4k Dashgaard (with detailed guide) UPDATED FOR GOLD IMMUNITY


-- 6,200



The new patch is here.  This list was made before any hotfixes.  With this I wanted to make a deck that is true to the spirit of good old Dashgaard.  It makes me sad to say that this patch is all about throwing out as much strength as possible on every turn which diminishes the satisfaction of playing NG.  However, this deck is still fun and you should enjoy it if you played the old Dashgaard.  Keep in mind that this list is in very early stages of development and I’m still working out some kinks but I have some new, interesting ideas for Dash that you guys might like.




General Gameplay Strategy

The general game plan isn’t much different from old Dashgaard.  Thin out as much as possible in the first two rounds to make R3 draws more reliable.  As you can see, I’ve added a couple new tools to this deck. 

Round 1:

Thin out as much as possible.  T1 get Pikemen going.  T2 you will have to feel out.  If you are missing a key card like Ciri:Dash in your opening hand play Steffan to guarantee the draw.  T3 we are generally dropping Morvran.  We are only carrying two Alchemists because we will use Morvran to reveal exactly one foot soldier.  Reveal three enemies to proc golems first and then our foot soldier.  Keep thinning as much as possible from here.  Look for a good opportunity to drop combat engineer.  Commander’s horn and Thunderbolt Potion on foot soldiers and golems will help us keep up.  We will drop Cantarella if we get too far ahead or we know we will lose the round.  If we have a bad hand use Steffan to pull Avallac’h.

Round 2:

If we won R1 we will play out R2 as far as we can while maintaining our R3 combo.  Use combat engineer if a good opportunity presents itself otherwise keep it in hand as it is a good mulligan target in R3.

Round 3:  

Ideally, our hand for R3 will be Tibor, Ciri:Dash, Ceallach, Fringilla.  The combo is to drop Tibor on ranged row, Ceallach ambassador to buff Tibor, Fringilla to buff Ceallach.


This is just the bare outline of this deck.   I’m still working on techs and match-ups.  I will update as I go.  Feel free to ask questions in the comments or stop by the stream.

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17 thoughts on “4k Dashgaard (with detailed guide) UPDATED FOR GOLD IMMUNITY

  1. pownajnie
    September 13, 2017 at 8:26 am

    Thoughts on Johnny for Ciri buffing and being a pain in the bottom?

  2. Xantrae
    September 5, 2017 at 3:07 pm

    I don’t know how it is supposed to work this patch, because it loses to many decks and with foot soldier reveal nerf enemy reveal denies you draw. Also suffers inconsistency cause if you have golems and pikemans in opening hand you are busted.
    Loses matchups to spelltael, mulligan, reveal, even resurrect greatsword. 3,1 k mmr.

  3. Hetfieldulrich
    September 3, 2017 at 8:41 pm

    I was really fucking sad when the new patch rolled out, because this was easily my favorite deck pre-patch. I always had the most fun with this one. Sadly, patch killed golems, pikemen (kinda), golds… oh well, will be trying out the new deck. Thank you so much

  4. Sicsche
    July 21, 2017 at 5:14 pm

    Wow thanks for the great guide, Tried a similiar Dash:Millgard Deck but struggled with too many “no no” cards i don’t want to start with like Witchers.

  5. Gangstarji
    July 21, 2017 at 2:04 am

    What are your thoughts on bork in this deck? I see a fair amount of people who run it and some who don’t.

    • Detente7 - Author
      July 21, 2017 at 12:47 pm

      I prefer Vilge over Bork. Vilge is more flexible in that he can be what I need him to be. Sometimes we even get free offensive uses with Vilg against thinning decks. If you want to run Bork I recommend subbing out Assire as she can give Bork problems in R3.

  6. Eydok
    July 20, 2017 at 6:18 pm

    I think the Alchemist Foot Soldier combo is just a waste of value. I’d rather put in spies with impera brigade. More thinning, more value.

    • The Dandy Guy
      July 20, 2017 at 9:10 pm

      You kidding me? Together it’s 12 power in one bronze card while also letting you draw a card, as in it can be a bronze, silver, or Gold card that you’re drawing. Emissaries and Impera Brigades are more value but waaaaaay more vulnerable to ignis, scorches, resets, etc.

      • Eydok
        July 20, 2017 at 10:00 pm

        Ye I just relized the value. I’m still getting used to the dash deck 😀

  7. Adrian
    July 19, 2017 at 7:52 pm

    Tried it for couple of days with limited success.
    I am especially vulnerable to queensguards and reaver hunters.
    Also, given there are so many ‘thinning’ cards is very easy to end up with a very bad initial hand (golems, multiple foot soldiers, roach, etc)

    • Detente7 - Author
      July 21, 2017 at 12:46 pm

      You really shouldn’t lose to QG even if you don’t use Assire to put QG back in deck. Reaver Hunters is a tough match up though. We have to win R1 with CA and we need to be running Igni.

  8. Vicomte99
    July 19, 2017 at 7:57 am

    Hi mate, first thanks for the guide and the list!

    I’ve been trying this archetype and I feel like 1 gold slot and 1 silver slot can be changed depending on the playstyle : Assire and Vilgefortz.

    Firstly I played the list with Scorch + Borkh (to counter high str creatures like reveal NG, NR reavers, etc…) and then tried with Letho + dbomb (to hard counter NR baron and trio decks, QG/Discard, Dwarfs).
    With both of these lists you can easily draw all of your deck.

    Honnestly, I didn’t play NG Ciri:Dash enough to make my mind so I ask you, what do you think about these possible changes? Have you already tried it and is Assire + Vilgefortz the best version in your opinion? I feel like Scorch is a must have in some decks because of the meta while Assire works very well with this archetype but can’t save your butt in some situations.

    Thanks !

    • Detente7 - Author
      July 21, 2017 at 12:49 pm

      I’m going to be experimenting with a Bork, Scorch, Letho/DBomb package this weekend. I will let you know how it goes. I’m starting to think that Assire is replaceable at 4k+.

      • Vicomte99
        July 24, 2017 at 6:38 am

        Thx for your answer.

        I played the deck a little more this week-end (bouncing between 3900 and 4000) to finally end up with something like : G:igni, Avallach, Ciri:D, Tibor and scorch + Assire as silver.

        Assire looks strong (10str) and is definitely fun to play with. But as you said, I don’t know if it’s worth a silver slot. 100% of the time I just put roach back in the deck and an opponent card to mess with him.

        I still don’t have Vilgefortz and really wonder about crafting him!

        • Mhantra
          July 28, 2017 at 2:10 pm

          I have been using (omg the name…) the 8 strength gold dragon that scorches highest str creature in three turns.

          I can’t even count how many times that wins the game at the end. Also, Assir can be hugely valuable in putting your Alba Pikemen back in the deck.

          It isn’t uncommon to have one on the board that will pull one from the deck, but also the third in your hand. Thos let’s you get the 10 value in the first round while holding the single in your hand, them the turn after you play the single in round 2 or 3, you assir the other two back into your deck. If uninterrupted, that is a total of 35 strength in 3 plays.

  9. Ozjohnd
    July 19, 2017 at 5:38 am

    Anyone who makes an effort to provide a detailed guide gets an auto +1 from me.


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