Gwent Deck Builder

Power Totals

44
Melee
0
Ranged
9
Siege
38
Multiple
91
Total

Cards

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Rarity

Strength

Loyalty

Position

Type

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x1
Adrenaline Rush
Toggle a Unit's Resilience.
Aelirenn
When you have 5 or more Elf Allies, play this Unit from your Deck.
Aeromancy
Play a Bronze or Silver Weather card from your Deck. Shuffle the others back into your Deck.
Aglais
Deploy: You may Resurrect a Special card from your opponent's Graveyard. If you do, Weaken self by 4.
x1
Alzur's Double Cross
Boost one of the Highest Bronze or Silver Units in your Deck by 2 and play it.
Alzur's Thunder
Damage a Unit by 7.
Arachas Venom
Damage 3 adjacent Units by 4.
Avallac'h
Deploy: If neither player has passed, both players draw the top 2 cards from their Deck.
x1
Barclay Els
Deploy: Play a random Bronze or Silver Dwarf from your Deck and Boost it by 3.
Bekker's Twisted Mirror
Swap the Power of the Highest and Lowest Unit.
Biting Frost
Apply Frost to a row on your opponent's side. Frost: Every turn, at the start of your turn, Damage one of the Lowest Units on the row by 2.
Bloodcurdling Roar
Destroy an Ally. Spawn a Bear.
Blue Mountain Commando
Whenever this Unit is moved, Boost it by 2. Deploy: Play all Blue Mountain Commandos from your Deck.
Braenn
Deploy: Damage an Enemy by this Unit's Power.
Ciaran
Deploy: Toggle a Unit's Lock and move it to this row on its side.
Ciri
At the end of the Round, return this Unit to your Hand if you lost.
Ciri: Dash
When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.
x1
Cleaver
Deploy: Toggle a Unit's Lock.
Commander's Horn
Boost 5 adjacent Units by 4.
Commando Neophyte
Whenever you Mulligan a card, Damage a random Enemy by 2.
Cyprian Wiley
Deploy: Weaken a Unit by 3 or Destroy an Ambush Unit.
x1
Decoy
Return an Ally to your Hand, Boost it by 3 and play it.
x1
Dennis Cranmer
Deploy: Strengthen all other Bronze and Silver Dwarves in your Deck, Hand and on your side of the Board by 1.
Dimeritium Bomb
Choose 3 adjacent Units (can be Golds) and Reset them. If any are Gold, Demote them first.
Dimeritium Shackles
Choose a Unit (can be Gold) and toggle its Lock. If it is Gold, Demote it first.
Dol Blathanna Archer
Deploy: Damage Enemies by 3 and then 1.
Dol Blathanna Marksman
Every time this Unit is moved, Damage a random Enemy by 2. Deploy: Damage an Enemy by 2.
Dol Blathanna Protector
Whenever you play a Special card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board.
Dol Blathanna Trapper
Deploy: Spawn a Fireball Trap on an opposing row.
Drought
Apply Drought to all rows on your opponent's side. Drought: Every turn, at the start of your turn, Damage one of the Lowest Units on the row by 2.
Dudu
Deploy: Choose an Enemy and copy its Power.
x2
Dwarven Mercenary
Deploy: Move a Unit on another row to this row on its side. If it's an Ally, Boost it by 3.
Dwarven Skirmisher
Deploy: Damage an Enemy by 3. If the Unit was not Destroyed, Boost self by 2.
Ele'yas
Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally's Power.
x3
Elven Mercenary
Deploy: Draw the top 2 Bronze Special cards in your Deck. Play 1 and shuffle the other back.
Elven Wardancer
Whenever you Mulligan this Unit, play it from your Deck immediately.
Epidemic
Destroy all the Lowest Units.
Eskel
Deploy: Play Vesemir and Lambert from your Deck.
x1
First Light
Spawn Clear Skies or Rally.
Gaunter O'Dimm
Deploy: Guess whether a random Bronze or Silver Unit from your opponent's Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top Bronze or Silver card from their Deck. Tie: Both players draw the top Bronze or Silver card from their Deck.
Geralt
Deploy, Brave: Strengthen self by 3.
Geralt: Aard
Deploy: Push 5 adjacent Enemies to the row above them and Damage them by 2.
x1
Geralt: Igni
Deploy: Destroy all the Highest Units on the opposite row if that row totals 20 or more Power.
Hawker Healer
Deploy: Boost 2 Units to the right by 3.
Hawker Smuggler
Whenever an Enemy appears, Boost self by 1.
Hawker Support
Deploy: Boost a Unit in your Hand by 3.
Ida Emean
Deploy: Spawn Impenetrable Fog, Clear Skies or Quen Sign.
Immune Boost
Add 3 Armor to 3 adjacent Units and Boost them by 3.
Impenetrable Fog
Apply Fog to a row on your opponent's side. Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Iorveth
Whenever an Enemy moves to a different row, Damage it by 2. Deploy: Damage an Enemy by 4.
Iris
Deathwish: Boost all Units on the other side of the Board by 3.
Isengrim
Play a Bronze or Silver Ambush card from your Deck.
x1
Ithlinne
Deploy: Play a Bronze Special card from your Deck, then Spawn a copy of it. Shuffle the others back.
Johnny
Deploy: Discard a card from your Hand (can be Gold), then create a copy in your Hand of a card of the same color in your opponent's Deck.
King of Beggars
Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
Lacerate
Damage all Units on a row by 3.
Lambert
Deploy: Play Eskel and Vesemir from your Deck.
x3
Mahakam Defender
Deploy: Gain Resilience.
x3
Mahakam Guard
Deploy: Boost an Ally by 3. If it's a Dwarf, Boost by 4 instead.
Malena
Every turn, at the start of your turn, move a random Unit on another row on this side to this row. Deploy: Gain 3 Armor.
Manticore Venom
Damage 5 adjacent Units by 4.
Marching Orders
Boost one of the Lowest Bronze or Silver Units in your Deck by 2 and play it.
Mardroeme
Spawn Spores or Mutagen.
Merigold's Hailstorm
Damage all Units on a row by half their Power (rounding up and ignoring Armor).
x1
Milva
Deploy: If neither player has passed, return the Highest Enemy to your opponent's Hand, then return the Highest Ally to your Hand.
Morenn
Ambush: When an Enemy appears, turn Morenn over and Damage that Enemy by 5 before its Deploy ability resolves.
Myrgtabrakke
Deploy: Damage Units by 2, 2 and then 1.
Nature's Gift
Play a Bronze or Silver Special card from your Deck. Shuffle the others back.
Necromancy
Banish a Unit from either Graveyard and Boost an Ally by its Power.
Ocvist
After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and Transform it into Exhausted Ocvist.
Olgierd
When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.
Operator
Deploy: Choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
Overdose
Boost up to 6 random Allies by 2.
Prize-Winning Cow
Retaliation: Spawn a Chort on the row. Deathwish: Spawn a Chort on the row.
Quen Sign
Choose a Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.
Ragh Nar Roog
Apply Ragh Nar Roog to all rows on your opponent's side. Ragh Nar Roog: Every turn, at the start of your turn, Damage one of the Highest Units on the row by 2.
Regis
After 2 turns, at the start of your turn, Boost self by 7 if you are winning the Round.
Regis: Higher Vampire
Deploy: Look at 3 random Bronze Units from your opponent's Deck. Consume 1, Boost self by base Power of the consumed Unit, then shuffle the others back.
Renew
Resurrect a Gold Unit from your Graveyard.
Roach
Whenever you play a Gold Unit from your Hand, play Roach from your Deck on a random row before that Unit's Deploy ability resolves.
Royal Decree
Play a Gold card from your Deck. Shuffle the others back.
Saesenthessis
Deploy: Boost self by 1 for each Dwarf Ally (including Golds). Damage an Enemy by the number of Elf Allies (including Golds).
Sarah
Deploy: Shuffle a card from your Hand (can be Gold) back into your Deck, then draw the top different card of the same color from your Deck.
x1
Saskia
Orders: Play this Unit from your Deck on a random row.
Schirru
Deploy: You may Transform a card from your Hand (can be Gold) into Scorch.
Scorch
Destroy all the Highest Units.
Sheldon Skaggs
Deploy: Move all Units on the row to random rows on the same side and Boost self by 1 for each.
Skellige Storm
Apply Skellige Storm to a row on your opponent's side. Skellige Storm: Every turn, at the start of your turn, Damage the leftmost units on the row by 2, 2 and 1, respectively.
Stammelford's Tremors
Damage up to 6 random Enemies by 2.
Summoning Circle
Spawn a base copy of the last Enemy your opponent played from their Hand.
Swallow Potion
Boost a Unit by 8.
The Last Wish
Draw your top 2 Bronze or Silver cards. Play 1 and shuffle the other back.
x3
Thunderbolt Potion
Boost 3 adjacent Units by 4.
Torrential Rain
Apply Rain to a row on your opponent's side. Rain: Every turn, at the start of your turn, Damage up to 5 of the Lowest Units on the row by 1.
Toruviel
Ambush: When your opponent passes, turn this Unit over and Boost 2 Units on each side by 2.
Triss: Butterfly Spell
Every turn, at the start of your turn, Boost all other Lowest Allies by 1.
Triss Merigold
Deploy: Damage a Unit by 5.
Vesemir
Deploy: Play Eskel and Lambert from your Deck.
Villentretenmerth
After 3 turns, at the start of your turn, Destroy all the Highest Units on the Board.
Vrihedd Brigade
Deploy: Clear Weather from the row on your side and move a Unit to this row on its side.
Vrihedd Dragoon
Every turn, at the start of your turn, Boost a random Loyal Unit in your Hand by 1.
Vrihedd Officer
Deploy: Mulligan a card.
Vrihedd Sappers
Ambush: After 2 turns, at the start of your turn, turn this Unit over.
Vrihedd Vanguard
Whenever you Mulligan a card, Boost self by 1 while in your Hand, Deck or on your side of the Board.
White Frost
Apply Frost to a row on your opponent's side and the row above it. Frost: Every turn, at the start of your turn, Damage one of the Lowest Units on the row by 2.
Yaevinn
Deploy: Draw the top Unit and top Special card from your Deck. Keep 1 and shuffle the other back.
x1
Yarpen Zigrin
Whenever a Dwarf Ally (including Golds) is played, Boost self by 1. Deploy: Gain Resilience.
Yennefer
Deploy: Spawn a Unicorn or a Chironex.
Yennefer: The Conjurer
Every turn, at the start of your turn, Damage all the Highest Enemies by 1.
Zoltan: Animal Tamer
Deploy: Spawn Field Marshal Duda Companion or Field Marshal Duda Agitator.
Zoltan Chivay
Deploy: Move 3 Units to this row on their side. If they are Allies, Strengthen them by 2.

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Leader

  • 5Eithné1Spawn Eithné Deploy: Resurrect a Special card.

Deck (25 - 40)

26
  • Bronze: 16
  • Silver: 6
  • Gold: 4

Melee 8

  • 5Mahakam Defender3Deploy: Gain Resilience.
  • 5Mahakam Guard3Deploy: Boost an Ally by 3. If it's a Dwarf, Boost by 4 instead.
  • 6Cleaver1Deploy: Toggle a Unit's Lock.
  • 8Dennis Cranmer1Deploy: Strengthen all other Bronze and Silver Dwarves in your Deck, Hand and on your side of the Board by 1.

Ranged 0

Siege 2

  • 2Barclay Els1Deploy: Play a random Bronze or Silver Dwarf from your Deck and Boost it by 3.
  • 7Yarpen Zigrin1Whenever a Dwarf Ally (including Golds) is played, Boost self by 1. Deploy: Gain Resilience.

Multiple 8

  • 4Geralt: Igni1Deploy: Destroy all the Highest Units on the opposite row if that row totals 20 or more Power.
  • 7Saskia1Orders: Play this Unit from your Deck on a random row.
  • 9Milva1Deploy: If neither player has passed, return the Highest Enemy to your opponent's Hand, then return the Highest Ally to your Hand.
  • 2Elven Mercenary3Deploy: Draw the top 2 Bronze Special cards in your Deck. Play 1 and shuffle the other back.
  • 6Dwarven Mercenary2Deploy: Move a Unit on another row to this row on its side. If it's an Ally, Boost it by 3.

Event/Disloyal 8

  • -Adrenaline Rush1Toggle a Unit's Resilience.
  • -Alzur's Double Cross1Boost one of the Highest Bronze or Silver Units in your Deck by 2 and play it.
  • -Decoy1Return an Ally to your Hand, Boost it by 3 and play it.
  • -First Light1Spawn Clear Skies or Rally.
  • 5Ithlinne1Deploy: Play a Bronze Special card from your Deck, then Spawn a copy of it. Shuffle the others back.
  • -Thunderbolt Potion3Boost 3 adjacent Units by 4.

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