Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).
Whenever a different Temerian Ally with the same Power as this Unit is played, play this Unit from your Deck (1 copy max) on that Ally's row.
Whenever a different Temerian Ally with the same Power as this Unit is played, play this Unit from your Deck (1 copy max) on that Ally's row.
Whenever a different Temerian Ally with the same Power as this Unit is played, play this Unit from your Deck (1 copy max) on that Ally's row.
Deploy: Boost this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck and on your side of the Board by 1. Crewmen 1.
Deploy: Boost this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck and on your side of the Board by 1. Crewmen 1.
Deploy: Boost this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck and on your side of the Board by 1. Crewmen 1.
Deploy: Gain 3 Armor. Play the top Loyal Bronze or Silver Unit from your Deck and give it 5 Armor.
Deploy: Play all copies of this Unit from your Deck on the row.
Deploy: Play all copies of this Unit from your Deck on the row.
Deploy: Play all copies of this Unit from your Deck on the row.
Deploy: Resurrect a Bronze or Silver Unit and add 2 Armor to it.
Deploy: Play a Bronze or Silver Tactics card from your Deck. Shuffle the others back.
Deploy: Spawn Aeromancy, Epidemic or Thunderbolt Potion.
Whenever this Unit's Armor reaches 0, Boost self by 5. Deploy: Gain 4 Armor.
Whenever this Unit's Armor reaches 0, Boost self by 5. Deploy: Gain 4 Armor.
Deploy: Remove Armor from a Unit and Boost self by the amount of Armor removed.
Deploy: Remove Armor from a Unit and Boost self by the amount of Armor removed.
Deploy: Remove Armor from a Unit and Boost self by the amount of Armor removed.
Every turn, at the start of your turn, gain 2 Armor. Deploy: Gain 4 Armor.
Leader
Gold 4
- 4Dijkstra1
Deploy: Play the top 2 cards from your Deck.
- 5Shani1
Deploy: Resurrect a Bronze or Silver Unit and add 2 Armor to it.
- 6John Natalis1
Deploy: Play a Bronze or Silver Tactics card from your Deck. Shuffle the others back.
- 6Keira Metz1
Deploy: Spawn Aeromancy, Epidemic or Thunderbolt Potion.
Silver 6
- -Commander's Horn1
Boost 5 adjacent Units by 4.
- -Merigold's Hailstorm1
Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).
- -Reinforcement1
Play a Bronze or Silver Soldier, Machine, Officer or Support Unit from your Deck. Shuffle the others back.
- 3Prince Stennis1
Deploy: Gain 3 Armor. Play the top Loyal Bronze or Silver Unit from your Deck and give it 5 Armor.
- 11Thaler1
Doomed. Deploy: Look at the top 2 cards from your Deck. Draw 1 and shuffle the other back.
- 11Trollololo1
Every turn, at the start of your turn, gain 2 Armor. Deploy: Gain 4 Armor.
Bronze 15
- 1Reaver Scout1
Deploy: Choose a different Bronze Ally and play a copy of it from your Deck.
- 3Blue Stripes Commando3
Whenever a different Temerian Ally with the same Power as this Unit is played, play this Unit from your Deck (1 copy max) on that Ally's row.
- 3Blue Stripes Scout3
Deploy: Boost this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck and on your side of the Board by 1. Crewmen 1.
- 3Temerian Infantryman3
Deploy: Play all copies of this Unit from your Deck on the row.
- 6Redanian Elite2
Whenever this Unit's Armor reaches 0, Boost self by 5. Deploy: Gain 4 Armor.
- 7Dun Banner Heavy Cavalry3
Deploy: Remove Armor from a Unit and Boost self by the amount of Armor removed.
Deck


The Idear behind this deck is to thin your deck with the temerian package r1 and to play your armor package r3.
UPDATE: I replaced marching orders and margarita with thaler and hailstorm. Playing without thaler in a meta with so much carry over is a nightmare, hailstorm is good vs a lot of things, most of all in matches vs nr who tend to play everything in the same row and commander horn / infantry in round 3.
Also i tried to make this guide a little bit shorter than before.
Leader:
Radovid: 14 point play that can lock 2 targets. In a meta with carry over, crewman and various other stuff a very good tech card.
Bronze:
Blue Stripes Scouts and Commandos: Good value and deck thinning. Also buffing your infantryman. Focus on getting these out r1. Important!
Temerian Infantryman: 18 point play + deck thinning if you played all blue stripes. 20 points if you only played 2. Play them r1, it is part of the thinning required for this deck to work.
Reaver Scout: Tutor for Blue Stripes Scouts in the first place, but also good for getting anything else out if needed.
Redenian Elite: Armor Synergy with Heavy Cav, Stennis and Keira.
Heavy Cav: Armor Synergy and your main win condition r3. Try to safe at least 2 of them for r3.
Silver:
Trollolol: Amazing value together with heavy cav. If your op can not remove him he will win you the round with ease.
Commanders Horn: 20 points value or 26 points value with john natalis, rly amazing. Also your decks makes it easy for you to line stuff up in one row so you should always be able to play it for full value.
Reinforcements: Very, very good tutor. Best uses: Reaver scout into blue stripe scout or pulling trollolol r1.
Thaler If you play vs a deck with carry over you can use him to counter that in r2, forcing your op do go down a card anyway. Or you use him to counter your op spy.
Stennis: Play him r3. Works well togeteher with your heavy cav. The best target for Stennis is the redenian elite or trollolol, but other cards are fine, too.
Hailstorm: Amazing card during a long round (take that row stacking nr!). Since you do not deal damage to your op board it should be worth a good amount of points. Also good in case you are forced to play thaler r3, since you can hit him with it.
Gold:
Shani: Play her r3. Res Trollolol or a elite. If it is worth it you can also res a heavy cav.
Keira: (or Muzzle)
15 points and armor synergy. Try to hit at least 2 units you want to remove armor from to increase her value to 19.
Keira is a good card with good synergy with this deck, but i consider to replace her with muzzle at the moment, since muzzle is rly broken and your op muzzling your redenian elites is a huge problem. Feel free to try it out
John Natalis: Amazing 26 points finisher with commanders horn, but you can also use him to pull blue stripes scouts r1 with reinforcement. Be careful with playing your tactic cards, you do not want him to be a 6 point blank. You can also play him r1 if you get all blue stripes out thanks to that. Also it is good tempo if you lose the coin flip.
DJ: Spin it dj! Very good value card, but your timing is important: Always keep in mind what is left in your deck. Try to set heavy cav targets up first, dont play him when you have natalis in your hand and tactic cards left in your deck.
ALTERNATIVES:
Keira: You can replace keira with Muzzle.
Stennis: I would go for marching orders. If you feel that you have trouble getting your blue stripes out r1 go for marching orders, free reaver scout pull^^
Redenian elites: Any other bronze that has armor.
Thaler: Summoning circle
Hailstorm: Margarita (if you replaced thaler, otherwise keep hailstorm) or dethmold ( weather heavy meta, more removal needed)
Mulligan:
Blacklist blue stripe commandos and all except one infantryman. Both blacklisted? Fish for more! You do not need more than one heavy cav in your hand round 1. Same goes for redenian elite. Also discard tactic cards if you have natalis and both of them in your hand.
R1: Focus on getting your temerian package out!
Step 1: Play Trollolol. If you do not have trollolol play 1 redenian elite or pull trollolol with reinforcements if you do not need reinforcements to get all blue stripes out. You can also skip to step 2 if you do not have trollolol.
Step 2: Get ALL your blue stripes out. If you have to use reinforcements to do that go for reaver scout into blue stripe scout. If you have to use natalis to achieve this DO IT.
Step 3: Play your infantryman for 18 points. If you are behind in points you can also play them for 20 points after your first 2 blue stripe scouts.
Step 4: Play one heavy cav to remove armor from your troll/elite. ( also possible as step 2 if you played elite instead of trollol.
Step 5: Try to stay in the round as long as possible, but do not try to touch your armor package for r3. If you have to invest too much to win the round pass, you still have your r3 win condition. Also try to safe horn for r3 if possible.
R2: Mulligan redenian elites in your hand to be able to pull them with stennis r3, try to fish for cards like shani and dj if you do not have them in your hand yet.
Play thaler.
Try to get rid of blanks this round as long as your op does not get card advantage cause of that.
If you have not played trollolol or redenian elite r1 you can play one elite now to enable a good shani target.
(otherwise) Dry pass into r3.
If your op won r1 and wants to bleed you this round safe shani, dj and 1 heavy cav for r3.
R3:
Mulligan: Discard tactic cards if you have natlis in your hand and no tactic cards in your deck. Always try to fish for dj and shani.
Step 1: Play trollolol / shani into trollol – elite / elite or stennis into elite (depending on what is left in your deck)
Step 2: Stack units with armor in the same row to be able to hit at least 2 good targets with keira.
Step 3: Play Natalis into your remaining tactic card. If you already played Natalis go for dj now.
Step 4: Play DJ. Depending on the match this can also be a good last step or early step.
Step 5: Play your remaining heavy cavs and tools.
NOTE:
Also ALL STEPS can change depending on the board and your match up, there is no strict order, this is just how most matches work out.
GG
The most common mistakes with that deck and how to avoid them:
1. Do not play DJ, KEIRA or SHANI before Round 3. Keira is ok if you are forced to. Shani and dj before r3 will lose you the game.
2. Do not safe infantryman for round 3! I know most nr decks play infantryman r3 since they are worth a lot of points and help with horn. This is not such a deck. This deck does rely on deck thinning and mulligan in r2 and r3, trying to safe infantryman for r3 only messes with that.
3. Do not play more than ONE heavy cav in r1.
4. If you do not have thaler in your hand try to safe hailstorm for r3.
5. Do not play into scorch or gigni.
6. Avoid a blank natalis.
7. By all means: Do not try to win r1 no matter how high the price is, sometimes passing is the better option.
8. Avoid muzzle if you know your op does play it. That means you might want to wait to play your redenian elites r3 if your op has not played it yet. Another option is to replace keira with muzzle or to replace redenian elites with other bronzes that have armor, testing this out atm.
Thank your for reading all of this, i hope you have fun playing this, even if it is a bit tricky sometimes. Feel free to leave feedback in the comments, enjoy 😀
Really enjoying this deck! The Redanian Elites give great value, and are less likely to be locked when played after Trollolo. They honestly give better value, especially if you pull an Elite with Stennis.
Unfortunately Koral and Muzzle almost completely shut down this deck. At least when I play it 😉
I changed Keira metz with muzzle to avoid this.
So you just remuzzle your units or disturb your opponents Play
Replacing Keira with Muzzle is a good idear.
Koral is a problem vs literaly every deck, but a jade trollolol is not such a big issue.
Another options is to replace redanian elites with other bronzes with armor.
I will make a list with alternative cards in the next few days.
The Elite guys have the biggest Value.
Lets wait for the new Patch.
That will Change a lot.
Very nice deck anyway 😉
Want to include Detmold but Marching Orders is so good to her the blue stripes out.
Later stennis or Margarita.
Dethmold for hailstorm and marching orders for stennis should be fine^^
Atm i am running thaler and hailstorm again, since NR and Carry Over is everywhere and hailstorm is good with thaler r3 or in a long round 1.
I would go for deathmold instead of hailstorm and marching orders instead of stennis if you want to^^
ps: next patch will be crazy 😀
Hey I really want to try this deck. But is there any alternatives for the golds and silvers as I missing most of them?
Gold are hard to replace, you could replace keira are guess. I would not switch the 3 tactic silver cards since natalis is better with more options. Trollolol is also too good to replace. You can replace stennis and margarita if you have,too. Deathmold, thaler, decoy and hacker are good options 🙂
Thanks. Which gold should I craft first? I have enough ore to craft one gold and one silver.
I’ve already got Trollollo, horn and reinforcements and I can use cleaver as an extra lock. So what would be most important Stennis or marching orders, bearing in mind I don’t have John Natalis?
Thanks again.
Craft John Natalis for sure and go for marching orders^^
Ok thanks. I also have enough ore to craft another silver so I’ll go for Stennis. Would you go for Dijkstra or Shani next?
Hello, i have not finished to read this guide and i already think it’s a very complete one 🙂 I’m sure the deck is good i can feel it without having play it ^^ Good job and thank you !
I’m just afraid of one thing, he seems hard to handle but maybe it’s because i didn’t play for a long time, we will see…
Try the guide for the rounds and always keep in mind what is left in your deck. Bringing out the blue stripes r1 is k 🙂
Hi CursedFish – do you have maybe a youtube vid with you or some1 paying this deck ? It looks mighty fine but it is hard to grasp for me 🙂
I’ve been absolutely CRUSHING with this deck. Cheers Bro!
Good desk so far. nice work. RNG god bless u ! :))
Really enjoying this deck so far, I was just wondering how u deal with round 3 Scorch and Igni?
to handle Igni. Try not stacking units with the same power in 1 row to reduce the loss. usually i dont have more than 4 or 5 units when i go to round 3 so Igni is not a big deal.