
- 9Olgierd1When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.
- 3Clan Drummond Shieldmaiden3Deploy: Damage a Unit by 2. If it was already Damaged, play a Clan Drummond Shieldmaiden from your Deck.
- 1Priestess of Freya3Doomed. Deploy: Resurrect a Bronze Unit.
- 3Gremist1Deploy: Spawn Impenetrable Fog, Clear Skies or Bloodcurdling Roar.
- 3Sigrdrifa1Doomed. Deploy: Resurrect a Bronze or Silver Unit.
- 5Clan Brokvar Hunter3Regressing. Whenever a Unit adjacent to this one is Damaged, Strengthen self by 1. Deploy: Damage a Unit by 4.
- 6Light Longship1Regressing. Every turn, at the start of your turn, Damage the Unit to the right by 1, then Strengthen self by 2.
- 5Geralt: Igni1Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.
- 8Wild Boar of the Sea1Every turn, at the start of your turn, Strengthen the Unit to the left by 1 and Damage the Unit to the right by 1. Deploy: Gain 5 Armor.
- 8Triss Merigold1Deploy: Damage a Unit by 5.
- -Ragh Nar Roog1Apply Ragh Nar Roog to all rows on your opponent's side. Ragh Nar Roog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
- -Alzur's Double Cross1Boost the Highest Bronze or Silver Unit in your Deck by 2 and play it.
- -Bloodcurdling Roar1Destroy an Ally. Spawn a Bear.
- -First Light1Spawn Clear Skies or Rally.
- -Thunderbolt Potion1Add 2 Armor to 3 adjacent Units and Boost them by 3.