Gwent Deck Builder

Power Totals

14
Melee
0
Ranged
10
Siege
87
Multiple
111
Total

Cards

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Rarity

Strength

Loyalty

Position

Type

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Adrenaline Rush
Toggle a Unit's Resilience.
Aeromancy
Play a Bronze or Silver Hazard card from your Deck. Shuffle the others back.
Alba Armored Cavalry
Deploy: Look at the top 3 Units from your opponent's Deck. Choose one and Boost self by its base Power.
x3
Alba Pikeman
After 1 turn, at the start of your turn, play a copy of this Unit from your Deck on the row. Deploy: Gain 2 Armor.
Alba Spearmen
Whenever a player draws a card to their Hand, Boost self by 1.
Albrich
Deploy: If neither player has passed, both players draw the top card from their Decks. Your opponent's card is Revealed.
Alchemist
Deploy: Reveal up to 2 cards.
Ale of the Ancestors
While on a row, bathe the row in Golden Froth. Golden Froth: Every turn, at the start of your turn, Boost 3 random Units on the row by 1. Deploy: Gain 6 Armor.
Alzur's Double Cross
Boost the Highest Bronze or Silver Unit from your Deck by 2 and play it.
Alzur's Thunder
Damage a Unit by 7.
Ambassador
Deploy: Boost an Ally by 12.
Arachas Venom
Damage 3 adjacent Units by 4.
Artefact Compression
Transform a Bronze or Silver Unit into a Jade Figurine.
Assassin
Deploy: Damage the Unit to the left by its base Power (but by no more than 10).
Assassination
Damage Enemies by 8 and then 8.
x1
Assire Var Anahid
Deploy: Shuffle up to 2 Bronze or Silver cards from either Graveyard into that player's Deck.
x1
Auckes
Deploy: Toggle 2 Units' Lock. If Enemies, Damage them by 1 as well.
Avallac'h
Deploy: If neither player has passed, both players draw the top 2 cards from their Decks.
Avallac'h: The Sage
Deploy: Spawn a copy of a random different Gold or Silver Unit from your opponent's Deck.
Bekker's Twisted Mirror
Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.
Biting Frost
Apply a Frost Hazard to an opposing row. Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
x2
Black Infantry Arbalest
Deploy: Damage an Enemy by 3. If you have any Soldiers in your Hand, Damage it by 5 instead.
Bloodcurdling Roar
Destroy an Ally. Spawn a Bear.
Cahir
Doomed, Stubborn. Deploy: If playing as Nilfgaard, trigger your Leader's Deploy ability.
x1
Cantarella
Doomed. Deploy: Look at the top card from your Deck. Draw it, or place it at the bottom of your Deck and draw the new top card.
Ceallach
Deploy: Spawn an Ambassador, Assassin or Emissary.
Ciri
At the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
x1
Ciri: Dash
When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.
Cleaver
Deploy: Toggle a Unit's Lock.
Combat Engineer
Deploy: Toggle a Bronze or Silver Unit's Resilience. Crewmen 1.
Commander's Horn
Boost 5 adjacent Units by 4.
Crow's Eye
Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard, to a maximum of 10 Damage.
Cynthia
Deploy: Reveal the Highest Unit in your opponent's Hand and Boost self by its Power.
Cyprian Wiley
Deploy: Weaken a Unit by 3 or Destroy a face-down Ambush Unit.
Daerlan Foot Soldiers
Whenever you Reveal this Unit in your Hand, play it and draw the top card from your Deck.
Decoy
Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
Dimeritium Bomb
Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first.
Dimeritium Shackles
Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.
Dorregaray
Deploy: Spawn a Savage Bear, Wyvern, Ekimmara or Drowner.
Drought
Apply a Drought Hazard to all opposing rows. Drought Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
Dudu
Deploy: Choose an Enemy and copy its Power.
Emissary
Deploy: Look at the top 2 Bronze Units from your Deck. Play 1 and shuffle the other back.
Epidemic
Destroy all the Lowest Units.
Eskel
Deploy: Destroy a Bronze or Silver Enemy that is not Boosted.
Expired Ale
Transform into Foul Ale, move to your opponent's Hand and Reveal.
Fake Ciri
If this Unit is Spying at the start of your turn, Boost it by 1. If it is Spying when your opponent passes, move it to the opposite side. Deploy: When you play this Unit on your side, Strengthen it by 3.
Fire Scorpion
Whenever you Reveal this Unit in your Hand, trigger its Deploy ability. Deploy: Damage an Enemy by 4.
x3
First Light
Spawn Clear Skies or Rally.
Fringilla Vigo
Deploy: If Spying, set own base Power to 1. Set the Power of the Unit on the right to that of the Unit on the left.
Full Moon Potion
Boost up to 6 random Allies by 2.
Gaunter O'Dimm
Deploy: Guess whether a random Unit from your opponent's Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.
Geralt
No ability.
Geralt: Aard
Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.
Geralt: Igni
Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.
Germain of Fox Hollow
Deploy: Spawn 2 Cows to the right and 2 Cows to the left.
Hanmarvyn's Blue Dream
Deploy: Spawn a copy of a Gold card from your opponent's Graveyard and, if it's a Unit (but not an Agent or Double Agent), Boost it by 2.
Hefty Helge
Deploy: If this Unit was Revealed, Damage all Enemies by 1. Otherwise, Damage all Enemies except those on the opposite row by 1.
Impenetrable Fog
Apply a Fog Hazard to an opposing row. Fog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Impera Brigade
Whenever a Spying Enemy appears, Boost self by 2. Deploy: Boost self by 2 for each Spying Enemy.
x3
Impera Enforcers
Whenever a Spying Enemy appears during your turn, Damage an Enemy by 2. Deploy: Damage an Enemy by 2.
x3
Imperial Golem
Whenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed).
Infiltrator
Deploy: Toggle another Unit's Spying token.
Iris
Deathwish: Boost 5 random Units on the other side of the Board by 5.
Joachim De Wett
Deploy: Play the top Loyal Bronze or Silver Unit from your Deck and Boost it by 10.
Johnny
Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck (if there are any - if not, keep your card).
King of Beggars
Regressing. Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
x1
Lacerate
Damage all Units on a row by 3.
Lambert
Deploy: Damage an Enemy by 5 and Damage up to 4 copies of it on its side by 4.
Leo Bonhart
Deploy: You may Reveal a Unit in your Hand and Damage an Enemy by its base Power.
Letho of Gulet
Deploy: If Spying, set own base Power to 1. Destroy Units adjacent to this one and Boost self by their Power.
Magne Division
Deploy: If neither player has passed, draw the top card from your Deck and create a base copy of the top Bronze card in your opponent's Deck that they then draw immediately.
Mahakam Ale
Deploy: Boost a random Ally on each row by 4.
Mandrake
Spawn Mandrake Root Extract or Mandrake Cordial.
Mangonel
Whenever you Reveal a card in either player's Hand, Damage a random Enemy by 2.
Manticore Venom
Damage a Unit by 12.
Marching Orders
Boost the Lowest Bronze or Silver Unit from your Deck by 2 and play it.
Mardroeme
Spawn Spores or Mutagen.
Menno Coehoorn
Deploy: Damage an Enemy by 4. If it is Spying, Destroy it.
Merigold's Hailstorm
Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).
Muzzle
Move a Bronze or Silver Enemy with 8 Power or less to the opposite row.
Myrgtabrakke
Deploy: Damage Units by 2, 2 and then 1.
Nauzicaa Brigade
Deploy: Damage a Spying Unit by 7. If it was Destroyed, Strengthen self by 4.
Nauzicaa Standard Bearer
Deploy: Clear Hazards from the row on your side and Boost 1 Ally or Revealed Unit in your Hand by 3.
Necromancy
Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power.
Nilfgaardian Knight
Deploy: Gain 2 Armor. Reveal a random card from your Hand.
Nilfgaardian Standard Bearer
Whenever you play a Soldier from your Hand, Boost an Ally by 2. Deploy: Boost an Ally by 2.
Ocvist
After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and transform it into Exhausted Ocvist.
Olgierd
When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.
Operator
Doomed, Stubborn. Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
Overdose
Damage up to 6 random Enemies by 2.
x1
Peter Saar Gwynleve
Deploy: Reset a Unit. If it's an Ally, Strengthen it by 3. If it's an Enemy, Weaken it by 3.
Prize-Winning Cow
Doomed. Retaliation: Spawn a Chort on the row. Deathwish: Spawn a Chort on the row.
Quen Sign
Choose a Bronze or Silver Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.
Ragh Nar Roog
Apply a Ragh Nar Roog Hazard to all opposing rows. Ragh Nar Roog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Rainfarn
Deploy: Play a Bronze or Silver Disloyal Unit from your Deck. Shuffle the others back.
Regis
Deploy: Weaken a Unit by half its base Power (rounding up) and Boost self by half its base Power (rounding down).
Regis: Higher Vampire
Deploy: Look at 3 Bronze Units from your opponent's Deck. Consume 1, but Boost self by its base Power instead.
Renew
Resurrect a Gold Unit.
x1
Roach
Whenever you play a Gold card from your Hand (note: does not include Leaders), play this Unit from your Deck on a random row before that card resolves.
Rot Tosser
Deploy: Spawn a Cow Carcass on an opposing row.
Royal Decree
Play a Gold card from your Deck. If it is a Unit (but not an Agent or Double Agent), Boost it by 2. Shuffle the others back.
Sarah
Deploy: You may Mulligan a card, but draw a card of the same color to replace it.
School of the Wolf: Eskel
Deploy: Play all other School of the Wolf Witchers from your Deck.
School of the Wolf: Lambert
Deploy: Play all other School of the Wolf Witchers from your Deck.
School of the Wolf: Vesemir
Deploy: Play all other School of the Wolf Witchers from your Deck.
x1
Scorch
Destroy all the Highest Units.
Serrit
Deploy: Damage an Enemy by 6 or set a Revealed opposing Unit's Power to 1.
Skellige Storm
Apply a Skellige Storm Hazard to an opposing row. Skellige Storm Hazard: Every turn, at the start of your turn, Damage the leftmost units on the row by 2, 1 and 1, respectively.
Spotter
Deploy: Choose a Revealed Unit in either Hand and Boost self by its base Power.
Stammelford's Tremors
Damage all Units by 1. If any were Destroyed, Spawn a Lesser Guardian on your side.
x1
Stefan Skellen
Deploy: Choose any card from your Deck and place it on top. If it is a Loyal Unit, Boost it by 2. Then shuffle the rest of your Deck.
Summoning Circle
Doomed. Spawn a base copy of the last Bronze or Silver Unit any player placed on the Board. Leaders cannot be copied.
Swallow Potion
Boost a Unit by 8.
Sweers
Deploy: Choose an Enemy or a Revealed opposing Unit and move all copies of it from your opponent's Deck to their Graveyard. Weaken self by 1 for each card moved.
The Guardian
Deathwish: Create 2 Lesser Guardians on the top of your opponent's Deck.
The Last Wish
Look at the top 2 cards from your Deck. Play 1 and shuffle the other back.
Thunderbolt Potion
Add 2 Armor to 3 adjacent Units and Boost them by 3.
Tibor Eggebracht
Regressing. Deploy: If neither player has passed, Strengthen self by 15, then your opponent draws the top Bronze card from their Deck and Reveals it.
Torrential Rain
Apply a Rain Hazard to an opposing row. Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.
Treason
Move a Bronze Spying Enemy with 10 Power or less to the opposite row.
Triss: Butterfly Spell
Every turn, at the start of your turn, Boost all other Lowest Allies by 1. Revenge: Boost all other Lowest Allies by 2.
Triss Merigold
Deploy: Damage a Unit by 5.
Vanhemar
Deploy: Spawn Biting Frost, Clear Skies or Overdose.
Vattier De Rideaux
Deploy: Reveal up to 2 cards from your Hand. For each, Reveal 1 random card from your opponent's Hand.
Venendal Elite
Deploy: Choose a Revealed card. If it's a Unit, copy its Power, then set that Unit's Power to 1. If it's a Special card, Boost self by 9.
Vesemir
Deploy: Play a Bronze or Silver Alchemy card from your Deck. Shuffle the others back.
Vicovaro Medic
Doomed. Deploy: Resurrect a Bronze Unit from your opponent's Graveyard.
Vicovaro Novice
Deploy: Look at the top 2 Bronze Alchemy cards from your Deck. Play 1 and shuffle the other back.
x1
Vilgefortz
Deploy: Destroy an Ally or (only possible if your opponent has not passed) an Enemy. If you Destroy an Ally, play the top card from your Deck. If you Destroy an Enemy, your opponent draws the top Bronze card from their Deck and Reveals it.
x1
Villentretenmerth
After 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board. Deploy: Gain 3 Armor.
White Frost
Apply a Frost Hazard to 2 adjacent opposing rows. Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
Wolfsbane
While in your Graveyard, after 3 turns, at the start of your turn, Boost the Lowest Ally by 6 and Damage the Highest Enemy by 6.
Xarthisius
Deploy: Look at your opponent's Deck. You may move a card to the bottom.
Yennefer
Deploy: Spawn a Unicorn or a Chironex.
Yennefer: The Conjurer
Every turn, at the start of your turn, Damage all the Highest Enemies by 1. Revenge: Damage all the Highest Enemies by 2.
Zoltan: Animal Tamer
Deploy: Spawn Field Marshal Duda Companion or Field Marshal Duda Agitator.

Deck Title

Deck Description

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Leader

  • 4John Calveit1Doomed, Stubborn. Deploy: Look at the top 3 cards from your Deck and play 1.

Deck (25 - 40)

25
  • Bronze: 15
  • Silver: 6
  • Gold: 4

Melee 4

  • 3Imperial Golem3Whenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed).
  • 5Peter Saar Gwynleve1Deploy: Reset a Unit. If it's an Ally, Strengthen it by 3. If it's an Enemy, Weaken it by 3.

Ranged 0

Siege 1

  • 10Assire Var Anahid1Deploy: Shuffle up to 2 Bronze or Silver cards from either Graveyard into that player's Deck.

Multiple 15

  • 8Villentretenmerth1After 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board. Deploy: Gain 3 Armor.
  • 10Ciri: Dash1When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.
  • 10Stefan Skellen1Deploy: Choose any card from your Deck and place it on top. If it is a Loyal Unit, Boost it by 2. Then shuffle the rest of your Deck.
  • 6Black Infantry Arbalest2Deploy: Damage an Enemy by 3. If you have any Soldiers in your Hand, Damage it by 5 instead.
  • 6Impera Enforcers3Whenever a Spying Enemy appears during your turn, Damage an Enemy by 2. Deploy: Damage an Enemy by 2.
  • -Lacerate1Damage all Units on a row by 3.
  • 4Alba Pikeman3After 1 turn, at the start of your turn, play a copy of this Unit from your Deck on the row. Deploy: Gain 2 Armor.
  • 8Vilgefortz1Deploy: Destroy an Ally or (only possible if your opponent has not passed) an Enemy. If you Destroy an Ally, play the top card from your Deck. If you Destroy an Enemy, your opponent draws the top Bronze card from their Deck and Reveals it.
  • 4Roach1Whenever you play a Gold card from your Hand (note: does not include Leaders), play this Unit from your Deck on a random row before that card resolves.
  • 5Auckes1Deploy: Toggle 2 Units' Lock. If Enemies, Damage them by 1 as well.

Event/Disloyal 5

  • 11Cantarella1Doomed. Deploy: Look at the top card from your Deck. Draw it, or place it at the bottom of your Deck and draw the new top card.
  • -First Light3Spawn Clear Skies or Rally.
  • -Scorch1Destroy all the Highest Units.

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