**Damage**all Bronze and Silver Units on a row by half their Power (rounding up and ignoring**Armor**).- Whenever you apply a Fog Hazard, play 1 copy of this Unit from your Deck on the opposite row. If there are none,
**Resurrect**1 copy instead.**Destroy**when all Fog Hazards are cleared from the Board. - Whenever you apply a Fog Hazard, play 1 copy of this Unit from your Deck on the opposite row. If there are none,
**Resurrect**1 copy instead.**Destroy**when all Fog Hazards are cleared from the Board. - Whenever you apply a Fog Hazard, play 1 copy of this Unit from your Deck on the opposite row. If there are none,
**Resurrect**1 copy instead.**Destroy**when all Fog Hazards are cleared from the Board. **Deploy**:**Spawn**3 Rabid Wolves and apply a Fog Hazard to the opposite row.**Deploy**: Choose 3 Enemies, push them to the row above them (if possible) and**Damage**them by 3.**Deploy**: Move a Unit to this row on its side. If it's an**Enemy**,**Damage**it by 2. If the**Enemy**is under any Hazard after being moved,**Damage**it by 4 instead.**Deploy**: Move a Unit to this row on its side. If it's an**Enemy**,**Damage**it by 2. If the**Enemy**is under any Hazard after being moved,**Damage**it by 4 instead.**Deploy**: Move a Unit to this row on its side. If it's an**Enemy**,**Damage**it by 2. If the**Enemy**is under any Hazard after being moved,**Damage**it by 4 instead.**Deploy**: Choose a Bronze**Ally**and create 2 base copies of it on the bottom of your Deck.**Deploy**: Choose a Bronze**Ally**and create 2 base copies of it on the bottom of your Deck.**Deploy**: Choose a Bronze**Ally**and create 2 base copies of it on the bottom of your Deck.- Doomed, Stubborn.
**Deploy**: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands. - If a Fog Hazard is anywhere on the Board at the start of your turn,
**Boost**self by 1. - If a Fog Hazard is anywhere on the Board at the start of your turn,
**Boost**self by 1. - If a Fog Hazard is anywhere on the Board at the start of your turn,
**Boost**self by 1. **Deploy**: You may**Mulligan**a card, but draw a card of the same color to replace it.- No ability.

**Damage**the**Highest**Unit by an amount equal to its Power, but no more than 10 (ignoring**Armor**) and**Boost**the**Lowest**other Unit by the same amount.**Boost**5 adjacent Units by 4.- Apply a Fog Hazard to an opposing row.
Fog Hazard: Every turn, at the start of your turn,
**Damage**the**Highest**Unit on the row by 2. - Apply a Fog Hazard to an opposing row.
Fog Hazard: Every turn, at the start of your turn,
**Damage**the**Highest**Unit on the row by 2. - Choose a Bronze or Silver Unit in your Hand. Give all copies of it in your Hand and Deck a
**Shield**and**Boost**them by 2. Units which already have a**Shield**cannot be chosen and aren't affected. - Apply a Skellige Storm Hazard to an opposing row.
Skellige Storm Hazard: Every turn, at the start of your turn,
**Damage**the leftmost units on the row by 2, 1 and 1, respectively. - Add 2
**Armor**to 3 adjacent Units and**Boost**them by 3. - Add 2
**Armor**to 3 adjacent Units and**Boost**them by 3. - Apply a Rain Hazard to an opposing row.
Rain: Every turn, at the start of your turn,
**Damage**up to 2 random Units on the row by 1. - Apply a Frost Hazard to 2 adjacent opposing rows.
Frost Hazard: Every turn, at the start of your turn,
**Damage**the**Lowest**Unit on the row by 2.

## Leader

## Gold 3

- 5Woodland Spirit1
**Deploy**:**Spawn**3 Rabid Wolves and apply a Fog Hazard to the opposite row. - 6Geralt: Aard1
**Deploy**: Choose 3 Enemies, push them to the row above them (if possible) and**Damage**them by 3. - 13Geralt1No ability.

## Silver 7

- -Bekker's Twisted Mirror1
**Damage**the**Highest**Unit by an amount equal to its Power, but no more than 10 (ignoring**Armor**) and**Boost**the**Lowest**other Unit by the same amount. - -Commander's Horn1
**Boost**5 adjacent Units by 4. - -Merigold's Hailstorm1
**Damage**all Bronze and Silver Units on a row by half their Power (rounding up and ignoring**Armor**). - -Skellige Storm1Apply a Skellige Storm Hazard to an opposing row.
Skellige Storm Hazard: Every turn, at the start of your turn,
**Damage**the leftmost units on the row by 2, 1 and 1, respectively. - -White Frost1Apply a Frost Hazard to 2 adjacent opposing rows.
Frost Hazard: Every turn, at the start of your turn,
**Damage**the**Lowest**Unit on the row by 2. - 7Operator1Doomed, Stubborn.
**Deploy**: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands. - 9Sarah1
**Deploy**: You may**Mulligan**a card, but draw a card of the same color to replace it.

## Bronze 18

- -Impenetrable Fog2Apply a Fog Hazard to an opposing row.
Fog Hazard: Every turn, at the start of your turn,
**Damage**the**Highest**Unit on the row by 2. - -Quen Sign1Choose a Bronze or Silver Unit in your Hand. Give all copies of it in your Hand and Deck a
**Shield**and**Boost**them by 2. Units which already have a**Shield**cannot be chosen and aren't affected. - -Thunderbolt Potion2Add 2
**Armor**to 3 adjacent Units and**Boost**them by 3. - -Torrential Rain1Apply a Rain Hazard to an opposing row.
Rain: Every turn, at the start of your turn,
**Damage**up to 2 random Units on the row by 1. - 4Foglet3Whenever you apply a Fog Hazard, play 1 copy of this Unit from your Deck on the opposite row. If there are none,
**Resurrect**1 copy instead.**Destroy**when all Fog Hazards are cleared from the Board. - 7Drowner3
**Deploy**: Move a Unit to this row on its side. If it's an**Enemy**,**Damage**it by 2. If the**Enemy**is under any Hazard after being moved,**Damage**it by 4 instead. - 7Nekker Warrior3
**Deploy**: Choose a Bronze**Ally**and create 2 base copies of it on the bottom of your Deck. - 8Ancient Foglet3If a Fog Hazard is anywhere on the Board at the start of your turn,
**Boost**self by 1.

## Deck

--
5,440

0

Melee

0

Ranged

0

Siege

118

Multiple

118

Total

geralt over caretaker?

How do you use Operator card in your deck?