Whenever you apply a Fog Hazard, play 1 copy of this Unit from your Deck on the opposite row. If there are none, Resurrect 1 copy instead. Destroy when all Fog Hazards are cleared from the Board.
Whenever you apply a Fog Hazard, play 1 copy of this Unit from your Deck on the opposite row. If there are none, Resurrect 1 copy instead. Destroy when all Fog Hazards are cleared from the Board.
Whenever you apply a Fog Hazard, play 1 copy of this Unit from your Deck on the opposite row. If there are none, Resurrect 1 copy instead. Destroy when all Fog Hazards are cleared from the Board.
Deploy: Guess whether a random Unit from your opponent's Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.
Deploy: Spawn 3 Rabid Wolves and apply a Fog Hazard to the opposite row.
Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.
If a Fog Hazard is anywhere on the Board at the start of your turn, Boost self by 1.
If a Fog Hazard is anywhere on the Board at the start of your turn, Boost self by 1.
If a Fog Hazard is anywhere on the Board at the start of your turn, Boost self by 1.
Deploy: If neither player has passed, both players draw the top 2 cards from their Decks.
Deploy: Move an Enemy to this row on its side and apply a Frost Hazard to that row.
Increase by 1 the Damage dealt by Frost Hazards on the opposite row.
Increase by 1 the Damage dealt by Frost Hazards on the opposite row.
Increase by 1 the Damage dealt by Frost Hazards on the opposite row.
Play a Bronze or Silver Hazard card from your Deck. Shuffle the others back.
Damage a Unit by 7.
Damage a Unit by 7.
Boost 5 adjacent Units by 4.
Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.
Apply a Fog Hazard to an opposing row. Fog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Apply a Fog Hazard to an opposing row. Fog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Boost a Unit by 8.
Leader
Gold 5
- 5Gaunter O'Dimm1
Deploy: Guess whether a random Unit from your opponent's Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.
- 5Woodland Spirit1
Deploy: Spawn 3 Rabid Wolves and apply a Fog Hazard to the opposite row.
- 6Geralt: Aard1
Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.
- 8Avallac'h1
Deploy: If neither player has passed, both players draw the top 2 cards from their Decks.
- 8Caranthir1
Deploy: Move an Enemy to this row on its side and apply a Frost Hazard to that row.
Silver 5
- -Aeromancy1
Play a Bronze or Silver Hazard card from your Deck. Shuffle the others back.
- -Commander's Horn1
Boost 5 adjacent Units by 4.
- 6Crone: Weavess1
Deploy: Play all other Crones from your Deck.
- 6Crone: Whispess1
Deploy: Play all other Crones from your Deck.
- 8Crone: Brewess1
Deploy: Play all other Crones from your Deck.
Bronze 15
- -Alzur's Thunder2
Damage a Unit by 7.
- -Dimeritium Shackles1
Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.
- -Impenetrable Fog2
Apply a Fog Hazard to an opposing row. Fog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
- -Swallow Potion1
Boost a Unit by 8.
- 4Foglet3
Whenever you apply a Fog Hazard, play 1 copy of this Unit from your Deck on the opposite row. If there are none, Resurrect 1 copy instead. Destroy when all Fog Hazards are cleared from the Board.
- 8Ancient Foglet3
If a Fog Hazard is anywhere on the Board at the start of your turn, Boost self by 1.
- 9Wild Hunt Rider3
Increase by 1 the Damage dealt by Frost Hazards on the opposite row.
Deck


0
Melee
0
Ranged
20
Siege
95
Multiple
115
Total
Sideboard
- 2x Wild Hunt WarriorDeploy: Damage an Enemy by 3. If it was under a Frost Hazard or Destroyed, Boost self by 2.
- GriffinDeploy: Trigger the Deathwish of a Bronze Ally.
- CaretakerDeploy: Resurrect a Bronze or Silver Unit from your opponent's Graveyard.
- 2x First LightSpawn Clear Skies or Rally.
- Adrenaline RushToggle a Unit's Resilience.