Dwarf Swag

Deck

-- 6,180
44
Melee
0
Ranged
9
Siege
38
Multiple
91
Total

This deck allowed me to climb the ladder from 600mmr to 3400mmr (still climbing). It’s definitely not the strongest one but it’s very easy to use for new players. It relies a little bit on luck but with a good hand this deck can be devastating.

The main goal is to bounce Dennis CranmerDeploy: Strengthen all other Bronze and Silver Dwarves in your Deck, Hand and on your side of the Board by 1.  as many time as possible in order to feed all the dwarfs in your deck while gaining tempo. The ideal hand is the one where you get both DecoyReturn an Ally to your Hand, Boost it by 3 and play it. and either Alzur's Double CrossBoost one of the Highest Bronze or Silver Units in your Deck by 2 and play it.  or Dennis CranmerDeploy: Strengthen all other Bronze and Silver Dwarves in your Deck, Hand and on your side of the Board by 1. , MilvaDeploy: If neither player has passed, return the Highest Enemy to your opponent's Hand, then return the Highest Ally to your Hand. is a plus. If you have both remember to play MilvaDeploy: If neither player has passed, return the Highest Enemy to your opponent's Hand, then return the Highest Ally to your Hand. first though.

Mulligan

You definitely want to get rid of SaskiaOrders: Play this Unit from your Deck on a random row. , also mulligan Thunderbolt PotionBoost 3 adjacent Units by 4. and First LightSpawn Clear Skies or Rally. since you can get those out via Elven MercenaryDeploy: Draw the top 2 Bronze Special cards in your Deck. Play 1 and shuffle the other back. . Get rid of Adrenaline RushToggle a Unit's Resilience. as well, expecially if you have IthlinneDeploy: Play a Bronze Special card from your Deck, then Spawn a copy of it. Shuffle the others back. , keep it only if you don’t have enough resilient units and you’re short on Elven MercenaryDeploy: Draw the top 2 Bronze Special cards in your Deck. Play 1 and shuffle the other back. .

As usual avoid mulligan a third card if SaskiaOrders: Play this Unit from your Deck on a random row.  is still in the deck.

Strategy

Strategy is pretty straight forward, usually you’ll need to go all in round one buffing your resilient units as much as you can. Round two you can either pass, push it or play IthlinneDeploy: Play a Bronze Special card from your Deck, then Spawn a copy of it. Shuffle the others back. to carryover your lead in round three. Always do the math though and keep track of your enemy’s deck, remember that witchers, crones, queensgards etc can sometime outnumber your strength.

During the first rounds you’ll be busy feeding your dwarfs with Dennis CranmerDeploy: Strengthen all other Bronze and Silver Dwarves in your Deck, Hand and on your side of the Board by 1. , this is expecially good if you’re playing against aggressive decks such as bears since you will automatically absorb the damage for a while.

Start playing your resilient units and buff them as much as you can using Elven MercenaryDeploy: Draw the top 2 Bronze Special cards in your Deck. Play 1 and shuffle the other back. in combination with Thunderbolt PotionBoost 3 adjacent Units by 4. . If possible play Elven MercenaryDeploy: Draw the top 2 Bronze Special cards in your Deck. Play 1 and shuffle the other back. only when you have at least two cards in the same row to maximize Thunderbolt PotionBoost 3 adjacent Units by 4. effect.

If you think your opponent is going to play a weather card make sure to keep an Elven MercenaryDeploy: Draw the top 2 Bronze Special cards in your Deck. Play 1 and shuffle the other back.  in your hand to bring out First LightSpawn Clear Skies or Rally. . If you haven’t used EithnéSpawn Eithné Deploy: Resurrect a Special card. yet you can also clear another weather for free.

Try not to waste your Dwarven MercenaryDeploy: Move a Unit on another row to this row on its side. If it's an Ally, Boost it by 3. since they can be extremely useful in a variety of situations such as SuccubusIf played on your opponent's side, then after 2 turns, at the end of your turn, move the Highest other Unit on its row to your side. ,  Rot TosserDeploy: Spawn a Cow Carcass on your opponent's side. and even weather cards. Another good way of countering Rot TosserDeploy: Spawn a Cow Carcass on your opponent's side. is to play an Elven MercenaryDeploy: Draw the top 2 Bronze Special cards in your Deck. Play 1 and shuffle the other back. .

Generally you’ll want to spread your resilient units in order to counter Geralt: IgniDeploy: Destroy all the Highest Units on the opposite row if that row totals 20 or more Power. and Letho of GuletDeploy: If Spying, set own base Power to 1. Deploy: Banish 2 Units to each side of this Unit and Boost this Unit by their Power. .

In some scenarios If you have Adrenaline RushToggle a Unit's Resilience. or IthlinneDeploy: Play a Bronze Special card from your Deck, then Spawn a copy of it. Shuffle the others back. you can also bluff and buff non resilient units.

Alternatives

This is a work in progress deck and can definitely be improved.

For example I believe Nature's GiftPlay a Bronze or Silver Special card from your Deck. Shuffle the others back. could be a great addition but it would remove a silver dwarf, considering the whole deck relies on Dennis CranmerDeploy: Strengthen all other Bronze and Silver Dwarves in your Deck, Hand and on your side of the Board by 1. I don’t know whether it’s a good idea or not.

Also I am not sure about Geralt: IgniDeploy: Destroy all the Highest Units on the opposite row if that row totals 20 or more Power. and MilvaDeploy: If neither player has passed, return the Highest Enemy to your opponent's Hand, then return the Highest Ally to your Hand. . Both are simply amazing in their best case scenario, however the first one has become weaker since everyone plays around it while the latter can also damage your units if not used properly. SaesenthessisDeploy: Boost self by 1 for each Dwarf Ally (including Golds). Damage an Enemy by the number of Elf Allies (including Golds). has been recently buffed, however after a couple of tries I realized it’s still not enough. Zoltan ChivayDeploy: Move 3 Units to this row on their side. If they are Allies, Strengthen them by 2. is another alternative but again I found MilvaDeploy: If neither player has passed, return the Highest Enemy to your opponent's Hand, then return the Highest Ally to your Hand. to be more consistent overall.

Feel free to share your opinion, I’ll try to keep this deck updated with every patch.

Update 1 (07/17/2017): I removed a First LightSpawn Clear Skies or Rally. and added another Thunderbolt PotionBoost 3 adjacent Units by 4. instead.

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