- 6Caranthir1Gain Weather Immunity. Spawn a Frost effect and 2 Wild Hunt Hounds.
- 7Geralt: Aard1Choose 3 adjacent units on the opposing Melee or Ranged row. Move all non-Gold units among them one row back, then remove 1 strength from all moved units.
- 7Woodland Spirit1Immune to Weather. Spawn 3 Rabid Wolves and a Fog effect.
- 12Geralt1No ability.
- -Commander's Horn1Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
- 6Crone: Weavess1Play all Crone units from your deck.
- 6Crone: Whispess1Play all Crone units from your deck.
- 6Fire Elemental1Spawn a Lesser Fire Elemental on this unit's row at the start of your turn.
- 8Crone: Brewess1Play all Crone units from your deck.
- 8Earth Elemental1When removed from the battlefield, spawn 3 Lesser Earth Elementals on the row where this unit was.
- -Impenetrable Fog2Spawn a Fog effect on both Ranged rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Fog when Fog is removed or they move out of it.
- -Thunderbolt Potion2Add 4 strength to all instances of a non-Gold unit on its side. If it's a Witcher, add 6 strength instead.
- 2Foglet3Gain Weather Immunity. Play from your deck or graveyard whenever Fog is spawned. Destroy when moved outside of Fog or Fog is removed.
- 3Wild Hunt Rider3Immune to Weather. Play all Wild Hunt Riders from your deck.
- 4Ghoul1Banish a random non-Gold unit in either graveyard and absorb its strength.
- 5Ancient Foglet3Gain Weather Immunity. Gain 1 strength at the start of your turn if on a row affected by Fog.
- 7Golem3When removed from the battlefield, spawn 2 Lesser Golems on the row where this unit was.
- 8Fiend3No ability.