- 5Aglais1Resurrect a non-Gold Special Card from your graveyard.
- 5Zoltan Chivay1Gain Resilience. A Resilient unit stays on the battlefield for the next round.
- 6Zoltan: Animal Tamer1Spawn one of the two Field Marshal Duda units.
- 8Triss Merigold1Remove 4 strength from a non-Gold unit.
- -Decoy1Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
- -Scorch1Destroy the strongest non-Gold unit(s) on the battlefield.
- -The Last Wish1Draw 2 cards. Discard 2 cards.
- 3Roach1Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
- 7Yarpen Zigrin1Gain Resilience. A Resilient unit stays on the battlefield for the next round.
- 8Barclay Els1Add 1 strength to all your other non-Gold Dwarf units, wherever they are.
- -First Light1Spawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard.
- -Lacerate2Remove 3 strength from all non-Gold units on a row.
- 3Dwarven Mercenary3Gain 2 strength for each Dwarf unit on your side of the battlefield.
- 4Dwarven Skirmisher3Remove 3 strength from an opposing non-Gold unit. If it is not destroyed, gain 2 strength.
- 4Mahakam Defender3Gain Resilience. A Resilient unit stays on the battlefield for the next round.
- 4Mahakam Guard3Gain Weather Immunity. Add 3 strength to a non-Gold unit on your side of the battlefield. If it's a Dwarf, add 5 strength instead.