How to: Control Radovid

Deck

-- 6,400
0
Melee
6
Ranged
0
Siege
96
Multiple
102
Total

A great deck focused on keeping your opponent from playing anything. The only faction that does control better is Scoia’tel with the newly improved Fireball TrapDoomed. After 1 turn, at the end of your turn, Damage all other Units on the row by 2 and Banish self.. The deck focuses on keeping your opponent from playing anything on the first round by playing TrebuchetDeploy: Damage 3 adjacent Enemies by 1. Fresh Crew: Increase the Damage dealt by 1. and Sabrina GlevissigDeathwish: Set all Units on the row to the Power of the Lowest Unit on the row. to reduce your opponents units to below 3 strength and using PavettaDeploy: If neither player has passed, shuffle the Lowest different Bronze or Silver Ally into your Deck, then shuffle the Lowest different Bronze or Silver Enemy into your opponent's Deck. to remove everything!

Madroeme is essential against the current meta with Poor Infantry cheese. Keeping the opponent from  buffing up the PFI cheese is  basically why this deck is so powerful. Mulligan really hard to get both Madroemes in your hand.

Round 1:Gaining advantage in the first round is essential. Playing the Reaver HunterDeploy or Bond: Boost all copies of this Unit in your Hand, Deck and on your side of the Board by 1. in the first round is a good play, but keep in mind that Scoia’tel can easily disrupt the chain if you can’t get them out first. In saying that, Scoia’tel will be your most uphill battle. So bait out the traps until you can play Sabrina GlevissigDeathwish: Set all Units on the row to the Power of the Lowest Unit on the row. into PavettaDeploy: If neither player has passed, shuffle the Lowest different Bronze or Silver Ally into your Deck, then shuffle the Lowest different Bronze or Silver Enemy into your opponent's Deck. to wipe the board and gain the advantage.

Round 2: Play Borkh (VillentretenmerthAfter 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board. Deploy: Gain 3 Armor. is too long to type out. Thanks CDPR!) when your opponent has 3 cards in their hand, all the while removing your opponents board with clears. Resurrecting PavettaDeploy: If neither player has passed, shuffle the Lowest different Bronze or Silver Ally into your Deck, then shuffle the Lowest different Bronze or Silver Enemy into your opponent's Deck. with ShaniDeploy: Resurrect a Bronze or Silver Unit and add 2 Armor to it. at opportune times will make sure that your opponent can’t establish a board. All the while you will have Borkh to clean up at the end of the game. If you have won Round 1 this will be an easy 2 round win. If for any reason you haven’t won Round 1 then keep ShaniDeploy: Resurrect a Bronze or Silver Unit and add 2 Armor to it. and as many of your Field MedicDeploy: Choose a different Bronze Ally and shuffle it back into your Deck, then play a random Bronze Unit from your Deck.s as you can.

Round 3: Resurrect and stall with Field MedicDeploy: Choose a different Bronze Ally and shuffle it back into your Deck, then play a random Bronze Unit from your Deck. as much as you can. If you saved a few cards going into Round 3 knowing that you couldn’t win earlier rounds then I would anticipate you save YenneferDeploy: Spawn a Unicorn or a Chironex. and ShaniDeploy: Resurrect a Bronze or Silver Unit and add 2 Armor to it. as your last 2 cards. Anything else is most likely going to be destroyed anyway because you do want to plan to play PavettaDeploy: If neither player has passed, shuffle the Lowest different Bronze or Silver Ally into your Deck, then shuffle the Lowest different Bronze or Silver Enemy into your opponent's Deck. to wipe as much as you can from your opponent.

The deck is very complex and it does take a lot of thinking ahead of your opponent and anticipating what cards your opponent is playing. Practice with the deck in casual and make tweaks as you see fit! Personally I played around with The Last WishLook at the top 2 cards from your Deck. Play 1 and shuffle the other back. for King of BeggarsRegressing. Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power. and RenewResurrect a Gold Unit. for Vernon RocheDeploy: Damage an Enemy by 3. If it was Destroyed, Spawn a Blue Stripes Commando on a random row and repeat the Deploy ability (one time only)..

Happy Gwenting!

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3 thoughts on “How to: Control Radovid

  1. FeelsGoodMan
    January 2, 2017 at 3:44 am

    Love the deck just some questions about card choice. Why not run geralt: Igni, the dragon that deals 3, 2, then 1 damage? And why play pavetta?

    Reply
    • Girousalem77
      January 10, 2017 at 4:42 pm

      Pavetta is extremely powerful. super versitile/can do work early and late. can remove threat cards safe from villentretenmerth and scorch

      Reply
    • GioDaddy - Author
      January 13, 2017 at 7:45 pm

      The deck is focused on removing small, fairly annoying targets in round 1 and 2, hence Pavetta. The only way to consistently remove a ton of small minions not effected by Vill. Your control over the opponent relies also on Sabrina. So in order to get and draw all these cards is to draw effectively. So there’s not really much room for Myrgtabrakke or Igni.

      Also the interaction with Shani into Pavetta in later rounds makes the deck very powerful as Pavetta doesn’t kill herself due to being gold. Since she removes more then one unit she’s better then Igni in later rounds. The only sad thing that makes me cringe is when you Field Medic a Pavetta on accident. It rarely happens but it’s also something to keep in mind.

      Hope this helps!

      Reply

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