- 3Wild Hunt Rider3Immune to Frost. Play all Wild Hunt Riders from your deck.
- 4Ghoul1Banish a random non-Gold unit in either graveyard from the game and absorb its strength.
- 6Earth Elemental1When removed from the battlefield, spawn 3 Lesser Earth Elementals on the row where this unit was.
- 6Golem3When removed from the battlefield, spawn 2 Lesser Golem on the row where this unit was.
- 8Caranthir1Immune to Frost. Spawn a Frost effect and 2 Wild Hunt Hounds.
- 8Fiend3No ability.
- 12Geralt1No ability.
- 1Foglet3Immune to Fog. Play from your deck or graveyard whenever Fog is spawned. Gain 1 strength whenever a Fog effect is applied. Destroy when moved outside of Fog or Fog is removed.
- 5Fire Elemental1Spawn a Lesser Fire Elemental on this unit's row at the start of your turn.
- 6Ancient Foglet3Immune to Fog. Gain 1 strength at the start of your turn if on a row affected by Fog.
- 7Woodland Spirit1Immune to Fog. Spawn a Fog effect and 3 Rabid Wolves.
- 7Crone: Brewess1Play all Crone units from your deck.
- 7Crone: Weavess1Play all Crone units from your deck.
- 7Crone: Whispess1Play all Crone units from your deck.
- 6Geralt: Aard1Move all non-Gold units on the opposite row one row back. Remove 1 strength from all moved units.
- -Commander's Horn1Double the strength of all non-Gold units on a row on your side, then banish.
- -Impenetrable Fog2Spawn a Fog effect on both Ranged rows that sets the strength of all non-Gold units on or appearing there to 1.
- -Thunderbolt Potion2Add 4 strength to all instances of a non-Gold unit on its side. If it's a Witcher, add 6 strength instead.