Deploy: Look at the top 2 Bronze Special cards from your Deck. Play 1 and shuffle the other back.
Deploy: Look at the top 2 Bronze Special cards from your Deck. Play 1 and shuffle the other back.
Deploy: Look at the top 2 Bronze Special cards from your Deck. Play 1 and shuffle the other back.
Deploy: Play a Bronze Spell, Boon or Hazard card from your Deck, then Spawn a copy of it. Shuffle the others back.
Deploy: Damage an Enemy by this Unit's Power. If it was Destroyed, Boost all Dryads and Ambush Units in your Hand and Deck by 1.
Ambush: When your opponent passes, turn this Unit over and Boost 2 Units on each side by 2.
If a different Ally or Unit in your Hand is Boosted during your turn, Boost self by 2 at the end of the turn.
If a different Ally or Unit in your Hand is Boosted during your turn, Boost self by 2 at the end of the turn.
Deploy: You may transform a card from your Hand into Scorch.
Toggle a Unit's Resilience.
Toggle a Unit's Resilience.
Toggle a Unit's Resilience.
Play a Bronze or Silver Hazard card from your Deck. Shuffle the others back.
Damage a Unit by 7.
Damage a Unit by 7.
Damage a Unit by 7.
Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.
Apply a Drought Hazard to all opposing rows. Drought Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
Deathwish: Boost 5 random Units on the other side of the Board by 5.
Boost a Unit by 8.
Boost a Unit by 8.
Look at the top 2 cards from your Deck. Play 1 and shuffle the other back.
Leader
Gold 3
- -Drought1
Apply a Drought Hazard to all opposing rows. Drought Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
- 2Ithlinne1
Deploy: Play a Bronze Spell, Boon or Hazard card from your Deck, then Spawn a copy of it. Shuffle the others back.
- 10Schirru1
Deploy: You may transform a card from your Hand into Scorch.
Silver 6
- -Aeromancy1
Play a Bronze or Silver Hazard card from your Deck. Shuffle the others back.
- -Bekker's Twisted Mirror1
Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.
- -The Last Wish1
Look at the top 2 cards from your Deck. Play 1 and shuffle the other back.
- 3Iris1
Deathwish: Boost 5 random Units on the other side of the Board by 5.
- 5Braenn1
Deploy: Damage an Enemy by this Unit's Power. If it was Destroyed, Boost all Dryads and Ambush Units in your Hand and Deck by 1.
- 6Toruviel1
Ambush: When your opponent passes, turn this Unit over and Boost 2 Units on each side by 2.
Bronze 16
- -Adrenaline Rush3
Toggle a Unit's Resilience.
- -Alzur's Thunder3
Damage a Unit by 7.
- -Swallow Potion2
Boost a Unit by 8.
- 1Elven Mercenary3
Deploy: Look at the top 2 Bronze Special cards from your Deck. Play 1 and shuffle the other back.
- 7Vrihedd Dragoon3
Every turn, at the start of your turn, Boost a random Loyal Unit in your Hand by 1.
- 8Farseer2
If a different Ally or Unit in your Hand is Boosted during your turn, Boost self by 2 at the end of the turn.
Deck


I have long time wanted to make a special card deck and finally use some other faction than Nilfgaard.
Lets go through a quick explanation.
Just a note, that as I write this, Gwentify has not updated the cards and added the new ones so This deck is missing Isengrim: Outlaw and 2x reconnaissance. I added 3x resiliamce just because I had to add something to get this deck saved and uploaded.
Leader
Eithne. Getting to use again some special cards. Mainly Twisted mirror, The last wish or Scorch, gained from Schirru.
Golds
Schirru: Let it burn! Scorch can be a powerful weapon.
Ithlinne: 2x Alzur’s thunder Can really help removing annoying cards from opponent, as it gives 18 damage. More effective than Assassination.
Isengrim:Outlaw: Getting those valuable silver special cards from the deck or getting moe manpower when creating silver cards.
Drought. It can be a real pain for the opponent. Hailstorm could be a good pair with this, as drought makes opponent to put all cards on the same row to reduce damage. I might do that at some point again.
Silver
Toruviel: Can be a really powerful card for the last round.
Braenn: When boosted in hand, it really makes a difference. Getting about 15 of power by itself and damaging opponent the same makes it a really effective card.
Aeromancer: more Alzur’s thunders!
Iris: As long as I have all the possibilities to kill enemies, why not add Iris. 25 points is not bad at all for one silver card.
The last wish: Thinning and deck control
Twisted mirror: Killing an enemy of 10 power and gaining that myself! not a bad deal. Easily usable as I often have the lowest units.
Bronze
Vrihedd dragoon: Boosting mainly Toruviel and Braenn
Farseer: Getting some power on the table myself.
Elven mercenary: Thinning and deck control.
Alzur’s thunder: just wiping of enemies. It is as fun as it is useful.
Swallow: Improve consistency as I sometimes need to begin round with elven mercenaries, and then I don’t want Alzur’s thunder. Also getting some power on the table myself.
Reconnaissance. Deck control and thinning.