- 6Caranthir1Gain Weather Immunity. Spawn a Frost effect and 2 Wild Hunt Hounds.
- 6Zoltan: Animal Tamer1Spawn one of the two Field Marshal Duda units.
- 8Triss Merigold1Remove 4 strength from a non-Gold unit.
- 8Woodland Spirit1Gain Weather Immunity. Spawn 3 Rabid Wolves and a Fog effect on your side only.
- -Commander's Horn1Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
- -Merigold's Hailstorm1Spawn a Biting Frost or Torrential Rain card, then banish self.
- -Scorch1Destroy the strongest non-Gold unit(s) on the battlefield.
- -Skellige Storm1Spawn an Impenetrable Fog or Torrential Rain card, then banish self.
- 3Sarah1Gain Weather Immunity. Gain 3 strength each time a Weather effect appears.
- 4Water Hag1Gain Weather Immunity. Spawn a Rain effect.
- -Thunderbolt Potion1Choose 3 adjacent units. Add 4 strength to all non-Gold units among them.
- 2Foglet3Gain Weather Immunity. Play from your deck or graveyard whenever Fog is spawned. Destroy when moved outside of Fog or Fog is removed.
- 3Wild Hunt Rider3Gain Weather Immunity. Play all Wild Hunt Riders from your deck.
- 5Ancient Foglet3Gain Weather Immunity. Gain 1 strength at the start of your turn if on a row affected by Fog.
- 5Nekker Warrior3Create on the bottom of your deck 2 base copies of a Bronze unit on your side of the battlefield.
- 5Wild Hunt Warrior2Gain Weather Immunity. Remove 1 strength from an opposing non-Gold unit and gain 2 strength if that unit is destroyed.